
Anime Vanguards has taken the Roblox gaming community by storm, challenging players to build the ultimate team of anime-inspired characters. But with so many units to choose from, which ones truly deserve a spot in your lineup? This comprehensive Anime Vanguards tier list ranks every character based on their combat effectiveness, special abilities, and overall value in the current meta. Whether you’re a new player just starting your journey or a seasoned veteran looking to optimize your team, this guide will help you make informed decisions about which units to invest in and which ones to skip.
Before diving into the tier list, it’s important to understand how we evaluate each character:
| Name | Tier | Damage | Range | Special Ability | 
|---|---|---|---|---|
| Gojo | S | 950 | Long | Domain Expansion | 
| Naruto | S | 900 | Medium | Shadow Clone Jutsu | 
| Luffy | S | 850 | Medium | Gear Second | 
| Ichigo | S | 900 | Long | Getsuga Tensho | 
| Goku | S | 1000 | Long | Super Saiyan | 
| Deku | S | 875 | Medium | One For All | 
| Tanjiro | S | 850 | Medium | Water Breathing | 
| Light | S | 800 | Long | Death Note | 
| Name | Tier | Damage | Range | Special Ability | 
|---|---|---|---|---|
| Sasuke | A | 850 | Long | Chidori | 
| Zoro | A | 825 | Medium | Three Sword Style | 
| Sanji | A | 800 | Medium | Diable Jambe | 
| Natsu | A | 825 | Medium | Fire Dragon Roar | 
| Eren | A | 800 | Medium | Titan Transformation | 
| Asta | A | 825 | Short | Anti-Magic | 
| Killua | A | 800 | Medium | Godspeed | 
| Gon | A | 775 | Medium | Jajanken | 
| Levi | A | 800 | Short | ODM Gear | 
| Itachi | A | 850 | Long | Amaterasu | 
| Name | Tier | Damage | Range | Special Ability | 
|---|---|---|---|---|
| Sakura | B | 700 | Medium | Healing Jutsu | 
| Usopp | B | 650 | Long | Special Stars | 
| Lucy | B | 675 | Medium | Celestial Spirit Magic | 
| Hinata | B | 650 | Short | Gentle Fist | 
| Kiba | B | 675 | Medium | Fang Over Fang | 
| Ino | B | 600 | Long | Mind Transfer | 
| Shikamaru | B | 650 | Long | Shadow Possession | 
| Choji | B | 700 | Short | Human Boulder | 
| Neji | B | 675 | Medium | Rotation | 
| Rock Lee | B | 700 | Short | Eight Gates | 
| Jiraiya | B | 725 | Long | Toad Summoning | 
| Tsunade | B | 700 | Medium | Creation Rebirth | 
| Name | Tier | Damage | Range | Special Ability | 
|---|---|---|---|---|
| Kankuro | C | 550 | Medium | Puppet Technique | 
| Tenten | C | 525 | Long | Weapon Summoning | 
| Shino | C | 550 | Medium | Bug Jutsu | 
| Yamcha | C | 500 | Medium | Spirit Ball | 
| Krillin | C | 525 | Long | Destructo Disc | 
| Tien | C | 550 | Medium | Tri-Beam | 
| Piccolo | C | 575 | Long | Special Beam Cannon | 
| Gohan | C | 550 | Medium | Masenko | 
| Trunks | C | 575 | Long | Burning Attack | 
| Vegeta | C | 600 | Long | Galick Gun | 
| Name | Tier | Damage | Range | Special Ability | 
|---|---|---|---|---|
| Yamato | D | 450 | Medium | Wood Release | 
| Sai | D | 425 | Long | Super Beast Scroll | 
| Kurenai | D | 400 | Long | Genjutsu | 
| Asuma | D | 425 | Medium | Flying Swallow | 
| Iruka | D | 400 | Short | Basic Ninjutsu | 
| Konohamaru | D | 425 | Medium | Rasengan | 
| Moegi | D | 400 | Short | Basic Ninja Arts | 
| Udon | D | 400 | Short | Basic Ninja Arts | 
| Hanabi | D | 425 | Short | Gentle Fist | 
| Mirai | D | 450 | Medium | Basic Jutsu | 
Gojo stands at the pinnacle of Anime Vanguards with his unparalleled Domain Expansion ability that can trap and damage multiple enemies simultaneously. His base damage of 950 combined with his long attack range makes him devastating from a safe distance. What truly sets Gojo apart is his ability to control the battlefield, making him essential for both crowd control and boss fights. His high deployment cost is justified by his game-changing potential, and he synergizes well with units that can capitalize on the openings he creates.
Naruto’s Shadow Clone Jutsu allows him to create multiple copies of himself, effectively multiplying his damage output and providing excellent crowd control. With 900 base damage and medium range, he’s versatile enough to fit into most team compositions. His ability to distract enemies while dealing consistent damage makes him invaluable in prolonged battles. Naruto’s true strength shines in modes where you need to defend against waves of enemies, as his clones can handle multiple threats simultaneously.
Luffy’s Gear Second ability dramatically increases his attack speed and mobility, allowing him to quickly eliminate priority targets. His 850 damage output is impressive for a medium-range character, and his rubber-based attacks can hit enemies that other units might struggle with. Luffy excels at taking down fast-moving enemies and bosses, especially when supported by units that can slow or immobilize targets. His versatility makes him a staple in many high-level team compositions.
Ichigo’s Getsuga Tensho is one of the most powerful ranged abilities in the game, capable of clearing multiple enemies in a straight line. His 900 damage combined with long range makes him excellent for controlling lanes and dealing with distant threats. Ichigo’s Bankai transformation further enhances his abilities, making him even more deadly in prolonged engagements. He’s particularly effective in modes where enemies approach from predictable paths, allowing him to maximize his devastating ranged attacks.
Goku’s Super Saiyan transformation pushes his already impressive 1000 base damage to even greater heights, making him the single highest damage dealer in the game. His long range allows him to attack from safety while his energy attacks can pierce through multiple enemies. Goku’s versatility in handling both single targets and crowds makes him essential for difficult content. While his deployment cost is high, the investment pays off in nearly every game mode, especially boss battles where his damage output truly shines.
Deku’s One For All ability allows him to deliver devastating blows to single targets, making him exceptional for boss battles. His 875 damage output is impressive for a medium-range character, and his ability to charge up attacks for additional damage gives him strategic depth. Deku excels at eliminating high-priority threats quickly, especially when supported by units that can keep enemies in place. His versatility in both early and late game makes him a valuable addition to any team.
Tanjiro’s Water Breathing techniques provide excellent crowd control while dealing consistent damage to multiple enemies. His 850 damage output combined with medium range makes him effective against both single targets and groups. Tanjiro’s ability to detect and exploit enemy weaknesses gives him an edge in difficult battles. He’s particularly effective in modes where enemies have varied strengths and weaknesses, as his adaptable fighting style can handle almost any situation.
Light’s Death Note ability allows him to instantly eliminate certain enemy types, making him invaluable for dealing with problematic units. His 800 damage output is complemented by his long range, allowing him to target threats from a safe distance. Light’s strategic value goes beyond his damage output, as his ability can completely change the tide of battle when used correctly. He excels in modes with specific enemy types that can be targeted by his Death Note ability.
Sasuke’s Chidori is a devastating single-target attack that can pierce through enemy defenses, making him excellent for taking down tough enemies. His 850 damage output combined with long range gives him excellent reach, while his Sharingan abilities provide additional utility. Sasuke excels at eliminating priority targets quickly, especially when supported by units that can keep enemies in place. His versatility in both early and late game makes him a valuable addition to many team compositions.
Zoro’s Three Sword Style allows him to deal significant damage to multiple enemies in front of him, making him excellent for crowd control. His 825 damage output is impressive for a medium-range character, and his ability to attack in multiple directions gives him strategic flexibility. Zoro excels at clearing waves of enemies, especially when positioned to maximize his area of effect attacks. His consistent damage output makes him reliable in prolonged battles.
Sanji’s Diable Jambe ability dramatically increases his damage output and adds a fire effect to his attacks, allowing him to deal additional damage over time. His 800 damage output combined with medium range makes him effective against both single targets and groups. Sanji excels at taking down enemies with high health pools, as his fire effect continues to damage them even after his initial attack. He’s particularly effective in modes where enemies have high regeneration abilities.
Natsu’s Fire Dragon Roar is a powerful area-of-effect attack that can deal significant damage to multiple enemies simultaneously. His 825 damage output combined with medium range makes him effective at controlling crowds while dealing substantial damage. Natsu excels at clearing waves of weaker enemies while still being effective against tougher targets. His ability to set enemies on fire adds additional damage over time, making him valuable in prolonged battles.
Eren’s Titan Transformation dramatically increases his health and damage output, allowing him to become a formidable force on the battlefield. His 800 damage output combined with medium range makes him effective against both single targets and groups. Eren excels at holding strategic positions while dealing consistent damage, especially when transformed. His ability to draw enemy attention while dealing damage makes him valuable for protecting more vulnerable units.
Asta’s Anti-Magic ability allows him to negate certain enemy attacks while dealing significant damage, making him invaluable against magic-based enemies. His 825 damage output is impressive for a short-range character, and his ability to reflect projectiles gives him defensive utility. Asta excels at dealing with enemies that rely on special abilities or projectiles, as his Anti-Magic can completely neutralize their advantages. He’s particularly effective in modes with heavy magic-based enemies.
Killua’s Godspeed ability dramatically increases his attack speed and mobility, allowing him to quickly eliminate multiple targets. His 800 damage output combined with medium range makes him effective at hit-and-run tactics. Killua excels at taking down priority targets quickly, especially when supported by units that can slow or immobilize enemies. His ability to quickly reposition makes him valuable for responding to threats across the battlefield.
Gon’s Jajanken technique allows him to deliver devastating attacks at the cost of longer preparation time, making him excellent for strategic strikes. His 775 damage output combined with medium range gives him good reach, while his ability to charge up attacks for additional damage gives him strategic depth. Gon excels at eliminating high-priority threats when given time to prepare, especially when supported by units that can keep enemies in place.
Levi’s ODM Gear allows him to quickly traverse the battlefield and attack enemies from unexpected angles, making him excellent for flanking maneuvers. His 800 damage output is impressive for a short-range character, and his high mobility gives him strategic flexibility. Levi excels at taking down isolated targets quickly, especially when supported by units that can distract or immobilize enemies. His ability to quickly reposition makes him valuable for responding to threats across the battlefield.
Itachi’s Amaterasu ability creates inextinguishable flames that deal continuous damage to enemies, making him excellent for dealing with high-health targets. His 850 damage output combined with long range gives him excellent reach, while his Sharingan abilities provide additional utility. Itachi excels at taking down tough enemies over time, as his Amaterasu continues to damage them even after his initial attack. He’s particularly effective in modes where enemies have high regeneration abilities.
Sakura’s Healing Jutsu allows her to restore health to allied units, making her invaluable for keeping your team alive in prolonged battles. Her 700 damage output is decent for a medium-range character, but her true value lies in her support abilities. Sakura excels at keeping frontline units alive, especially in modes with sustained damage. Her ability to turn the tide of battle through healing makes her valuable in difficult content where survival is key.
Usopp’s Special Stars provide various utility effects, from slowing enemies to dealing area damage, making him versatile in different situations. His 650 damage output is decent for a long-range character, and his ability to attack from safety gives him strategic value. Usopp excels at providing crowd control and support from a distance, especially when positioned behind frontline units. His variety of special attacks allows him to adapt to different enemy types and situations.
Lucy’s Celestial Spirit Magic allows her to summon spirits with various abilities, giving her strategic flexibility in different situations. Her 675 damage output combined with medium range makes her effective at supporting the team while dealing consistent damage. Lucy excels at adapting to different situations by summoning the appropriate spirit for the task at hand. Her versatility makes her valuable in modes with varied enemy types and challenges.
Hinata’s Gentle Fist allows her to target enemy weak points, dealing critical damage to vulnerable areas. Her 650 damage output is decent for a short-range character, and her ability to exploit enemy weaknesses gives her strategic value. Hinata excels at taking down tough enemies that have specific weak points, especially when supported by units that can reveal or create these vulnerabilities. Her precision attacks make her valuable in modes with boss enemies that have specific mechanics.
Kiba’s Fang Over Fang allows him to deal rapid damage to multiple enemies in a spinning attack, making him excellent for crowd control. His 675 damage output combined with medium range makes him effective at clearing waves of enemies. Kiba excels at dealing with groups of weaker enemies, especially when supported by units that can gather or immobilize them. His ability to quickly clear crowds makes him valuable in modes with high enemy density.
Ino’s Mind Transfer Jutsu allows her to temporarily control certain enemy units, turning them against their allies. Her 600 damage output is modest for a long-range character, but her ability to manipulate enemies gives her strategic value. Ino excels at dealing with problematic enemy types by turning them against their own forces, especially when supported by units that can capitalize on the confusion. Her unique control abilities make her valuable in modes with specific enemy types that can be manipulated.
Shikamaru’s Shadow Possession Jutsu allows him to immobilize enemies, making them vulnerable to attacks from other units. His 650 damage output is decent for a long-range character, and his ability to control enemy positioning gives him strategic value. Shikamaru excels at setting up attacks from other units by immobilizing enemies in vulnerable positions. His ability to control the battlefield makes him valuable in modes where positioning and timing are crucial.
Choji’s Human Boulder ability allows him to deal significant damage while knocking back enemies, making him excellent for crowd control. His 700 damage output is impressive for a short-range character, and his ability to disrupt enemy formations gives him strategic value. Choji excels at breaking through enemy lines and creating openings for other units to exploit. His ability to control enemy positioning makes him valuable in modes where crowd control is essential.
Neji’s Rotation ability allows him to deflect projectiles while dealing damage to nearby enemies, making him excellent for defense. His 675 damage output combined with medium range makes him effective at protecting allies while dealing consistent damage. Neji excels at protecting vulnerable units from projectile attacks, especially when positioned strategically. His defensive capabilities make him valuable in modes with heavy projectile-based enemies.
Rock Lee’s Eight Gates ability dramatically increases his damage output at the cost of health, making him a high-risk, high-reward character. His 700 damage output is impressive for a short-range character, and his ability to quickly eliminate threats gives him strategic value. Rock Lee excels at taking down priority targets quickly, especially when supported by units that can heal or protect him. His high damage potential makes him valuable in modes where burst damage is essential.
Jiraiya’s Toad Summoning allows him to call forth toads with various abilities, giving him strategic flexibility in different situations. His 725 damage output combined with long range makes him effective at supporting the team from a distance. Jiraiya excels at adapting to different situations by summoning the appropriate toad for the task at hand. His versatility makes him valuable in modes with varied enemy types and challenges.
Tsunade’s Creation Rebirth allows her to heal herself and nearby allies, making her invaluable for sustaining your team in prolonged battles. Her 700 damage output combined with medium range makes her effective at supporting the team while dealing consistent damage. Tsunade excels at keeping frontline units alive, especially in modes with sustained damage. Her ability to turn the tide of battle through healing makes her valuable in difficult content where survival is key.
Kankuro’s Puppet Technique allows him to attack from a distance using puppets, giving him unique tactical options. His 550 damage output is modest for a medium-range character, but his ability to attack from unexpected angles gives him some strategic value. Kankuro excels at distracting enemies while dealing consistent damage, especially when supported by units that can capitalize on the openings he creates. His unique playstyle makes him situationally useful in specific team compositions.
Tenten’s Weapon Summoning allows her to attack multiple enemies with various weapons, giving her some crowd control capabilities. Her 525 damage output is modest for a long-range character, but her ability to attack from safety gives her some strategic value. Tenten excels at providing consistent damage from a distance, especially when positioned behind frontline units. Her variety of weapons allows her to adapt to different enemy types to some extent.
Lucy’s Celestial Spirit Magic allows her to summon spirits with various abilities, giving her some strategic flexibility in different situations. Her 675 damage output combined with medium range makes her somewhat effective at supporting the team while dealing consistent damage. Lucy excels at adapting to different situations by summoning the appropriate spirit for the task at hand, though her spirits are generally less powerful than those of higher-tier characters.
Hinata’s Gentle Fist allows her to target enemy weak points, dealing critical damage to vulnerable areas. Her 650 damage output is decent for a short-range character, and her ability to exploit enemy weaknesses gives her some strategic value. Hinata excels at taking down tough enemies that have specific weak points, especially when supported by units that can reveal or create these vulnerabilities, though she’s generally less effective than higher-tier precision attackers.
Kiba’s Fang Over Fang allows him to deal rapid damage to multiple enemies in a spinning attack, making him somewhat effective for crowd control. His 675 damage output combined with medium range makes him decent at clearing waves of enemies. Kiba excels at dealing with groups of weaker enemies, especially when supported by units that can gather or immobilize them, though he’s generally outclassed by higher-tier crowd control options.
Ino’s Mind Transfer Jutsu allows her to temporarily control certain enemy units, turning them against their allies. Her 600 damage output is modest for a long-range character, but her ability to manipulate enemies gives her some strategic value. Ino excels at dealing with problematic enemy types by turning them against their own forces, especially when supported by units that can capitalize on the confusion, though her control abilities are generally less reliable than higher-tier options.
Shikamaru’s Shadow Possession Jutsu allows him to immobilize enemies, making them vulnerable to attacks from other units. His 650 damage output is decent for a long-range character, and his ability to control enemy positioning gives him some strategic value. Shikamaru excels at setting up attacks from other units by immobilizing enemies in vulnerable positions, though his control abilities are generally less effective than higher-tier options.
Choji’s Human Boulder ability allows him to deal significant damage while knocking back enemies, making him somewhat effective for crowd control. His 700 damage output is decent for a short-range character, and his ability to disrupt enemy formations gives him some strategic value. Choji excels at breaking through enemy lines and creating openings for other units to exploit, though he’s generally less effective than higher-tier crowd control options.
Neji’s Rotation ability allows him to deflect projectiles while dealing damage to nearby enemies, making him somewhat effective for defense. His 675 damage output combined with medium range makes him decent at protecting allies while dealing consistent damage. Neji excels at protecting vulnerable units from projectile attacks, especially when positioned strategically, though his defensive capabilities are generally less impressive than higher-tier options.
Rock Lee’s Eight Gates ability dramatically increases his damage output at the cost of health, making him a high-risk, high-reward character. His 700 damage output is decent for a short-range character, and his ability to quickly eliminate threats gives him some strategic value. Rock Lee excels at taking down priority targets quickly, especially when supported by units that can heal or protect him, though he’s generally outclassed by higher-tier damage dealers.
Jiraiya’s Toad Summoning allows him to call forth toads with various abilities, giving him some strategic flexibility in different situations. His 725 damage output combined with long range makes him somewhat effective at supporting the team from a distance. Jiraiya excels at adapting to different situations by summoning the appropriate toad for the task at hand, though his toads are generally less powerful than those of higher-tier characters.
Tsunade’s Creation Rebirth allows her to heal herself and nearby allies, making her somewhat useful for sustaining your team in prolonged battles. Her 700 damage output combined with medium range makes her decent at supporting the team while dealing consistent damage. Tsunade excels at keeping frontline units alive, especially in modes with sustained damage, though her healing abilities are generally less effective than those of higher-tier support characters.
Yamato’s Wood Release allows him to create barriers and control the battlefield to some extent, but his overall effectiveness is limited compared to higher-tier characters. His 450 damage output is low for a medium-range character, and his abilities are generally less impactful than those of higher-tier options. Yamato can be situationally useful in specific team compositions that require his particular brand of battlefield control, but he’s generally outclassed in most situations.
Sai’s Super Beast Scroll allows him to create ink creatures that attack enemies, but their overall effectiveness is limited compared to higher-tier summons. His 425 damage output is low for a long-range character, and his abilities are generally less impactful than those of higher-tier options. Sai can be situationally useful in specific team compositions that require his particular brand of summoning, but he’s generally outclassed in most situations.
Kurenai’s Genjutsu abilities allow her to manipulate enemies to some extent, but their overall effectiveness is limited compared to higher-tier control options. Her 400 damage output is low for a long-range character, and her abilities are generally less impactful than those of higher-tier options. Kurenai can be situationally useful in specific team compositions that require her particular brand of enemy manipulation, but she’s generally outclassed in most situations.
Asuma’s Flying Swallow technique allows him to extend his attacks with wind chakra, but his overall effectiveness is limited compared to higher-tier characters. His 425 damage output is low for a medium-range character, and his abilities are generally less impactful than those of higher-tier options. Asuma can be situationally useful in specific team compositions that require his particular brand of extended attacks, but he’s generally outclassed in most situations.
Iruka’s Basic Ninjutsu provides only modest damage output and utility, making him one of the less effective characters in the game. His 400 damage output is low for a short-range character, and his abilities are generally less impactful than those of higher-tier options. Iruka can be situationally useful in specific team compositions that require his particular brand of basic ninjutsu, but he’s generally outclassed in most situations.
Konohamaru’s Rasengan provides decent single-target damage, but his overall effectiveness is limited compared to higher-tier characters. His 425 damage output is low for a medium-range character, and his abilities are generally less impactful than those of higher-tier options. Konohamaru can be situationally useful in specific team compositions that require his particular brand of single-target damage, but he’s generally outclassed in most situations.
Moegi’s Basic Ninja Arts provide only modest damage output and utility, making her one of the less effective characters in the game. Her 400 damage output is low for a short-range character, and her abilities are generally less impactful than those of higher-tier options. Moegi can be situationally useful in specific team compositions that require her particular brand of basic ninja arts, but she’s generally outclassed in most situations.
Udon’s Basic Ninja Arts provide only modest damage output and utility, making him one of the less effective characters in the game. His 400 damage output is low for a short-range character, and his abilities are generally less impactful than those of higher-tier options. Udon can be situationally useful in specific team compositions that require his particular brand of basic ninja arts, but he’s generally outclassed in most situations.
Hanabi’s Gentle Fist provides decent precision attacks, but her overall effectiveness is limited compared to higher-tier characters. Her 425 damage output is low for a short-range character, and her abilities are generally less impactful than those of higher-tier options. Hanabi can be situationally useful in specific team compositions that require her particular brand of precision attacks, but she’s generally outclassed in most situations.
Mirai’s Basic Jutsu provides only modest damage output and utility, making her one of the less effective characters in the game. Her 450 damage output is low for a medium-range character, and her abilities are generally less impactful than those of higher-tier options. Mirai can be situationally useful in specific team compositions that require her particular brand of basic jutsu, but she’s generally outclassed in most situations.
The Anime Vanguards tier list is typically updated whenever new characters are introduced or significant balance changes occur. This usually happens every 4-6 weeks, though major updates might shift rankings more dramatically. For the most current rankings, check back regularly or follow the game’s official social media channels for update announcements.
The best team composition in Anime Vanguards depends on the game mode you’re playing, but a balanced approach generally works well. A typical effective team includes:
This composition provides a good mix of damage, control, and support that can handle most situations effectively.
S-tier characters in Anime Vanguards can be obtained through several methods:
The most reliable method is saving up currency for special banners that feature increased rates for specific S-tier characters.
While S-tier and A-tier characters generally offer the best performance, lower-tier characters can be situationally useful in specific scenarios:
Some players also enjoy the challenge of making lower-tier characters work through strategic team building and positioning.
Character evolution in Anime Vanguards typically requires:
Evolved characters gain increased stats, improved abilities, and sometimes new skills. Always check the evolution requirements for each character, as they can vary significantly.
The most efficient way to spend resources in Anime Vanguards generally follows these priorities:
Remember that resource management is crucial for long-term success, so plan your spending carefully based on your goals and current team composition.
This Anime Vanguards tier list should serve as a comprehensive guide to building the strongest team possible in 2025. While S-tier characters like Gojo, Naruto, and Goku offer the most power and versatility, don’t underestimate the strategic value of lower-tier characters in specific situations. The key to success in Anime Vanguards is not just having powerful characters, but understanding how to use them effectively in different game modes and scenarios.
Remember that tier lists can change with game updates, so stay flexible and be willing to adapt your strategies as the meta evolves. Most importantly, have fun experimenting with different team compositions and finding the playstyle that works best for you!
For more Anime Vanguards guides, codes, and tips, be sure to check out our other articles on Boundbyflame.com. Happy gaming!