
Marvel Snap has taken the mobile gaming world by storm since its release, offering fast-paced strategic card battles featuring iconic Marvel characters. As the meta continues to evolve with each new season and balance patch, knowing which cards perform best is crucial for climbing the ranks. This comprehensive tier list breaks down every card in the game based on their power level, versatility, and impact on the current meta. Whether you’re a beginner looking to build your first competitive deck or a seasoned player aiming to refine your strategy, this guide will help you make informed decisions about which cards to prioritize in your collection and deck building.
Before diving into the tier list, it’s important to understand the criteria used to evaluate each card:
| Name | Cost | Power | Special Ability |
|---|---|---|---|
| Nebula | 1 | 1 | +1 Power each turn if opponent doesn’t play a card here |
| Iron Man | 5 | 0 | Double your total Power at this location |
| Odin | 6 | 8 | On Reveal: Activate all your other On Reveal abilities again |
| Wong | 4 | 2 | Your On Reveal abilities happen twice at this location |
| Mystique | 3 | 0 | On Reveal: Copy the effects of your last On Reveal card |
| Magik | 2 | 2 | Change this location to ‘Limbo’ (adds 1 turn to the game) |
| Shuri | 3 | 1 | On Reveal: Double the Power of your next card |
| Kitty Pryde | 1 | 0 | Can’t be destroyed. Returns to your hand after being played. |
| Thanos | 6 | 9 | On Reveal: Shuffle the 6 Infinity Stones into your deck |
| Professor X | 4 | 3 | On Reveal: Fill this location with your cards. They can’t be moved. |
| Name | Cost | Power | Special Ability |
|---|---|---|---|
| America Chavez | 6 | 9 | Always drawn on turn 6 |
| Sunspot | 1 | 1 | +1 Power for each unspent Energy this turn |
| Angela | 2 | 1 | +1 Power each time you play a card at this location |
| Bishop | 1 | 1 | +2 Power for each other card you play this turn |
| Ant-Man | 1 | 1 | +3 Power if you have 3 other cards here |
| Cable | 3 | 3 | On Reveal: Look at your opponent’s hand. Draw a card. |
| Ironheart | 3 | 0 | On Reveal: Add 3 Power to 3 of your other cards |
| Blue Marvel | 6 | 3 | Ongoing: Your other cards have +1 Power |
| Captain Marvel | 5 | 5 | Can move to any location after revealing |
| Daredevil | 3 | 3 | On Reveal: See the top 3 cards of your opponent’s deck |
| Death | 8 | 12 | Costs 1 less for each card destroyed this game |
| She-Hulk | 6 | 4 | Costs 1 less for each unspent Energy last turn |
| Destroyer | 6 | 15 | On Reveal: Destroy your other cards |
| Wave | 3 | 3 | On Reveal: Set the cost of cards in your hand to 4 |
| Aero | 8 | 8 | On Reveal: Move the last enemy card played to this location |
| Name | Cost | Power | Special Ability |
|---|---|---|---|
| Hawkeye | 1 | 1 | +2 Power if you play a card at this location next turn |
| Star-Lord | 2 | 2 | +3 Power if your opponent plays a card here |
| Medusa | 2 | 2 | +2 Power if you have another card at this location |
| Cyclops | 3 | 4 | – |
| Colossus | 3 | 3 | Can’t be moved |
| Okoye | 2 | 2 | On Reveal: Give 1 Power to all other cards in your deck |
| Gamora | 5 | 5 | +5 Power if you play a card at this location next turn |
| Mister Negative | 3 | -3 | On Reveal: Swap the Power and Cost of all cards in your deck |
| Carnage | 2 | 2 | On Reveal: Destroy your other cards here. Gain their Power. |
| Venom | 3 | 3 | On Reveal: Destroy your other cards here. Gain their Power. |
| Taskmaster | 4 | 0 | On Reveal: 3x the Power of your last played card |
| White Tiger | 2 | 2 | On Reveal: Add a 7-Power Tiger to another location |
| War Machine | 5 | 3 | On Reveal: If you have Iron Man, add 6 Power here |
| Rescue | 4 | 1 | Ongoing: Your other cards have +1 Power if their cost is 4 or more |
| Armor | 2 | 0 | Ongoing: Your cards can’t be destroyed |
| Cosmo | 3 | 3 | Ongoing: On Reveal abilities don’t work at this location |
| Name | Cost | Power | Special Ability |
|---|---|---|---|
| Rocket Raccoon | 1 | 1 | +2 Power if your opponent plays a card here |
| Mantis | 1 | 1 | On Reveal: Reveal a card from your opponent’s hand. |
| Yondu | 1 | 1 | On Reveal: Add a random 1-Cost card from your opponent’s deck to your hand. |
| Quicksilver | 1 | 2 | Always starts in your opening hand |
| Human Torch | 2 | 2 | Can move after each turn. +2 Power each time you move. |
| Nightcrawler | 2 | 1 | Can move once per turn |
| Kraven | 2 | 2 | +2 Power each time an enemy card moves here |
| Scarlet Witch | 2 | 2 | On Reveal: Replace this location with a new one |
| Vulture | 2 | 4 | Gains +2 Power if you discard a card |
| Elektra | 1 | 1 | On Reveal: Destroy a 1-Cost enemy card here |
| Killmonger | 3 | 3 | On Reveal: Destroy all 1-Cost cards |
| Bucky Barnes | 2 | 1 | On Reveal: Add a 4-Power Winter Soldier to your hand |
| Winter Soldier | 3 | 4 | On Reveal: This card moves to a location where you have Bucky Barnes. |
| Squirrel Girl | 2 | 1 | On Reveal: Add a 1-Power Squirrel to each other location |
| Howard the Duck | 0 | 1 | – |
| The Thing | 4 | 6 | – |
| Abomination | 5 | 9 | – |
| Hulk | 6 | 12 | – |
| Name | Cost | Power | Special Ability |
|---|---|---|---|
| Ebony Maw | 1 | 1 | Can only be played at the left location |
| Namor | 4 | 4 | +5 Power if this is your only card here |
| Lizard | 2 | 5 | -2 Power if you have another card at this location |
| Devil Dinosaur | 5 | 3 | Ongoing: +2 Power for each card in your hand |
| The Punisher | 3 | 2 | Ongoing: +1 Power for each enemy card at this location |
| Korg | 2 | 1 | On Reveal: Shuffle a Rock into your opponent’s deck |
| Sentinel | 2 | 2 | On Reveal: Add 2 Sentinels to your hand |
| Misty Knight | 1 | 2 | – |
| Iron Fist | 1 | 1 | On Reveal: Pull your next card to this location |
| Shang-Chi | 4 | 3 | On Reveal: Destroy all enemy cards here that have 9 or more Power |
| Enchantress | 4 | 3 | On Reveal: Remove all Ongoing abilities from enemy cards at this location |
| Leech | 4 | 3 | On Reveal: All cards in your opponent’s hand lose 1 Power and their abilities. |
| Polaris | 2 | 2 | On Reveal: Move an enemy 1 or 2-Cost card here |
| Juggernaut | 3 | 3 | On Reveal: Move all enemy cards at this location to the left |
| Hobgoblin | 3 | -5 | On Reveal: This card moves to the next location. |
| Doctor Doom | 6 | 5 | On Reveal: Add a 5-Power Doombot to each other location |
Nebula is an exceptional 1-cost card that can generate massive value if left uncontested. Her ability to gain +1 Power each turn your opponent doesn’t play at her location creates a difficult dilemma – either they dedicate resources to contest her or risk letting her grow into a significant threat. In control decks that can protect her with cards like Armor or Cosmo, Nebula can easily reach 5+ Power by the final turn, making her one of the most efficient 1-cost cards in the game.
Iron Man’s ability to double your total Power at a location is game-winning when properly set up. While his 5-cost and 0-Power make him a significant investment, the payoff can be massive when combined with cards that generate multiple units or high Power cards. Iron Man is a cornerstone of many control and combo decks, often serving as the primary win condition. His impact is so significant that many decks are built around maximizing his potential.
Odin serves as the ultimate payoff for On Reveal decks, activating all your other On Reveal abilities a second time. At 6-cost, he’s a late-game powerhouse that can create massive swings when timed correctly. The ability to trigger effects from cards like Ironheart, White Tiger, or Jubilee twice can generate overwhelming Power in a single turn. Odin is essential in any deck focused on maximizing On Reveal effects and can single-handedly win games when played optimally.
Wong is a game-changing card that makes your On Reveal abilities happen twice at his location. This creates incredible synergy with cards like Ironheart, White Tiger, and Destroyer, effectively doubling their impact. What makes Wong particularly powerful is that his effect is ongoing, meaning you can set up multiple turns of double triggers. He’s a key component in many combo decks and can create overwhelming board states when left unchecked.
Mystique offers unparalleled flexibility by copying the effects of your last On Reveal card. This makes her incredibly versatile, as she can adapt to whatever situation you need. Whether you need extra Power from Ironheart, board presence from White Tiger, or utility from other On Reveal effects, Mystique delivers. Her ability to chain with other On Reveal cards makes her a staple in many combo-oriented decks.
Magik’s ability to extend the game by one turn is deceptively powerful. This extra turn can be the difference between setting up your win condition or falling short. In control and combo decks, this additional turn is invaluable for drawing key cards or setting up devastating combinations. What makes Magik particularly strong is that her ability affects both players, but decks built to take advantage of the extra turn benefit disproportionately more.
Shuri is the cornerstone of the powerful “Shuri Sauron” combo, doubling the Power of your next card. This ability can create massive threats when combined with high-Power cards like Red Skull or The Thing. What makes Shuri particularly dangerous is her low cost, allowing you to set up game-winning plays on turn 5 or 6. She’s a must-include in any deck focused on creating a single massive threat.
Kitty Pryde’s ability to return to your hand after being played, combined with her immunity to destruction, makes her incredibly valuable. She can be used repeatedly to activate On Reveal effects, fill locations for location-based abilities, or simply generate value over multiple turns. Her synergy with cards like Wong and Odin creates powerful loops that can overwhelm opponents. Kitty Pryde is a versatile card that fits in numerous deck archetypes.
Thanos brings a unique playstyle by shuffling the 6 Infinity Stones into your deck when played. Each Stone has its own powerful effect, and collecting them provides significant board presence and utility. What makes Thanos particularly strong is his ability to thin your deck while providing immediate and ongoing value. He’s a self-contained strategy that can win games through overwhelming resource generation.
Professor X’s ability to fill a location with your cards and prevent movement is incredibly powerful for location control. This can secure a location completely while denying your opponent any chance to contest it. What makes Professor X particularly valuable is his ability to enable location-specific abilities while protecting your board from disruption. He’s a key component in many control decks and can create unwinnable situations for opponents.
America Chavez offers consistent late-game power by always being drawn on turn 6. This reliability makes her an excellent finisher, as you’re guaranteed to have her when you need her most. While her 9 Power for 6 cost is decent, her true value comes from deck consistency, allowing you to build more focused strategies knowing she’ll be available in the final turns. She’s a staple in many control and midrange decks.
Sunspot is one of the best 1-cost cards in the game, converting your unspent Energy into Power. This makes him incredibly flexible, as he rewards you for holding back Energy for later turns while still developing board presence. In control decks that often skip early turns, Sunspot can grow into a significant threat that demands an answer. His efficiency and flexibility make him a valuable inclusion in many deck types.
Angela’s ability to gain +1 Power each time you play a card at her location makes her a powerful scaling threat. In decks that can play multiple cards at a single location, Angela can quickly become a major source of Power. What makes her particularly valuable is her low cost, allowing you to develop her early and build around her throughout the game. She’s a key component in many swarm and token strategies.
Bishop offers explosive potential by gaining +2 Power for each other card you play in a turn. This makes him an excellent finisher in decks that can play multiple cards in a single turn. While he requires setup to reach his full potential, the payoff can be massive, often generating 10+ Power in a single turn. Bishop is a staple in combo and swarm decks looking to end games with overwhelming board presence.
Ant-Man provides exceptional value for his cost, gaining +3 Power if you have 3 other cards at his location. This makes him a perfect fit for swarm and token strategies that can quickly fill a location. What makes Ant-Man particularly strong is his efficiency, potentially providing 4 Power for just 1 Energy. He’s a key component in many decks focused on overwhelming opponents with sheer numbers.
Cable offers valuable information and card advantage by letting you see your opponent’s hand and draw a card. This information can be crucial for making strategic decisions in the mid to late game. While his stats are average for his cost, the utility he provides can often be more valuable than raw Power. Cable is a solid inclusion in control decks that value information and consistency.
Ironheart is one of the best Power-distribution cards in the game, adding 3 Power to 3 of your other cards. This makes her incredibly efficient at developing board presence and can create immediate threats. What makes Ironheart particularly valuable is her flexibility, allowing you to distribute Power exactly where you need it. She’s a staple in many midrange and swarm decks.
Blue Marvel provides a global buff to all your other cards, making him an excellent finisher in decks that can develop wide board states. His ongoing effect means he continues to provide value as you play more cards. While his 3 Power for 6 cost is underwhelming on its own, his ability to boost your entire board can create overwhelming advantages. Blue Marvel is a key component in many swarm and token strategies.
Captain Marvel’s ability to move to any location after revealing makes her incredibly flexible and difficult to play around. This allows you to adapt to changing game states and contest locations where your opponent least expects it. What makes Captain Marvel particularly valuable is her ability to secure unexpected wins by shifting Power to where it’s needed most. She’s a versatile finisher that fits in many deck types.
Daredevil provides valuable information by letting you see the top 3 cards of your opponent’s deck. This information can help you play around their upcoming threats and make more informed decisions. While his stats are average for his cost, the information he provides can be game-changing, especially in the mid to late game. Daredevil is a solid inclusion in control decks that value information and planning.
Death has the potential to be the most efficient card in the game, with her cost reducing by 1 for each card destroyed during the game. In decks built around destruction, she can often be played for 0 or 1 Energy while providing 12 Power. What makes Death particularly dangerous is that she can be played alongside other high-cost cards in the same turn, creating overwhelming board presence. She’s the ultimate payoff for destruction strategies.
She-Hulk rewards you for saving Energy by reducing her cost by 1 for each unspent Energy last turn. This makes her an excellent follow-up to turns where you couldn’t use all your Energy effectively. What makes She-Hulk particularly valuable is her ability to create tempo swings, allowing you to play a high-Power threat earlier than normal. She’s a staple in many control and midrange decks.
Destroyer offers massive Power potential at the cost of destroying your other cards. This makes him a powerful finisher in decks that can benefit from destruction effects or have already extracted value from their other cards. What makes Destroyer particularly dangerous is his ability to end games with overwhelming Power when timed correctly. He’s the ultimate finisher in destruction-based decks.
Wave offers unique deck-building possibilities by setting the cost of cards in your hand to 4 when played. This can enable powerful plays by allowing you to play high-cost cards earlier or low-cost cards later than normal. What makes Wave particularly valuable is her ability to break the normal tempo of the game, creating unexpected advantages. She’s a key component in many combo and control decks.
Aero provides powerful board control by moving the last enemy card played to her location. This can disrupt your opponent’s plans while consolidating their threats into a single location. What makes Aero particularly valuable is her ability to contest locations your opponent thought they had secured. While her 8-cost is significant, her impact on the board can be game-changing. She’s a staple in many control decks.
Hawkeye offers conditional Power gain by getting +2 Power if you play a card at his location next turn. This makes him a setup card that rewards planning and foresight. While he requires specific conditions to reach his full potential, the payoff can be significant for his low cost. Hawkeye is a solid inclusion in decks that can consistently play cards at his location the following turn.
Star-Lord provides conditional Power gain by getting +3 Power if your opponent plays a card at his location. This creates an interesting dynamic where your opponent must decide whether to contest him or risk letting him grow. While his potential is high, he can be inconsistent if your opponent chooses to ignore him. Star-Lord is a decent inclusion in decks that can force opponents to play at his location.
Medusa gains +2 Power if you have another card at her location, making her a solid payoff for developing early board presence. While her potential is limited compared to other scaling cards, her consistency makes her a reliable option for decks focused on controlling specific locations. Medusa is a decent inclusion in midrange decks that can consistently have multiple cards at a location.
Cyclops offers straightforward value with no special abilities, providing 4 Power for 3 Energy. While this makes him somewhat unexciting, his consistency can be valuable in decks that prefer predictable outcomes. Cyclops is a solid inclusion in beginner decks or decks that don’t rely on complex synergies.
Colossus provides 3 Power for 3 Energy with the added benefit of being unable to be moved. While this immobility can be a drawback in some situations, it can also be an advantage when facing cards that rely on movement disruption. Colossus is a decent inclusion in decks that want consistent board presence without worrying about movement effects.
Okoye provides long-term value by giving 1 Power to all other cards in your deck when played. While this effect takes time to realize its full potential, it can create significant advantages in longer games. What makes Okoye particularly valuable is her ability to strengthen your entire deck over time. She’s a solid inclusion in control decks that expect to draw many cards.
Gamora offers significant Power gain by getting +5 Power if you play a card at her location next turn. This makes her a powerful setup card that can create massive tempo swings when conditions are met. While she requires planning to reach her full potential, the payoff can be game-changing. Gamora is a solid inclusion in decks that can consistently play cards at her location the following turn.
Mister Negative offers unique deck-building possibilities by swapping the Power and Cost of all cards in your deck. This can create powerful combinations by allowing you to play high-Power, low-Cost cards or vice versa. What makes Mister Negative particularly interesting is his ability to completely change how your deck functions. He’s a key component in specialized combo decks built around his effect.
Carnage provides immediate Power gain by destroying your other cards at his location and gaining their Power. This makes him a powerful finisher in decks that can develop multiple units at a single location. While he requires setup to reach his full potential, the payoff can be massive. Carnage is a solid inclusion in destruction-based decks.
Venom offers similar functionality to Carnage but at a higher cost and with higher base Power. Like Carnage, he destroys your other cards at his location and gains their Power. What makes Venom particularly valuable is his higher base Power, making him more threatening even without additional setup. He’s a staple in destruction-based decks.
Taskmaster provides variable Power based on your last played card, offering 3x that card’s Power. This makes him incredibly flexible, as his Power can range from minimal to massive depending on what you played before him. What makes Taskmaster particularly valuable is his ability to capitalize on high-Power plays. He’s a solid inclusion in decks with variable Power levels.
White Tiger provides immediate board presence by adding a 7-Power Tiger to another location when played. This makes her excellent for spreading your Power across multiple locations while developing her own. What makes White Tiger particularly valuable is her ability to contest locations you might otherwise struggle to affect. She’s a staple in many midrange and swarm decks.
War Machine provides conditional Power gain by adding 6 Power to his location if you have Iron Man. This makes him a powerful payoff in decks built around Iron Man, creating massive Power concentrations. While his potential is limited without Iron Man, the synergy can be game-changing when conditions are met. War Machine is a solid inclusion in Iron Man-focused decks.
Rescue provides a global buff to your other cards with 4 or more cost, giving them +1 Power. This makes her an excellent payoff in decks focused on high-cost cards. What makes Rescue particularly valuable is her ongoing effect, which continues to provide value as you play more qualifying cards. She’s a staple in control and midrange decks with high-cost curves.
Armor provides protection for your other cards by making them unable to be destroyed. This can be crucial in a meta with significant destruction effects. While she offers no offensive value, her defensive utility can be game-saving in certain matchups. Armor is a solid inclusion in decks that are vulnerable to destruction effects.
Cosmo provides location control by preventing On Reveal abilities from working at his location. This can be crucial for disrupting your opponent’s plans, especially against decks reliant on On Reveal effects. While he offers no offensive value, his defensive utility can be game-changing in certain matchups. Cosmo is a solid inclusion in control decks.
Rocket Raccoon provides conditional Power gain by getting +2 Power if your opponent plays a card at his location. This creates a similar dynamic to Star-Lord, where your opponent must decide whether to contest him or risk letting him grow. While his potential is decent for his cost, he can be inconsistent if your opponent chooses to ignore him. Rocket Raccoon is a situational inclusion in decks that can force opponents to play at his location.
Mantis provides information and potential disruption by revealing a card from your opponent’s hand when played. While this information can be valuable, her lack of immediate board impact makes her less efficient than other options. Mantis is a situational inclusion in decks that value information over immediate board presence.
Yondu provides potential disruption by adding a random 1-Cost card from your opponent’s deck to your hand. While this can occasionally provide value, the randomness makes him inconsistent. Yondu is a situational inclusion in decks focused on disruption and resource generation.
Quicksilver offers consistency by always starting in your opening hand, ensuring you have a turn 1 play. While his 2 Power for 1 Energy is decent, his lack of versatility makes him less valuable than other 1-cost options. Quicksilver is a solid inclusion in beginner decks or decks that want guaranteed early board presence.
Human Torch offers mobility and scaling potential by being able to move after each turn and gaining +2 Power each time he moves. While this can create value over multiple turns, it requires setup and can be disrupted. Human Torch is a situational inclusion in decks focused on mobility and location control.
Nightcrawler offers mobility by being able to move once per turn. While this can provide some flexibility in positioning, his low Power makes him less impactful than other options. Nightcrawler is a situational inclusion in decks focused on mobility and location control.
Kraven provides conditional Power gain by getting +2 Power each time an enemy card moves to his location. While this can create value against movement-focused decks, his inconsistency makes him situational. Kraven is a niche inclusion in decks focused on punishing movement strategies.
Scarlet Witch provides location disruption by replacing her location with a new one when played. While this can occasionally disrupt your opponent’s plans, the randomness makes her inconsistent. Scarlet Witch is a situational inclusion in decks focused on location disruption.
Vulture provides conditional Power gain by gaining +2 Power if you discard a card. While this can create value in discard-focused decks, his limited potential makes him less efficient than other options. Vulture is a situational inclusion in discard-based decks.
Elektra provides targeted disruption by destroying a 1-Cost enemy card at her location when played. While this can be valuable against certain strategies, her limited scope makes her situational. Elektra is a niche inclusion in decks focused on disrupting low-cost strategies.
Killmonger provides board control by destroying all 1-Cost cards when played. While this can be valuable against swarm strategies, his limited scope makes him situational. Killmonger is a niche inclusion in decks focused on disrupting low-cost strategies.
Bucky Barnes provides future value by adding a 4-Power Winter Soldier to your hand when played. While this can create a powerful follow-up, it requires setup and can be disrupted. Bucky Barnes is a situational inclusion in decks focused on value generation over multiple turns.
Winter Soldier provides mobility by moving to a location where you have Bucky Barnes when played. While this can create value when combined with Bucky Barnes, it requires specific setup. Winter Soldier is a situational inclusion in decks built around the Bucky Barnes synergy.
Squirrel Girl provides immediate board presence by adding a 1-Power Squirrel to each other location when played. While this can spread your presence across multiple locations, the low Power makes her less impactful than other options. Squirrel Girl is a situational inclusion in decks focused on wide board presence.
Howard the Duck provides minimal value with 1 Power for 0 Energy. While his low cost makes him flexible, his lack of impact makes him less efficient than other options. Howard the Duck is a situational inclusion in decks focused on filling specific locations or enabling synergies.
The Thing provides straightforward value with 6 Power for 4 Energy. While this makes him somewhat efficient, his lack of versatility makes him less valuable than other options. The Thing is a solid inclusion in beginner decks or decks that prefer predictable outcomes.
Abomination provides straightforward value with 9 Power for 5 Energy. While this makes him somewhat efficient, his lack of versatility makes him less valuable than other options. Abomination is a solid inclusion in beginner decks or decks that prefer predictable outcomes.
Hulk provides straightforward value with 12 Power for 6 Energy. While this makes him somewhat efficient, his lack of versatility makes him less valuable than other options. Hulk is a solid inclusion in beginner decks or decks that prefer predictable outcomes.
Ebony Maw provides limited flexibility by only being able to be played at the left location. While his 1 Power for 1 Energy is decent, his restriction makes him less valuable than other options. Ebony Maw is a situational inclusion in decks specifically built around left-location strategies.
Namor provides conditional Power gain by getting +5 Power if he’s your only card at his location. While this can create value in specific situations, his inconsistency makes him situational. Namor is a niche inclusion in decks focused on solo-location strategies.
Lizard provides conditional Power loss by losing -2 Power if you have another card at his location. While his 5 Power for 2 Energy is impressive, his drawback makes him difficult to use effectively. Lizard is a niche inclusion in decks specifically built around solo-location strategies.
Devil Dinosaur provides scaling potential by gaining +2 Power for each card in your hand. While this can create massive value in hand-focused decks, his inconsistency makes him situational. Devil Dinosaur is a niche inclusion in decks built around maintaining large hand sizes.
The Punisher provides conditional Power gain by getting +1 Power for each enemy card at his location. While this can create value against certain strategies, his reliance on your opponent’s board makes him inconsistent. The Punisher is a situational inclusion in decks focused on punishing wide board strategies.
Korg provides disruption by shuffling a Rock into your opponent’s deck when played. While this can occasionally disrupt your opponent’s draws, its minimal impact makes it less efficient than other disruption options. Korg is a situational inclusion in decks focused on disruption.
Sentinel provides future value by adding 2 Sentinels to your hand when played. While this can create board presence over multiple turns, his low initial impact makes him less efficient than other options. Sentinel is a situational inclusion in decks focused on value generation over multiple turns.
Misty Knight provides straightforward value with 2 Power for 1 Energy. While this makes her somewhat efficient, her lack of versatility makes her less valuable than other options. Misty Knight is a solid inclusion in beginner decks or decks that prefer predictable outcomes.
Iron Fist provides positioning utility by pulling your next card to his location when played. While this can be valuable for setting up specific combinations, his low Power makes him less impactful than other options. Iron Fist is a situational inclusion in decks focused on specific location strategies.
Shang-Chi provides powerful removal by destroying all enemy cards at his location with 9 or more Power. While this can be game-changing against certain strategies, his limited scope makes him situational. Shang-Chi is a niche inclusion in decks focused on disrupting high-Power strategies.
Enchantress provides disruption by removing all Ongoing abilities from enemy cards at her location when played. While this can be valuable against Ongoing-focused decks, her limited scope makes her situational. Enchantress is a niche inclusion in decks focused on disrupting Ongoing strategies.
Leech provides powerful disruption by making all cards in your opponent’s hand lose 1 Power and their abilities when played. While this can be game-changing against certain strategies, his high cost makes him a significant investment. Leech is a niche inclusion in control decks focused on hand disruption.
Polaris provides disruption by moving an enemy 1 or 2-Cost card to her location when played. While this can be valuable against certain strategies, her limited scope makes her situational. Polaris is a niche inclusion in decks focused on disruption and location control.
Juggernaut provides disruption by moving all enemy cards at his location to the left when played. While this can be valuable for disrupting your opponent’s positioning, its limited impact makes it less efficient than other disruption options. Juggernaut is a situational inclusion in decks focused on location disruption.
Hobgoblin provides disruption by moving to the next location when played with -5 Power. While this can be valuable for disrupting your opponent’s plans, his negative Power makes him a significant liability. Hobgoblin is a niche inclusion in decks specifically built around his unique movement effect.
Doctor Doom provides immediate board presence by adding a 5-Power Doombot to each other location when played. While this can spread your Power across multiple locations, his high cost makes him a significant investment. Doctor Doom is a situational inclusion in control decks focused on wide board presence.
The Marvel Snap meta evolves with each new season and balance patch, which typically occur monthly. I update this tier list regularly to reflect the current state of the game, but major shifts usually happen when new cards are introduced or existing cards are nerfed/buffed. For the most up-to-date information, check back after each balance patch or season change.
For beginners, I recommend starting with a straightforward Zoo deck featuring cards like Ant-Man, Hawkeye, and Blue Marvel. These decks are easy to understand, don’t require complex synergies, and teach fundamental concepts about location control and power development. As you become more familiar with the game, you can gradually incorporate more complex strategies and card interactions.
Countering S-tier cards requires specific strategies. Against Iron Man, focus on spreading your power across multiple locations rather than trying to match his concentrated power. For Odin and other On Reveal decks, cards like Cosmo and Enchantress can shut down their abilities. It’s also important to identify what type of deck your opponent is playing early and adjust your strategy accordingly.
High-cost cards like Thanos can be powerful but require specific deck building to maximize their potential. If you enjoy playing control or combo decks that aim for longer games, investing in these cards can be worthwhile. However, if you prefer faster, more aggressive strategies, you might get more value from lower-cost cards that provide immediate board presence.
Card variants in Marvel Snap are purely cosmetic and don’t affect gameplay, so they’re not important from a competitive standpoint. However, collecting variants can be enjoyable if you appreciate the artwork and want to customize your collection. Focus on building a competitive card collection first before considering cosmetic upgrades.
The most efficient way to acquire new cards is by focusing on leveling up your collection level. Prioritize upgrading cards you use frequently to gain collection level faster. Additionally, complete daily and weekly missions for credits, which can be used to purchase card upgrades. During special events, save your credits to maximize the value of any bonus collection level gains.
Knowing when to retreat is a crucial skill in Marvel Snap. Generally, consider retreating if you’re unlikely to win two out of three locations, especially if your opponent has snapped. It’s better to lose 1 cube than 2 or 4. Pay attention to what cards your opponent might have left based on what they’ve already played, and don’t be afraid to cut your losses if the situation looks hopeless.
While no single card is essential for every deck, some versatile options that fit in many strategies include Iron Man, Blue Marvel, and Sunspot. These cards offer good value and flexibility across multiple deck types. Focus on acquiring a balanced collection that allows you to adapt to different metas rather than specializing in just one type of deck.
To climb ranks faster, focus on mastering a few deck archetypes rather than constantly switching. Understanding your deck’s matchups and optimal plays is more important than always using the “best” deck. Additionally, learn when to snap and retreat to maximize your cube gains and minimize losses. Watching high-level players and studying their decision-making can also help improve your gameplay.
The current Marvel Snap meta is diverse, with several viable strategies including Destroy, Control, Zoo, and On Reveal decks. S-tier cards like Iron Man, Odin, and Shuri define many top-tier decks, but creative players are constantly finding new combinations. The meta shifts with each balance patch, so staying adaptable and willing to try new strategies is key to long-term success.