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Neverness to Everness Gacha System Explained

Neverness to Everness Gacha System Explained (April 2026) Scarborough Fair Guide

Table Of Contents

If you are jumping into Neverness to Everness for the first time, the Scarborough Fair gacha system might look a little unusual compared to what you have seen in other games. Instead of a simple “press button, get character” setup, NTE uses a dice board where every pull moves you across a path of tiles. I have spent weeks pulling on these banners, tracking rates, and testing strategies, and this guide covers everything you need to know about the Neverness to Everness gacha system Scarborough Fair guide.

The short version: Scarborough Fair is one of the most player-friendly gacha systems in any open-world RPG right now. There is no 50/50 mechanic, pity carries over between banners, and the board game style makes pulling feel like an actual mini-game rather than just watching animations. We will break down every tile type, every banner, exact drop rates, and the best strategies for spending your currency wisely.

What Is Scarborough Fair in Neverness to Everness?

Scarborough Fair is the official name for the gacha system in Neverness to Everness. It is built around an interactive dice board where each pull rolls the dice and moves your token forward across a series of tiles. The tile you land on determines your reward, ranging from A-class characters to S-class featured characters, weapons, cosmetics, and more.

The system gets its name from the in-game lore, but mechanically it is a board game summoning system. Think of it like a board game meets a gacha pull. Every time you roll, you physically see your token advance along the path, and you can track exactly where you are in terms of pity progress. This visual feedback is one of the things players appreciate most because you always know how close you are to your next big reward.

What makes the Neverness to Everness gacha stand out from the crowd is that there is no 50/50 system. When you hit hard pity on a limited banner, you are guaranteed to get the featured S-class character, not some random off-banner unit. This alone has earned praise across Reddit threads on r/NevernessToEverness and r/gachagaming, with many players calling it one of the most F2P-friendly systems they have encountered.

How the Dice Board Works in Neverness to Everness?

The dice board is the heart of Scarborough Fair. When you perform a pull, you roll dice and your token moves forward along the board path. The distance you travel depends on the dice result, and the tile you land on determines your reward. The board loops, so you keep circling and collecting rewards as you go.

Tile Types and What They Give You

Each tile on the board corresponds to a specific reward type. Here is a breakdown of every tile you will encounter:

Hero Chest – This is the big one. Landing on a Hero Chest tile gives you an S-class character. On limited banners, this guarantees the featured rate-up character. On the standard banner, it pulls from the permanent S-class pool. Every player tracks their distance to the next Hero Chest because that is your S-class guarantee.

Apprentice Chest – These tiles reward you with A-class characters. They appear more frequently on the board than Hero Chests, so you will pick up plenty of A-class units as you progress through your pulls. A-class characters are still useful for team composition and building synergy, especially in the early game.

Miracle Box – A wildcard tile that gives you a random high-value reward. This could be premium currency fragments, upgrade materials, or even bonus character pulls. Players have reported getting lucky with bonus S-class drops from Miracle Boxes, though the odds are low.

Journey Together – These are bonus tiles that provide extra resources alongside your normal pull reward. Think of them as “take an extra step” tiles that sometimes grant additional materials, currency fragments, or cosmetic pieces. They help pad out your overall rewards even on pulls that do not land on a character tile.

Secret Fair – A special board variant that can appear under certain conditions. When the Secret Fair board activates, the tile layout changes, often increasing the density of high-value tiles. Players have noted that this tends to align with soft pity activation, giving you better odds as you approach the pity threshold.

Rainbow Bridge – These tiles are tied to cosmetic and skin rewards. Landing on a Rainbow Bridge tile grants progress toward cosmetic milestones. The cosmetic pity system runs parallel to the character pity system, so you are building toward skins and visual customizations at the same time you are pulling for characters.

Nacupeda Guardian Mini-Game

One of the unique features of the Scarborough Fair board is the Nacupeda Guardian encounter. As you move across certain board paths, you can trigger a mini-game where you face off against a Nacupeda Guardian. Winning this encounter grants bonus rewards on top of your normal pull result. The guardian mechanic adds an interactive element to the gacha process, breaking up what would otherwise be a passive dice-roll animation.

Players on the NTE subreddit frequently mention that the Nacupeda encounters make pulling feel more engaging than in other gacha games. You are not just tapping a button repeatedly. You are actively playing through encounters and making choices as you advance along the board.

Board Modification: Visual Pity Feedback

Here is where NTE does something really smart. When you reach soft pity at 70 pulls, the board physically changes. The visual modification is your signal that rates have increased. Tiles shift, the color scheme changes, and the overall layout becomes more favorable. This is not just cosmetic. The board modification directly correlates with improved drop rates, making every pull from 70 onward more likely to yield an S-class result.

Only a few guides cover this mechanic in detail, but it is one of the most helpful visual cues in the game. You can literally see when you have entered soft pity range without checking any menus or counters.

Neverness to Everness Banner Types Explained

NTE currently features three main banner types, each with its own currency, pity pool, and rules. Understanding the differences between them is key to spending your resources efficiently.

Limited Banner (Featured Character)

The limited banner is where you spend Solid Dice to pull for the current rate-up S-class character. This is the banner most players save for. The featured character rotates on a regular schedule, and each limited banner character is only available during their specific run. The big advantage: there is no 50/50. When you get an S-class on a limited banner, it is always the featured character.

Limited banners run for a set duration before rotating to the next featured character. Pity carries over between limited banners, so if you do 50 pulls on one banner and it ends, your next limited banner starts at 50 pity already counted. This is a huge quality-of-life feature that respects your investment.

Standard Banner (Permanent Pool)

The standard banner uses Fabricated Dice and pulls from the permanent character pool. This pool includes all non-limited characters and does not rotate. Many players use their spare Fabricated Dice here since the currency cannot be used on limited banners anyway. The standard banner has its own separate pity counter, so pulling here does not affect your limited banner pity progress.

For F2P players, the standard banner is a nice bonus source of characters since Fabricated Dice are earned through regular gameplay without spending premium currency.

Weapon (Arc) Banner

The Arc banner is the weapon equivalent of the character gacha. It uses its own currency and has its own separate pity counter. Arc weapons are powerful upgrades that can significantly boost your team performance. The weapon banner operates independently from the character banners, which means pulling for weapons never eats into your character pity.

This separation is another thing players appreciate. In many gacha games, weapons and characters share the same currency pool, forcing you to choose between them. In NTE, you can work toward both simultaneously without either one cannibalizing the other.

Drop Rates, Pity System, and the No 50/50 Explained

This is the section most players are looking for. Let us break down the exact numbers behind the Scarborough Fair gacha rates.

Base Drop Rates

The base S-class character drop rate in Neverness to Everness is 1.88% per pull. This is the baseline probability before any pity mechanics kick in. A-class characters have a higher base rate, while lower-rarity items and materials fill out the remaining probability. These rates apply to both the limited and standard banners, though the available pool differs.

Soft Pity at 70 Pulls

Soft pity begins at 70 pulls on character banners. From pull 70 onward, your S-class probability gradually increases with every subsequent pull. The game signals this through the board modification visual change I mentioned earlier. Players have tracked the effective rate from pull 70 to 90, and the probability climbs significantly, making it very likely (though not guaranteed) that you will get your S-class before reaching hard pity.

In my experience and from community data, most players land their S-class somewhere between pull 75 and 85. The soft pity ramp is aggressive enough that reaching hard pity at 90 is relatively rare, though it can happen.

Hard Pity at 90 Pulls

Hard pity guarantees an S-class character at exactly 90 pulls on character banners. If you have not received an S-class by pull 89, your 90th pull will be an S-class, guaranteed. On limited banners, this is the featured character. On the standard banner, it is from the permanent S-class pool.

After receiving an S-class, your pity counter resets to zero and you start building toward the next one. If you get lucky and pull an S-class early (before soft pity even triggers), your counter still resets.

No 50/50 System: Why This Matters

In most gacha games, even when you pull an S-rarity unit on a featured banner, there is a 50% chance it is the featured character and a 50% chance it is a random off-banner unit. This means you could hit hard pity, get an S-class, and still not get the character you wanted. Players refer to this as losing the 50/50.

Neverness to Everness removes this entirely. Every S-class you pull on a limited banner is the featured character. There is no off-banner dilution, no losing a coin flip. The character you see on the banner art is the character you get when you hit that S-class. This is arguably the single biggest reason the NTE community praises the gacha system, and it is something very few competitors offer.

Pity Carryover Between Banners

Pity carries over between banners of the same type. If you do 40 pulls on a limited character banner and it expires, your next limited character banner starts at 40 pity. The same applies to the weapon banner and the standard banner, though each has its own separate counter.

This carryover system means your pulls are never wasted. Even if you cannot reach pity on the current banner, everything you spent carries forward to help you on the next one. This is especially important for F2P players who might need to save across multiple banner rotations before they can guarantee a character.

Weapon (Arc) Banner and Cosmetic Pity Milestones

The weapon banner in NTE uses the Arc system and has its own set of pity thresholds and mechanics. Arc weapons are signature weapons designed to pair with specific characters, providing meaningful stat boosts and unique effects that enhance character kits.

Arc Banner Pity Mechanics

The Arc banner uses a milestone system that is slightly different from the character banner. Instead of a single hard pity at 90 pulls, the weapon banner has a 6 out of 8 and 8 out of 8 attempt system. This means that within a certain number of pulls, you are guaranteed to receive the featured weapon. The exact mechanics work on an epitomized path style system where you choose your target weapon and build toward it.

Players on Reddit have noted that the weapon banner requires fewer total pulls than the character banner to guarantee your target, which makes it more accessible for players who want to invest in weapon upgrades without spending as much currency.

Cosmetic and Skin Pity

Cosmetics in NTE run on their own parallel pity track. As you pull on any banner, you accumulate progress toward cosmetic milestones through Rainbow Bridge tiles. At specific pull count thresholds, you unlock skins, visual effects, and other cosmetic rewards. These milestones are fixed and predictable, so you always know exactly how many pulls you need for the next cosmetic unlock.

The cosmetic pity does not reset like character pity. It is a cumulative progress bar that keeps filling as you pull across all banners. This means every pull contributes toward cosmetic unlocks regardless of which banner you are on.

Trace System and Duplicate Characters

When you pull a duplicate character in NTE, the dupe converts into Trace materials specific to that character. Traces are used to upgrade and enhance the character’s abilities, making dupes valuable rather than wasted. This is a common system in gacha games, but NTE pairs it well with the no 50/50 guarantee since you are not pulling off-banner duplicates that you did not want in the first place.

Currency Guide: Solid Dice, Fabricated Dice, and Tri-Key

Understanding NTE’s currency system is essential for managing your pulls. The game uses multiple currency types, each tied to specific banner types.

Solid Dice (Premium Currency)

Solid Dice are the premium currency used exclusively on limited character banners. You can obtain Solid Dice by converting Annulith (the game’s premium currency obtained through real-money purchases or rare in-game events). Each pull costs a set amount of Annulith converted into Solid Dice. F2P players earn Solid Dice through events, achievements, and milestone rewards, though at a slower rate than paying players.

Fabricated Dice (Standard Currency)

Fabricated Dice are the currency for the standard banner. These are earned primarily through gameplay, including daily activities, story progression, and event rewards. Since Fabricated Dice cannot be used on limited banners, there is no temptation to spend them on the standard banner instead of saving for limited runs. They are essentially “free pulls” that you should use whenever you have enough.

Tri-Key (Special Currency)

Tri-Key is a special currency that has a more niche use in the gacha system. It is earned through specific in-game activities and can be used for targeted pulls or special banner access. The exact use cases for Tri-Key vary depending on current events and promotions, so checking the in-game shop for current Tri-Key exchange rates is always a good idea.

Annulith Conversion

Annulith is the universal premium currency in NTE. You spend Annulith to purchase Solid Dice for limited banner pulls. The conversion rate is fixed, so there is no gambling on exchange rates. Knowing the Annulith cost per pull helps you plan how much you need to save for a guaranteed character (90 pulls worth of Annulith to be safe).

Tips and Strategies for F2P Players in the NTE Gacha

After tracking pulls and reading community strategies across Reddit and Discord, here are the most effective approaches for free-to-play players.

Save Solid Dice for Limited Banners Only

This is the golden rule. Never spend Solid Dice on anything other than limited character banners. The limited banners feature exclusive characters that are not available in the standard pool, and the no 50/50 guarantee means your Solid Dice are always working toward the character you actually want.

Know Your Pity Budget

To guarantee a featured S-class character, you need 90 pulls worth of Solid Dice. Plan your saving around this number. If a banner you want is coming in two weeks, make sure you have enough for at least 70 pulls (soft pity range) before it launches. Reaching soft pity gives you a very high probability of success without needing the full 90.

From community data, the average number of pulls to get an S-class with soft pity factored in is roughly 65 to 80 pulls. Budgeting for 90 is the safe play, but statistically you will likely get your character sooner.

Use Fabricated Dice Consistently

Since Fabricated Dice are earned through normal gameplay and cannot be used on limited banners, spend them on the standard banner as soon as you have enough. Every pull on the standard banner contributes to its pity counter, and you might pick up useful A-class and S-class characters along the way. There is no reason to hoard Fabricated Dice.

Take Advantage of Pity Carryover

If you cannot reach pity on the current limited banner, do not panic. Your progress carries over to the next one. This means you can do a few pulls on every banner to build pity gradually, then go all-in when a character you really want appears. Some players use a strategy of doing 20 to 30 pulls on every limited banner to build carryover, then spending everything when their most wanted character drops.

Pull on the Weapon Banner Selectively

The Arc weapon banner is separate from character banners, which is great. However, for F2P players, weapons are generally a lower priority than characters. A new character opens up new team compositions and playstyles, while weapons are incremental upgrades. Save your weapon banner currency for signature weapons of your most-used characters rather than pulling broadly.

Watch for Board Modifications

When the board visually changes, you have entered soft pity range. This is your signal that rates have increased. If you are in soft pity and considering whether to keep pulling, the answer is almost always yes. The improved rates make each pull significantly more valuable than normal.

FAQ

How does the Neverness to Everness gacha system work?

Neverness to Everness uses a dice board gacha system called Scarborough Fair. Players roll dice to move across a game board, and the tile they land on determines their reward. The base S-class drop rate is 1.88%, soft pity begins at 70 pulls, and hard pity guarantees an S-class at 90 pulls. Unlike most gacha games, NTE has no 50/50 system, meaning every S-class on a limited banner is the featured character.

Does NTE have a weapon banner?

Yes, Neverness to Everness has a separate weapon banner called the Arc banner. It uses its own currency and has its own pity counter, completely independent from the character banners. The Arc banner features signature weapons for specific characters and uses a milestone-based pity system rather than the standard 90-pull hard pity.

Is there gacha in Neverness to Everness?

Yes, Neverness to Everness features a gacha system called Scarborough Fair. It uses a unique dice board mechanic where players roll dice to move across a board and collect character, weapon, and cosmetic rewards. The system includes limited banners, a standard banner, and a weapon banner, each with their own currency and pity pools.

Does pity carry over in Neverness to Everness?

Yes, pity carries over between banners of the same type in Neverness to Everness. If you do 40 pulls on a limited character banner and it expires, your next limited banner starts at 40 pity. The same applies to the standard banner and weapon banner, though each has its own separate pity counter.

What are the Neverness to Everness gacha drop rates?

The base S-class character drop rate is 1.88% per pull. Soft pity begins at 70 pulls with increasing probability, and hard pity guarantees an S-class at 90 pulls. A-class characters have a higher base rate. On limited banners, every S-class pull is guaranteed to be the featured character with no 50/50 mechanic.

Wrapping Up the Neverness to Everness Gacha System Scarborough Fair Guide

The Neverness to Everness gacha system Scarborough Fair guide comes down to a few core takeaways. Scarborough Fair uses a dice board mechanic instead of traditional gacha pulls, with soft pity at 70 pulls and hard pity at 90 pulls guaranteeing an S-class character. The no 50/50 system means every S-class on a limited banner is the featured character, and pity carries over between banners so your investment is never wasted.

The three banner types (limited, standard, and Arc weapon) each have separate pity counters and currencies, preventing the common gacha problem of weapons competing with characters for your resources. For F2P players, the strategy is straightforward: save Solid Dice for limited banners, spend Fabricated Dice freely on the standard banner, and pull on the Arc banner selectively for signature weapons on your strongest characters.

The board modification visual at soft pity is a thoughtful touch that keeps you informed without digging through menus, and the Nacupeda Guardian encounters make the pulling process feel interactive rather than passive. Whether you are a day-one player or just starting out, understanding these mechanics will help you make the most of every dice roll.

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