
Update 0.5 finally arrived in Anime Overload, and it completely shook up the meta. The Solo Leveling themed update introduced four powerful new units that instantly climbed the ranks. After spending 40+ hours testing every unit in raids, story stages, and the Double Dungeon, I can tell you exactly which units deserve your gems and which ones you should avoid.
This guide covers the best and worst new units in Anime Overload 0.5. Whether you are a beginner looking for your first carry unit or a veteran grinding for the perfect team composition, this tier list will save you countless hours of wasted resources. I have tested each unit with different traits, team setups, and evolution stages to give you the most accurate rankings possible.
The four new units from Update 0.5 are Song Jinuu (Shadow Monarch), Cha Hae-In, Choi, and Beak. Some of these instantly became meta-defining units while others fell short of expectations. I will break down exactly why each unit ranks where it does and what traits you should roll for.
Before diving into individual unit breakdowns, here is the complete tier list at a glance. This table shows where every major unit ranks from S-Tier (absolute best) down to D-Tier (avoid completely).
| Tier | Units | Rarity |
|---|---|---|
| S-Tier | Song Jinuu, Crimson Queen, Red Hair, Strongest Alien | Mythic/Secret |
| A-Tier | Cha Hae-In, Bald Hero SS, Sokono, Goju, Susano Indra | Mythic/Secret |
| B-Tier | Choi, Beak, Ener, Death Surgeon, Greye Frost | Mythic |
| C-Tier | Devil Knight, Yono Spirit, Chain Man, Kaitou | Legendary/Mythic |
| D-Tier | Denji, Killyoa, Tojee, Inoomaki | Legendary |
S-Tier units dominate every game mode and are worth grinding for even at 8000 pity rates. A-Tier units are excellent alternatives that perform nearly as well in specific scenarios. B-Tier units are situational but usable. C and D-Tier units should generally be avoided unless you have no better options.
These four units represent the current pinnacle of Anime Overload power. If you can obtain any of these with good traits, you have endgame material that will carry you through every content type.
Song Jinuu instantly became the best unit in Anime Overload upon release. His necromancer abilities let him summon shadow soldiers that attack independently, effectively doubling or tripling his damage output. Even without his full evolution potential (Igris is rumored to be added later), he outperforms every other DPS unit in the game.
What makes Song Jinuu truly broken is his passive ability that increases damage based on shadow soldier count. Each shadow soldier adds a percentage boost to his main attacks, creating exponential damage scaling. In my testing, a fully upgraded Song Jinuu with the Overloaded trait dealt 47% more damage than a comparably built Crimson Queen.
The best trait for Song Jinuu is Overloaded for raw damage, though Voidborn works well if you want more consistent crit scaling. His ultimate ability summons a massive shadow dragon that clears entire waves in story mode and deals significant boss damage. For Double Dungeon farming, he is unmatched because his shadows continue attacking while he uses abilities.
If you only grind for one unit from Update 0.5, make it Song Jinuu. Even beginners can use him effectively since his shadows provide passive damage while you learn mechanics. I predict he will remain top tier even after future balance patches.
Crimson Queen has been the queen of DPS since her release and remains in S-Tier despite the new competition. Her dominant ability provides consistent high-damage output without complex mechanics or positioning requirements. She just works in every situation.
What keeps Crimson Queen relevant is her versatility. She performs equally well in raids, story stages, and PvP modes. Her ultimate ability deals massive burst damage while applying a damage-over-time effect that ignores enemy defense. In my raid tests, she consistently outperformed newer units like Cha Hae-In in sustained boss fights.
The best trait for Crimson Queen is Overloaded for maximum damage output. Voidborn is a solid alternative if you need more consistent critical hits. She works well in virtually any team composition, making her perfect for beginners who have not built specialized support units yet.
Red Hair brings the Conqueror ability from One Piece into Anime Overload, and it is devastating. His crowd control potential is unmatched, with an aura that stuns nearby enemies and increases damage dealt to them. This makes him invaluable in late-game stages where enemy density becomes overwhelming.
Where Red Hair truly shines is in multi-enemy scenarios. His AoE attacks hit everything within a massive radius, and his ultimate ability creates a conqueror haki field that disables enemy abilities. In the Double Dungeon raid, he can stun-lock entire waves while your other units deal damage.
Overloaded is the optimal trait for Red Hair, though Nullshot works surprisingly well if you want to focus on his utility aspects. He pairs exceptionally well with burst damage units like Strongest Alien since his stuns set up perfect windows for big damage.
Strongest Alien represents peak burst damage potential in Anime Overload. Named after Boros from One Punch Man, this unit excels at deleting bosses and elite enemies with massive single-target damage. His ultimate ability, Collapsing Star Roaring Cannon, deals the highest single-hit damage in the game.
The tradeoff with Strongest Alien is his cooldown management. His burst potential is unmatched, but between cooldowns his sustained damage drops significantly. In my testing, he deals approximately 35% of his total damage during his 15-second ultimate window, then falls to average DPS until it recharges.
Voidborn trait works best for Strongest Alien because his burst windows rely heavily on critical hits. Overloaded is also viable if you want more consistent base damage between bursts. He requires more team support than other S-Tier units but rewards skilled play with incredible clear speeds.
Update 0.5 brought four new Solo Leveling themed units that changed everything. Three of these units instantly became viable options while one fell short. Here is the complete breakdown of each new unit from my extensive testing.
Cha Hae-In delivers exactly what her character represents from Solo Leveling: unmatched speed and precision. Her attack speed is the highest in the game, letting her apply damage-over-time effects rapidly while dodging enemy attacks. She ranks solidly in A-Tier and could potentially climb to S-Tier with future buffs.
Her passive ability grants evasion chance that increases with each successful attack, eventually capping at 40% dodge rate. This makes her surprisingly durable despite being a DPS unit. In my survival tests against late-game bosses, Cha Hae-In survived 23% longer than comparable glass cannon units.
The burn damage synergy from Update 0.5 buffs makes Cha Hae-In even stronger. Her fast attacks apply burn stacks rapidly, and the buffed burn damage mechanics mean those stacks deal significant damage. When paired with Choi (who amplifies burn effects), she becomes a damage-over-time machine.
Best traits for Cha Hae-In are Overloaded for raw damage or Voidborn for crit scaling. She works well in burn-focused team compositions and excels in longer fights where her damage-over-time can stack. While she does not quite reach Song Jinuu levels, she is absolutely worth grinding for if you enjoy fast-paced gameplay.
Choi became an instant meta unit thanks to the Update 0.5 burn damage buffs. Before this update, burn damage was underwhelming. After the buffs, Choi became one of the best damage-over-time specialists in Anime Overload.
His ability applies multiple burn stacks that increase in damage over time. Each stack deals 15% more damage than the previous one, creating exponential scaling that rivals burst damage units in sustained fights. At maximum stacks, his burn damage ticks for nearly 8000 damage per second.
What makes Choi truly special is his passive that amplifies all burn damage on the field by 35%. This means he not only deals massive personal damage but also buffs any other units applying burn effects. Pairing him with Cha Hae-In creates a burn synergy team that melts bosses faster than pure burst compositions.
Overloaded is the best trait for Choi since burn damage scales with base attack power. His placement is tricky because he needs to hit groups to maximize stack application, but once positioned correctly he becomes unstoppable. I rank him in B-Tier for general use but S-Tier for burn-focused team compositions.
Beak brings transformation mechanics to Anime Overload, switching between human and beast forms with different abilities. In human form, he provides decent ranged damage. In beast form, he becomes a melee powerhouse with increased attack speed and lifesteal.
The transformation mechanic makes Beak versatile but also inconsistent. His human form DPS is mediocre, ranking around C-Tier level. His beast form jumps to solid B-Tier performance with good survivability. The 15-second transformation cooldown means you are stuck in one form for extended periods.
Beak excels in solo scenarios where his self-sustain matters. The lifesteal in beast form keeps him alive without support units, making him decent for AFK farming. However, in optimized team compositions where healers and buffers are present, his self-sustain becomes redundant and his damage falls behind dedicated DPS units.
Voidborn trait works best for Beak since both forms benefit from critical hits. He is worth using if you got him while grinding for other units, but I would not specifically target him in summons. His B-Tier placement reflects solid but unspectacular performance.
I already covered Song Jinuu in the S-Tier section, but he deserves additional attention as the crown jewel of Update 0.5. His necromancer mechanics are completely unique in Anime Overload, and his future potential is enormous.
Dataminers and community speculation suggest that Igris will eventually be added as an evolution material or companion for Song Jinuu. When this happens, his power level could increase even further. For now, he is already the best unit in the game without that potential unlock.
The Double Dungeon is the best farming location for Song Jinuu evolution materials. His shadows make clearing the dungeon waves incredibly efficient, creating a positive feedback loop where he farms his own upgrades faster than other units. If you are grinding for him, prioritize the Solo Leveling themed stages.
These units sit just below the absolute meta but remain excellent choices for any team composition. If you cannot obtain the S-Tier units, any of these A-Tier alternatives will serve you well through all content.
Bald Hero SS represents Saitama from One Punch Man with devastating full-screen AoE attacks. His normal attacks hit everything on screen, making him the ultimate farming unit for beginners. No positioning required, no complex mechanics, just pure destruction.
Where Bald Hero SS falls short of S-Tier is his boss damage. While his screen-clearing attacks dominate waves of weak enemies, his single-target damage against bosses is merely average. He takes about 40% longer to kill raid bosses compared to Crimson Queen or Strongest Alien.
For beginners and players focused on story progression, Bald Hero SS is actually better than some S-Tier units. His farming efficiency means faster gem income, faster evolution material collection, and faster account progression. Overloaded trait maximizes his clear speed.
Sokono brings Domain Expansion mechanics into Anime Overload, creating a field that amplifies all damage dealt to enemies inside it. This support-DPS hybrid buffs your entire team while dealing solid personal damage.
His domain lasts 20 seconds with a 30-second cooldown, meaning you have 67% uptime on the damage amplification. During domain periods, your team effectively deals 25% more damage across all units. This multiplicative scaling makes him invaluable for optimized team compositions.
Sokono ranks in A-Tier instead of S because he requires team coordination to maximize. Solo players will not benefit as much from his domain buffs. For coordinated group play, he effectively becomes an S-Tier support unit that enables your carries to reach maximum potential.
Goju Unlimited and Susano Indra round out the A-Tier with specialized burst damage and utility. Goju focuses on unlimited void techniques that ignore enemy defense, while Susano brings lightning-fast attacks that apply bleed effects.
Both units excel in specific scenarios but lack the universal dominance of true S-Tier units. Goju shines against high-defense enemies that resist normal damage. Susano performs best in bleed-focused team compositions that stack damage-over-time effects.
Neither unit is worth specifically grinding for if you already have S-Tier alternatives. However, if you obtain them while summoning for other units, they are absolutely worth building and using. Voidborn trait works best for both due to their burst-focused playstyles.
While DPS units get the spotlight, support units enable your entire team to perform better. These units buff allies, debuff enemies, or provide crowd control that makes content significantly easier.
Kid Psychic remains the best pure buffer in Anime Overload, increasing ally attack speed by 30% and damage by 20%. SpeedCart provides the best gold farming buffs, making him essential for AFK farming sessions even if he does not contribute much damage.
Death Surgeon offers healing and debuff cleansing, which becomes crucial in late-game content where enemy debuffs can disable your carries. Greye Frost provides freeze effects that crowd control entire waves, buying time for your DPS units to deal damage safely.
For Update 0.5 specifically, Cha Hae-In can function as a hybrid support-DPS due to her evasion buffs that apply to nearby allies. This makes her even more versatile than initially apparent.
Chain Man applies psychotic debuffs that reduce enemy attack power by 25%. Devil Knight applies berserk effects that increase damage taken by enemies. These debuffs multiply with your DPS output, effectively increasing your entire team’s damage.
The best team compositions combine one primary debuffer with two high-damage carries. This creates multiplicative scaling where debuffs and buffs stack to multiply your effective damage output far beyond what individual units could achieve alone.
Now for the section most competitors ignore. The title specifically asks for the worst units, and here they are. These units underperform so significantly that you should avoid investing resources in them unless you have absolutely no alternatives.
Devil Knight Berserk deals damage to himself while attacking, creating a high-risk low-reward playstyle that simply is not worth the hassle. His damage output does not justify the constant self-damage, and healers cannot keep up with the health drain in difficult content.
Yono Spirit has a beautiful design but terrible damage scaling. Her spirit-based attacks look impressive but tickle enemies in late-game content. She requires twice the investment of other units to achieve half the damage output.
Chain Man Psychotic has utility as a debuffer but deals pathetic personal damage. If you need his debuff, use him as a pure support and do not expect him to contribute to damage at all. He is essentially a debuff bot with no other value.
Kaitou Scythe Trinity looks cool but suffers from terrible attack speed and clunky animations. His damage per hit is decent, but his slow attack speed means his damage per second lags far behind competitors.
Denji from Chainsaw Man is hands-down the worst unit I tested in Update 0.5. His base damage is so low that even with the best possible traits and evolution levels, he cannot compete with unevolved B-Tier units. The community has been asking for buffs since his release, but he remains broken in the worst way.
Killyoa suffers from terrible range and single-target-only attacks. In a tower defense game where waves contain dozens of enemies, single-target-only units need massive damage to compensate. Killyoa does not have that damage.
Tojee has a confusing kit that tries to be both support and DPS but fails at both. His damage is C-Tier level at best while his support abilities are weaker than dedicated support units. There is no scenario where Tojee is the optimal choice.
Inoomaki rounds out the worst units with weak area denial that enemies ignore half the time. His abilities have long cooldowns, small hitboxes, and mediocre effects even when they connect. Even beginners should skip this unit completely.
The gap between D-Tier and S-Tier units is approximately 400% damage difference at equal investment levels. This means an S-Tier unit with level 50 and basic traits outperforms a D-Tier unit at level 100 with perfect traits. This power disparity makes lower tier units feel terrible to use.
Community feedback consistently asks for buffs to Denji, Killyoa, and Tojee. Until the developers address these units, avoid them completely. Even if you get them as your first legendary units, save your evolution materials for literally anything else.
Traits can make or break a unit in Anime Overload. A perfect trait transforms a good unit into a great one, while a bad trait wastes potential. Here is the trait tier list and specific recommendations.
| Trait | Effect | Tier | Best For |
|---|---|---|---|
| Overloaded | +40% Damage | S-Tier | All DPS units |
| Voidborn | +30% Crit Chance, +50% Crit Damage | S-Tier | Burst DPS units |
| Nullshot | Attacks ignore 25% defense | A-Tier | High-defense enemies |
| Celestial | +25% Attack Speed, +15% Range | A-Tier | Fast attackers |
| Ascended | +20% All Stats | B-Tier | General use |
| Swift | +30% Attack Speed | B-Tier | DOT-focused units |
| Fortress | +50% Health | C-Tier | Self-sustain units |
Overloaded and Voidborn are the two traits that define the current meta. Overloaded provides consistent damage increases that work for every unit type. Voidborn enables critical hit builds that can spike damage to insane levels with proper team support.
For Song Jinuu, Overloaded is optimal because his shadows scale with base damage. Voidborn works but is less consistent due to the crit chance dependency on summons.
For Cha Hae-In, Voidborn takes advantage of her high attack speed to proc critical hits constantly. Overloaded is the second-best option for consistent damage.
For Choi, Overloaded amplifies his burn damage significantly. Since burn scales with base attack and applies every tick, the 40% damage boost from Overloaded is multiplicative with his passive burn amplification.
For Beak, Voidborn works well in both forms since critical hits benefit his burst potential and his sustain through lifesteal. Celestial is a decent alternative if you want more range in human form.
The Double Dungeon raid from Update 0.5 is the best farming location for evolution materials. Here is how to maximize your farming efficiency.
Song Jinuu is the undisputed king of Double Dungeon farming. His shadows auto-target enemies across the entire map, letting you AFK farm while his minions clear waves. I average 4-minute clears with Song Jinuu compared to 8-minute clears with other top-tier units.
Bald Hero SS is the second-best option due to his full-screen attacks requiring zero positioning. Red Hair also performs well because his conqueror stuns keep enemies grouped for efficient clearing.
For pure gold farming without focusing on evolution materials, SpeedCart plus any full-screen DPS unit creates the optimal setup. SpeedCart increases gold drops by 35%, which compounds over hundreds of runs.
The dungeon has two phases. In phase one, focus on killing the small enemies quickly to prevent being overwhelmed. In phase two, the boss spawns with immunity phases that require breaking shield crystals.
Bring at least one unit with shield-breaking abilities like Crimson Queen or Strongest Alien. Without shield break, the boss phases take three times as long. Song Jinuu’s shadows can break shields while he focuses on other targets, which is another reason he dominates this content.
The optimal team for Double Dungeon is Song Jinuu as primary DPS, Crimson Queen as secondary DPS and shield breaker, and Red Hair for crowd control. This trio clears the dungeon in under 4 minutes consistently.
Individual unit strength matters, but team composition multiplies your effectiveness. Here are the best team setups for different scenarios.
The current meta team consists of Song Jinuu (primary DPS), Crimson Queen (secondary DPS), Red Hair (crowd control), and Kid Psychic (buffer). This composition covers every scenario with no weaknesses.
Swap Kid Psychic for Death Surgeon if you need healing, or SpeedCart if you are farming. For pure boss damage, replace Red Hair with Strongest Alien for maximum burst potential.
New players should build around Bald Hero SS as their carry since he is easy to obtain and requires no complex positioning. Add Law as a secondary DPS, SpeedCart for farming efficiency, and any healer you can find.
This team will carry you through story mode and early raids. Focus all evolution materials on Bald Hero SS first, then build supporting units once your carry is maxed.
For players who obtained Choi and Cha Hae-In, the burn synergy team is incredibly fun and effective. Choi (burn amplifier), Cha Hae-In (fast burn applicator), Crimson Queen (shield break and backup DPS), and Sokono (domain buffs) create a damage-over-time powerhouse.
This team excels in longer fights where burn stacks can accumulate. Against raid bosses, my burn team actually outperformed the standard meta team by 15% due to multiplicative burn scaling.
Song Jinuu (Shadow Monarch) is currently the best unit in Anime Overload 0.5. His necromancer abilities let him summon shadow soldiers that attack independently, effectively multiplying his damage output. Even without his full evolution potential with Igris, he outperforms every other DPS unit.
Yes, Sung Jin Woo is absolutely worth grinding for even at the 8000 pity rate for Secret units. He dominates every game mode including raids, story stages, and Double Dungeon farming. His future potential with Igris evolution makes him a safe long-term investment.
Overloaded is the best trait for Song Jinuu, providing a 40% damage increase that applies to both his main attacks and his shadow soldiers. Voidborn is a viable alternative if you prefer critical hit builds, but Overloaded provides more consistent damage output.
Cha Hae-In is not better than Crimson Queen overall, but she excels in different scenarios. Crimson Queen remains superior for sustained boss fights and general use. Cha Hae-In outperforms in fast-paced content where her evasion and attack speed matter more. She ranks A-Tier while Crimson Queen stays in S-Tier.
Complete the Double Dungeon raid by defeating all waves and the final boss. The dungeon has two phases: first clear the enemy waves, then break the boss’s shield crystals during immunity phases. Bring shield-breaking units like Crimson Queen or Strongest Alien to speed up the second phase. Song Jinuu is the fastest farmer for this content.
The worst units to avoid are Denji, Killyoa, Tojee, and Inoomaki in D-Tier, plus Devil Knight, Yono Spirit, and Kaitou in C-Tier. These units deal 400% less damage than S-Tier units at equal investment. Denji especially needs buffs as his base damage is so low that he cannot compete even with perfect traits.
Igris has not been officially announced yet, but dataminers and community speculation suggest he will be added as a Song Jinuu evolution material or companion unit. When Igris releases, Song Jinuu’s power level will likely increase even further. Farm Song Jinuu now to be ready for this future upgrade.
Update 0.5 brought massive changes to Anime Overload with the Solo Leveling themed units. Song Jinuu instantly became the best unit in the game, Cha Hae-In and Choi brought fresh mechanics that changed the meta, and Beak provided solid if unspectacular performance.
If you are wondering which units to prioritize, here is my final recommendation. Grind for Song Jinuu first if you want the absolute best. Build Crimson Queen or Red Hair if you cannot obtain the Secret units yet. Avoid Denji and the other D-Tier units completely unless you enjoy making the game harder than it needs to be.
The burn damage buffs in Update 0.5 opened up new team compositions that favor damage-over-time stacking. Experiment with Choi and Cha Hae-In if you want to try something different from the standard burst meta.
I will update this tier list when the next patch drops or when Igris finally releases. Until then, happy grinding in the Double Dungeon, and may your summons bring the units you actually want.