All Phasmophobia Ghost Movement Speeds (October 2025) Ultimate Guide
Table Of Contents
If you’ve spent any time investigating paranormal activity in Phasmophobia, you know that understanding ghost movement speeds can mean the difference between a successful identification and becoming the ghost’s next victim. I’ve spent countless hours in those dark, creepy locations, and I’ve learned that mastering ghost movement patterns is absolutely essential for survival and success. In this comprehensive guide, I’ll break down everything you need to know about how fast each ghost type can move, helping you identify them more quickly and survive your investigations.
What Is Phasmophobia?
For those new to the ghost-hunting scene, Phasmophobia is a cooperative horror game where you and your team take on the role of paranormal investigators. Your mission is to enter haunted locations, gather evidence using various tools, and ultimately identify what type of ghost you’re dealing with. The game features 24 different ghost types, each with unique characteristics, evidence requirements, and—you guessed it—movement speeds.
Since its early access release, Phasmophobia has become a sensation in the gaming community, thanks to its immersive gameplay, terrifying atmosphere, and the genuine challenge it presents. The developers at Kinetic Games have consistently updated the game, adding new ghosts, maps, and mechanics that keep even seasoned investigators on their toes.
Why I Enjoy Playing Phasmophobia?
I’ll admit it—I’m completely hooked on Phasmophobia. There’s something incredibly thrilling about the tension that builds as you creep through dark hallways, listening for any sign of paranormal activity. What I love most about the game is how it rewards knowledge and preparation. Unlike many horror games that rely solely on jump scares, Phasmophobia challenges you to think critically and work as a team.
Understanding ghost movement speeds has become one of my favorite aspects of the game. There’s a genuine satisfaction in hearing footsteps, checking your sanity level, and being able to say, “That’s definitely a Revenant” or “We’re dealing with a Raiju here.” This knowledge not only helps you identify the ghost faster but also helps you survive when things get dangerous. I’ve lost count of how many times this information has saved me and my team from a premature trip to the van.
How to Identify Ghosts by Movement Speed?
Movement speed is one of the most reliable behavioral indicators for identifying ghosts in Phasmophobia. Each ghost type has specific speed characteristics that change based on certain conditions, such as whether they’re hunting or if their sanity threshold has been reached. Let’s break down all the ghost types and their movement patterns.
Basic Movement Speed Categories
Ghosts in Phasmophobia generally fall into three speed categories:
Slow ghosts: Move at approximately 1.0 m/s during hunts
Normal ghosts: Move at approximately 1.7 m/s during hunts
Fast ghosts: Move at approximately 2.5 m/s during hunts
However, many ghosts have special conditions that can change their speed, making identification more complex and interesting.
Complete Ghost Movement Speed Guide
Here’s a detailed breakdown of each ghost type and their movement speeds:
Slow Ghosts (1.0 m/s)
Banshee
Normal hunting speed: 1.0 m/s
Special behavior: When targeting a specific player, moves at 1.7 m/s
Identification tip: If the ghost seems slow generally but suddenly speeds up when chasing a particular person, it’s likely a Banshee.
Deogen
Normal hunting speed: 1.0 m/s
Special behavior: Speed increases to 3.0 m/s when it has a direct line of sight to a player
Identification tip: The Deogen is unique because it’s incredibly fast when it can see you but slows down dramatically when it loses line of sight.
Goryo
Normal hunting speed: 1.0 m/s
Special behavior: Only manifests when no players are nearby
Identification tip: If you’re getting DOTS Projector evidence but rarely see the ghost physically, it might be a Goryo.
Hantu
Normal hunting speed: 1.0 m/s (in warm areas)
Special behavior: Speed increases to 2.5 m/s in cold areas
Identification tip: Turn off the power and see if the ghost moves faster in colder rooms.
Myling
Normal hunting speed: 1.0 m/s
Special behavior: Makes more paranormal sounds when hunting
Identification tip: If you hear a lot of footsteps and other noises during a hunt, it’s likely a Myling.
Obake
Normal hunting speed: 1.0 m/s
Special behavior: Can shapeshift and leave unique evidence
Identification tip: Look for fingerprints that disappear faster than normal or six-fingered handprints.
Phantom
Normal hunting speed: 1.0 m/s
Special behavior: Can cause players to lose sanity when seen
Identification tip: If your sanity drops significantly after spotting the ghost, it might be a Phantom.
Poltergeist
Normal hunting speed: 1.0 m/s
Special behavior: Can throw multiple objects at once
Identification tip: If you’re experiencing lots of thrown objects, especially in groups, consider a Poltergeist.
Raiju
Normal hunting speed: 1.0 m/s
Special behavior: Speed increases to 2.5 m/s near electronic equipment
Identification tip: Place electronics around the room and see if the ghost moves faster when passing them.
Revenant
Normal hunting speed: 1.0 m/s (when not in line of sight)
Special behavior: Speed increases to 3.0 m/s when it has a direct line of sight to a player
Identification tip: The Revenant is terrifyingly fast when it can see you but slows to a crawl when it loses sight.
Shade
Normal hunting speed: 1.0 m/s
Special behavior: Hunts less often when players are nearby
Identification tip: If the ghost rarely hunts while you’re in the room but becomes active when you leave, it’s likely a Shade.
Spirit
Normal hunting speed: 1.0 m/s
Special behavior: Can be temporarily stopped with smudge sticks
Identification tip: Use smudge sticks during a hunt—if the ghost stops completely, it’s probably a Spirit.
Wraith
Normal hunting speed: 1.0 m/s
Special behavior: Can teleport and rarely leaves footprints
Identification tip: Salt piles won’t reveal a Wraith, and it might appear to teleport short distances.
Yurei
Normal hunting speed: 1.0 m/s
Special behavior: Can drain sanity faster when near players
Identification tip: If your sanity drops unusually quickly in certain areas, consider a Yurei.
Normal Speed Ghosts (1.7 m/s)
Demon
Normal hunting speed: 1.7 m/s
Special behavior: Can initiate hunts at higher sanity levels (above 70%)
Identification tip: If the ghost starts hunting early in the investigation, it might be a Demon.
Jinn
Normal hunting speed: 1.7 m/s
Special behavior: Speed increases to 2.5 m/s when far from its target
Identification tip: The Jinn moves faster when it’s farther from you, which is the opposite of most ghosts.
Mare
Normal hunting speed: 1.7 m/s
Special behavior: More active in the dark
Identification tip: Turn on all the lights—if the ghost’s activity decreases, it might be a Mare.
Oni
Normal hunting speed: 1.7 m/s
Special behavior: More active when players are nearby
Identification tip: If the ghost becomes more active when you’re in the room, it could be an Oni.
Thaye
Normal hunting speed: 1.7 m/s (when first encountered)
Special behavior: Speed decreases over time as it ages
Identification tip: If the ghost seems to slow down as the investigation progresses, it’s likely a Thaye.
Twins
Normal hunting speed: 1.7 m/s
Special behavior: Can interact with two locations at once
Identification tip: If you’re getting simultaneous evidence from different rooms, you might be dealing with the Twins.
Fast Ghosts (2.5 m/s)
Mimic
Normal hunting speed: 2.5 m/s
Special behavior: Can mimic the characteristics of other ghost types
Identification tip: The Mimic is tricky—it can copy the evidence types of other ghosts, making it difficult to identify.
Ghost Movement Speed Comparison Table
For quick reference, here’s a table comparing all ghost types and their movement speeds:
Ghost Type
Normal Speed
Special Speed
Special Condition
Banshee
1.0 m/s
1.7 m/s
When targeting a specific player
Deogen
1.0 m/s
3.0 m/s
With direct line of sight
Goryo
1.0 m/s
No change
Only manifests when no players nearby
Hantu
1.0 m/s
2.5 m/s
In cold areas
Myling
1.0 m/s
No change
Makes more sounds during hunts
Obake
1.0 m/s
No change
Can shapeshift
Phantom
1.0 m/s
No change
Causes sanity loss when seen
Poltergeist
1.0 m/s
No change
Throws multiple objects
Raiju
1.0 m/s
2.5 m/s
Near electronic equipment
Revenant
1.0 m/s
3.0 m/s
With direct line of sight
Shade
1.0 m/s
No change
Hunts less often with players nearby
Spirit
1.0 m/s
No change
Can be stopped with smudge sticks
Wraith
1.0 m/s
No change
Can teleport, no footprints
Yurei
1.0 m/s
No change
Drains sanity faster near players
Demon
1.7 m/s
No change
Hunts at higher sanity levels
Jinn
1.7 m/s
2.5 m/s
When far from target
Mare
1.7 m/s
No change
More active in darkness
Oni
1.7 m/s
No change
More active with players nearby
Thaye
1.7 m/s
Slows over time
Ages during investigation
Twins
1.7 m/s
No change
Can interact in two locations
Mimic
2.5 m/s
No change
Can mimic other ghost types
Latest Updates Affecting Ghost Movement
Phasmophobia is constantly evolving, with regular updates that can affect ghost behaviors and movement speeds. As of October 2025, here are the most recent changes that impact ghost movement:
The most significant recent update introduced the Thaye, a ghost that actually slows down over time as it “ages” during an investigation. This unique mechanic makes the Thaye one of the most interesting ghosts to identify based on movement patterns.
Additionally, recent quality-of-life improvements have made it easier to track ghost movements:
The motion sensor now provides more precise information about ghost locations
Sound improvements make it easier to distinguish between different types of ghost footsteps
The DOTS Projector has been enhanced to better capture ghost movement patterns
The developers have also adjusted the AI for several ghosts, making their movement patterns more distinct and realistic. These changes make understanding ghost speeds more important than ever for successful investigations.
Tips & Tricks to Deal with Different Ghost Speeds
Now that you know all about ghost movement speeds, let’s talk about how to use this knowledge to your advantage during investigations.
Dealing with Slow Ghosts
Slow ghosts might seem less threatening, but they can be just as dangerous if you’re not prepared:
Create distance: Since slow ghosts move at 1.0 m/s, you can often outrun them by maintaining a steady pace. Don’t panic and sprint unnecessarily—this just drains your stamina faster.
Use hiding spots strategically: With slower ghosts, you have more time to reach lockers or closets. Plan your escape routes in advance.
Bait and identify: For ghosts like the Revenant that speed up with line of sight, you can intentionally let them see you, then break line of sight and observe their speed change.
Listen for audio cues: Many slow ghosts make distinctive sounds. The Myling, for example, is noisier during hunts, which can help you identify it even if you can’t see it.
Handling Normal Speed Ghosts
These ghosts move at the standard 1.7 m/s, which is roughly the same speed as a walking player:
Maintain your composure: When being chased by a normal-speed ghost, walking backward while keeping it in sight can often keep you just out of reach.
Use smudge sticks effectively: For ghosts like the Spirit, smudge sticks can temporarily stop them in their tracks, giving you precious time to escape or gather more evidence.
Control the environment: For the Mare, turning on lights can reduce its activity level. For the Oni, staying in groups can increase its activity, making it easier to identify.
Loop obstacles: Normal-speed ghosts can be looped around furniture and obstacles more easily than faster ghosts, giving you time to plan your next move.
Surviving Fast Ghosts
Fast ghosts are the most challenging to deal with, moving at 2.5 m/s or faster:
Preparation is key: Before triggering a hunt with a fast ghost, make sure you know exactly where you’ll run. Identify hiding spots in advance.
Break line of sight immediately: For ghosts like the Deogen and Revenant that can reach 3.0 m/s, your best defense is breaking line of sight as quickly as possible.
Use crucifixes strategically: Place crucifixes near the ghost room or along escape routes to prevent hunts from starting in the first place.
Team coordination: With fast ghosts, communication is crucial. Call out the ghost’s position and coordinate your team’s movements to avoid getting cornered.
General Speed Identification Tips
Regardless of the ghost type, these general tips will help you identify ghosts based on their movement:
Time the footsteps: During a hunt, listen to the time between footsteps. Faster ghosts will have shorter intervals between steps.
Use video cameras: Set up cameras in the ghost room to capture movement patterns. Reviewing the footage can reveal speed differences that aren’t obvious in the moment.
Conduct speed tests: If you’re unsure about a ghost’s speed, you can intentionally trigger a hunt (by dropping sanity low) and observe its movement pattern.
Combine with other evidence: Movement speed is just one piece of the puzzle. Combine this information with other evidence types to make a positive identification.
FAQs About Phasmophobia Ghost Movement
Do all ghosts move at the same speed when not hunting?
Yes, all ghosts move at the same speed (1.0 m/s) when not hunting. Their different movement speeds only become apparent during hunts or under specific conditions.
Can ghost movement speeds change during an investigation?
Yes, some ghosts can change their speed based on certain conditions. The Hantu moves faster in cold areas, the Raiju speeds up near electronics, and the Thaye actually slows down over time.
How can I measure a ghost’s speed accurately?
The most reliable way to measure a ghost’s speed is to observe it during a hunt. You can also use video cameras to record ghost movements and analyze the footage later.
Do difficulty settings affect ghost movement speeds?
Yes, higher difficulty settings can affect ghost movement speeds. On Professional and Nightmare difficulties, ghosts may move faster or have shorter grace periods at the start of hunts.
What’s the fastest ghost in Phasmophobia?
The Deogen and Revenant can both reach speeds of 3.0 m/s under specific conditions, making them the fastest ghosts in the game.
Can ghost movement speeds help identify the ghost type?
Absolutely! Movement speed is one of the key behavioral indicators for identifying ghost types, especially when combined with other evidence.
Do ghosts move faster during a hunt if they see you?
Some ghosts do move faster when they have direct line of sight to a player, including the Deogen, Revenant, and Jinn (though the Jinn is actually faster when farther away).
How does sanity affect ghost movement speeds?
Sanity doesn’t directly affect movement speeds, but lower sanity can trigger hunts more frequently and make ghosts more aggressive in general.
Conclusion
Understanding ghost movement speeds in Phasmophobia isn’t just a neat trick—it’s an essential skill that can dramatically improve your success rate as an investigator. After countless hours spent in haunted locations, I can confidently say that this knowledge has saved my virtual life more times than I can count.
The next time you’re investigating, pay close attention to how the ghost moves during hunts. Is it sluggish and predictable, or lightning-fast and terrifying? Does it speed up when it sees you, or does it maintain a steady pace? These observations, combined with the evidence you gather, will help you make accurate identifications and complete your objectives more efficiently.
Remember, practice makes perfect. The more ghosts you encounter, the better you’ll become at recognizing their movement patterns. So grab your equipment, gather your team, and put this knowledge to the test. Happy hunting, and stay safe out there!
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