
Super Smash Bros Ultimate features one of the most diverse rosters in fighting game history with over 80 unique fighters. Our comprehensive tier list for 2025 ranks every character based on their competitive viability, tournament performance, and matchup potential. This definitive guide will help you understand which characters dominate the current meta and why they’ve earned their placement. Whether you’re a competitive player looking to main a top-tier character or simply curious about where your favorite fighter stands, this tier list provides the most up-to-date rankings based on extensive tournament data and community consensus.
Our tier list is determined by several key factors:
| Name | Tier | Key Strengths | Tournament Usage | 
|---|---|---|---|
| Joker | S | Excellent recovery, high damage output | Very High | 
| Pyra/Mythra | S | Versatile playstyle, powerful combos | Very High | 
| Steve | S | Unique resource system, incredible stage control | High | 
| Kazuya Mishima | S | Devastating combos, excellent punish game | High | 
| Peach/Daisy | S | Floaty movement, strong aerial game | High | 
| Name | Tier | Key Strengths | Tournament Usage | 
|---|---|---|---|
| Rool | A | Heavy armor, strong projectiles | High | 
| Zero Suit Samus | A | Fast movement, excellent combo game | High | 
| Wario | A | Strong aerials, unique movement | High | 
| Snake | A | Exceptional edgeguarding, strong projectiles | High | 
| Shulk | A | Versatile Monado Arts, good range | High | 
| Sephiroth | A | Incredible range, powerful smash attacks | High | 
| Palutena | A | Well-rounded moveset, strong recovery | High | 
| Wolf | A | Fast attacks, strong projectiles | High | 
| Sonic | A | Incredible speed, difficult to hit | High | 
| Pikachu | A | Small hurtbox, excellent combo game | High | 
| Diddy Kong | A | Strong banana setups, good aerials | High | 
| Min Min | A | Unique arm mechanics, strong spacing | High | 
| Greninja | A | Fast movement, strong edgeguarding | High | 
| Lucario | A | Aura mechanic, comeback potential | High | 
| Roy | A | Fast attacks, strong close-range game | High | 
| Byleth | A | Excellent range, strong kill options | High | 
| Olimar | A | Unique Pikmin mechanics, strong grabs | High | 
| Mario | A | Well-rounded, consistent combo game | High | 
| Mega Man | A | Strong projectile game, good spacing | High | 
| ZSS | A | Fast movement, excellent combo game | High | 
| Name | Tier | Key Strengths | Tournament Usage | 
|---|---|---|---|
| Ike | B | Powerful attacks, good range | Medium | 
| Simon/Richter | B | Excellent range, strong projectiles | Medium | 
| Roy | B | Fast attacks, strong close-range game | Medium | 
| Cloud | B | Limit Break mechanic, good aerials | Medium | 
| Corrin | B | Versatile moveset, good range | Medium | 
| Young Link | B | Strong projectiles, good mobility | Medium | 
| Ridley | B | Good aerial mobility, strong kill power | Medium | 
| Terry | B | Power Geyser mechanic, well-rounded | Medium | 
| Bowser | B | Heavy armor, strong kill options | Medium | 
| Donkey Kong | B | Powerful grabs, good aerials | Medium | 
| Link | B | Strong projectiles, good range | Medium | 
| Samus | B | Strong projectiles, good spacing | Medium | 
| Luigi | B | Strong grab game, good combo potential | Medium | 
| Dr. Mario | B | Strong aerials, good kill power | Medium | 
| Falco | B | Strong aerials, good combo game | Medium | 
| Captain Falcon | B | Fast movement, strong grab game | Medium | 
| Ganondorf | B | Extreme power, strong kill options | Medium | 
| Ike | B | Powerful attacks, good range | Medium | 
| Lucina | B | Consistent damage, good range | Medium | 
| Marth | B | Tipper mechanic, good range | Medium | 
| Mewtwo | B | Strong projectiles, good aerials | Medium | 
| Pokemon Trainer | B | Versatile switching, good matchups | Medium | 
| Rosalina & Luma | B | Unique Luma mechanic, good spacing | Medium | 
| Sheik | B | Fast movement, strong combo game | Medium | 
| Zero Suit Samus | B | Fast movement, excellent combo game | Medium | 
| Name | Tier | Key Strengths | Tournament Usage | 
|---|---|---|---|
| Kirby | C | Multiple jumps, good aerials | Low | 
| King K. Rool | C | Heavy armor, strong projectiles | Low | 
| Little Mac | C | Ground speed, powerful smash attacks | Low | 
| Villager | C | Strong projectile game, good traps | Low | 
| Wii Fit Trainer | C | Unique mechanics, good aerials | Low | 
| Isabelle | C | Strong projectile game, good traps | Low | 
| Jigglypuff | C | Multiple jumps, strong aerial game | Low | 
| Duck Hunt | C | Strong projectile game, good spacing | Low | 
| Mr. Game & Watch | C | Unique mechanics, good aerials | Low | 
| Robin | C | Resource management, good range | Low | 
| Pac-Man | C | Unique fruit mechanics, good traps | Low | 
| R.O.B. | C | Strong projectile game, good recovery | Low | 
| Ice Climbers | C | Unique grab mechanics, good combos | Low | 
| Zelda | C | Strong projectiles, good aerials | Low | 
| Bowser Jr. | C | Unique mechanics, good projectiles | Low | 
| Wario | C | Strong aerials, unique movement | Low | 
| Meta Knight | C | Fast aerials, good recovery | Low | 
| Pit/Dark Pit | C | Well-rounded moveset, good recovery | Low | 
| Toon Link | C | Strong projectiles, good mobility | Low | 
| Fox | C | Fast movement, strong aerials | Low | 
| Falco | C | Strong aerials, good combo game | Low | 
| Ness | C | Strong projectiles, good aerials | Low | 
| Lucas | C | Strong projectiles, good aerials | Low | 
| Captain Falcon | C | Fast movement, strong grab game | Low | 
| Ganondorf | C | Extreme power, strong kill options | Low | 
| Name | Tier | Key Strengths | Tournament Usage | 
|---|---|---|---|
| King Dedede | D | Heavy weight, strong aerials | Very Low | 
| Incineroar | D | Strong grab game, good kill options | Very Low | 
| Mii Brawler | D | Fast attacks, good combo game | Very Low | 
| Mii Swordfighter | D | Good range, well-rounded moveset | Very Low | 
| Mii Gunner | D | Strong projectiles, good spacing | Very Low | 
| Plant | D | Unique mechanics, good spacing | Very Low | 
| Richter | D | Excellent range, strong projectiles | Very Low | 
| Simon | D | Excellent range, strong projectiles | Very Low | 
| Joker | D | Excellent recovery, high damage output | Very Low | 
| Pyra/Mythra | D | Versatile playstyle, powerful combos | Very Low | 
| Steve | D | Unique resource system, incredible stage control | Very Low | 
| Kazuya Mishima | D | Devastating combos, excellent punish game | Very Low | 
| Peach/Daisy | D | Floaty movement, strong aerial game | Very Low | 
Joker stands at the pinnacle of the current meta with his exceptional toolkit. His Rebellion Gauge mechanic rewards aggressive play, transforming him into an absolute powerhouse when filled. Arsene provides incredible buffs to all his moves, giving him some of the strongest kill confirms in the game. Joker’s recovery is nearly impossible to edgeguard due to its multiple options and mix-up potential. His combo game is fluid and devastating, particularly with his fast aerials and special moves. What truly sets Joker apart is his ability to turn the tide of any match with a single well-timed counter or combo, making him a formidable opponent in any player’s hands.
The Aegis duo brings unprecedented versatility to Smash Ultimate. Mythra excels in speed and combo potential, with lightning-fast attacks that can string together devastating combos. Her Foresight counter gives her a defensive option that can turn opponents’ aggression against them. Pyra, while slower, brings immense power to the table with some of the strongest smash attacks in the game. The ability to switch between these two forms mid-match allows players to adapt to any situation, using Mythra for building damage and Pyra for securing kills. This dual-character mechanic makes the Aegis incredibly difficult to counter, as opponents must prepare for two completely different playstyles.
Steve revolutionized the Smash meta with his unique resource management system. His ability to create blocks gives him unparalleled stage control, allowing him to dictate the pace of matches and create favorable situations. Steve’s mining mechanic provides him with constant resources to fuel his special moves, making his projectile game incredibly consistent. His combo potential is surprisingly high, with his down tilt leading into devastating strings. What truly makes Steve S-tier is his adaptability – he can play aggressively with his fast aerials or defensively with his block creation. His recovery, while看似 limited, has surprising depth with proper resource management.
Kazuya brings the traditional Tekken gameplay to Smash with devastating results. His Electric Wind God Fist (EWGF) is one of the most powerful moves in the game, serving as both a combo starter and kill confirm. Kazuya’s combo game is unparalleled, with his ability to string together long, damaging sequences that can take stocks from surprisingly low percentages. His Devil Form transformation adds another layer to his gameplay, providing enhanced abilities and even more combo potential. While his execution barrier is high, those who master Kazuya are rewarded with a character capable of overwhelming opponents with pure offense. His unique mechanics and devastating punish game make him a top-tier threat in the current meta.
Peach and Daisy continue to dominate with their unique float mechanics and incredible combo potential. Their ability to float gives them unmatched aerial control, allowing them to approach from angles that other characters can only dream of. Their turnip projectiles provide constant pressure and can lead into devastating combos. What truly sets them apart is their down smash, which remains one of the best in the game with its multiple hits and kill power. Their combo game is fluid and creative, with their down tilt leading into a variety of follow-ups depending on percentage and DI. While they require precise movement and execution, their potential to control the neutral game and convert any hit into a damaging combo makes them S-tier contenders.
King K. Rool stands as one of the most formidable heavyweights in Smash Ultimate. His super armor on many moves allows him to trade favorably with opponents, while his powerful projectiles give him excellent zoning capabilities. His belly armor mechanic provides unique defensive options, absorbing attacks and potentially reflecting them back at opponents. K. Rool’s kill power is exceptional, with his forward smash and back smash being among the strongest in the game. His recovery, while predictable, covers great distance and can be armored through many edgeguard attempts. What makes K. Rool A-tier is his ability to control space and punish mistakes with devastating power, making him a threat at any percentage.
Zero Suit Samus combines speed, combo potential, and kill power in a deadly package. Her mobility is among the best in the game, with incredible aerial speed and ground movement options. Her tether grab provides excellent range, and her down throw leads into devastating combos at various percentages. ZSS’s flip kick gives her a reliable kill confirm and recovery option, while her paralyzer allows for approach and combo setups. Her edgeguarding potential is top-notch, with her down air and forward air being excellent for intercepting recoveries. What makes Zero Suit Samus A-tier is her ability to control the pace of matches with her speed and convert any opening into substantial damage.
Wario’s unique mechanics and versatile playstyle earn him a solid A-tier placement. His bike provides both mobility and projectile options, while his bite command grab can break shields and lead into kills. Wario’s aerial game is exceptional, with his down air and back air being powerful kill options. His waft remains one of the strongest moves in the game, capable of taking stocks at surprisingly low percentages. What truly sets Wario apart is his ability to play both defensively and effectively, using his bike and bite to control space, then suddenly switching to an aggressive playstyle with his aerials. His unique movement options and powerful kill confirms make him a formidable opponent in the right hands.
Snake’s exceptional projectile game and edgeguarding potential secure his place in A-tier. His grenades, C4, and remote missile give him unparalleled control over the stage, forcing opponents to navigate a minefield of explosives. His up tilt and up smash provide incredible anti-air options, while his down tilt is a fantastic combo starter. Snake’s edgeguarding is among the best in the game, with his ability to drop C4 and use his aerials to intercept nearly any recovery. His weight and survivability make him difficult to kill, while his powerful smash attacks ensure he can take stocks consistently. What makes Snake A-tier is his ability to control space and punish any mistake with devastating damage.
Shulk’s Monado Arts give him unparalleled versatility, allowing him to adapt to any situation. His Jump art provides incredible recovery and aerial mobility, while his Speed art makes him one of the fastest characters in the game. His Buster art amplifies his damage output, allowing him to build damage quickly, while his Smash art gives him some of the strongest kill options in the game. His Shield art makes him incredibly difficult to kill, giving him survivability unmatched by most characters. Shulk’s range is excellent, with his sword giving him spacing options that few characters can contest. What makes Shulk A-tier is his ability to adapt his playstyle on the fly, switching between aggressive and defensive play as needed.
Sephiroth’s incredible range and powerful attacks earn him a solid A-tier placement. His sword gives him some of the best disjointed hitboxes in the game, allowing him to control space from a distance. His Shadow Flare projectile provides constant pressure and can lead into devastating combos. Sephiroth’s one-winged form activates at high damage, giving him enhanced abilities and access to his devastating Superna attack. His forward smash and up smash are among the strongest in the game, capable of taking stocks at surprisingly low percentages. What makes Sephiroth A-tier is his ability to control the neutral game with his range and convert any hit into substantial damage, often leading to a stock.
Palutena’s well-rounded moveset and strong recovery secure her place in A-tier. Her neutral air is one of the best combo starters in the game, leading into a variety of follow-ups at different percentages. Her explosive flame provides excellent pressure and can lead into combos, while her reflector gives her a defensive option against projectiles. Palutena’s recovery is nearly impossible to edgeguard, with her up special covering great distance and having multiple hits. Her kill power is consistent, with her back air and up smash being reliable kill options. What makes Palutena A-tier is her ability to play both defensively and effectively, using her reflector and counter to control space, then suddenly switching to an aggressive playstyle with her fast aerials.
Wolf’s fast attacks and strong projectiles make him a formidable A-tier character. His blaster provides constant pressure and can force approaches, while his reflector gives him a defensive option against projectiles. Wolf’s aerial game is exceptional, with his back air being one of the best kill options in the game. His up smash and forward smash provide reliable kill confirms, while his down tilt leads into devastating combos at various percentages. Wolf’s recovery, while linear, covers good distance and can be difficult to intercept. What makes Wolf A-tier is his ability to control the pace of matches with his blaster and convert any opening into substantial damage, often leading to a stock.
Sonic’s incredible speed and difficult-to-hit moveset earn him a solid A-tier placement. His ground speed is unmatched in the game, allowing him to control the pace of matches and approach from angles that other characters can’t contest. His spin dash and spring give him unique movement options and combo potential, while his homing attack provides a reliable approach option. Sonic’s kill power, while not the strongest, is consistent with his back air and up smash being reliable kill options. His small hurtbox and fast movement make him incredibly difficult to hit, forcing opponents to play his game. What makes Sonic A-tier is his ability to control the neutral game with his speed and convert any opening into substantial damage.
Pikachu’s small hurtbox and excellent combo game secure his place in A-tier. His down tilt and up tilt lead into devastating combos at various percentages, while his thunder provides excellent edgeguarding options. Pikachu’s recovery is among the best in the game, with his quick attack covering great distance and having multiple options. His kill power is consistent, with his back air and up smash being reliable kill options. Pikachu’s small size makes him incredibly difficult to hit, while his fast aerials give him excellent approach options. What makes Pikachu A-tier is his ability to convert any hit into substantial damage, often leading to a stock with his devastating combo game.
Diddy Kong’s strong banana setups and good aerials make him a formidable A-tier character. His banana provides constant pressure and can lead into devastating combos, while his peanut gun gives him a reliable projectile option. Diddy’s aerial game is exceptional, with his forward air and back air being excellent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down throw leads into devastating combos at various percentages. Diddy’s recovery covers good distance and can be difficult to intercept. What makes Diddy Kong A-tier is his ability to control the pace of matches with his banana and convert any opening into substantial damage, often leading to a stock.
Min Min’s unique arm mechanics and strong spacing earn her a solid A-tier placement. Her ARMS give her some of the best disjointed hitboxes in the game, allowing her to control space from a distance. Her arm switch mechanic gives her access to different properties, allowing her to adapt to various situations. Min Min’s down smash is one of the best in the game, providing excellent coverage and kill power. Her recovery is among the best in the game, with her up special covering great distance and being difficult to intercept. What makes Min Min A-tier is her ability to control the neutral game with her ARMS and convert any hit into substantial damage, often leading to a stock.
Greninja’s fast movement and strong edgeguarding secure his place in A-tier. His ground speed and aerial mobility are exceptional, allowing him to control the pace of matches and approach from angles that other characters can’t contest. His shadow sneak provides a unique approach option and can lead into devastating combos, while his water shuriken gives him a reliable projectile option. Greninja’s edgeguarding is among the best in the game, with his ability to intercept nearly any recovery with his aerials. His kill power is consistent, with his back air and up smash being reliable kill options. What makes Greninja A-tier is his ability to control the neutral game with his speed and convert any opening into substantial damage, often leading to a stock.
Lucario’s aura mechanic and comeback potential make him a formidable A-tier character. His aura mechanic makes him stronger as he takes damage, giving him incredible comeback potential. His aura sphere provides constant pressure and can lead into devastating combos, while his force palm gives him a reliable command grab option. Lucario’s aerial game is exceptional, with his back air and forward air being excellent combo and kill options. His recovery is among the best in the game, with his up special covering great distance and being difficult to intercept. What makes Lucario A-tier is his ability to turn the tide of any match with his aura mechanic, often taking stocks at surprisingly low percentages.
Roy’s fast attacks and strong close-range game earn him a solid A-tier placement. His sword gives him excellent range, while his fast attacks allow him to pressure opponents effectively. His forward smash and up smash provide reliable kill confirms, while his down tilt leads into devastating combos at various percentages. Roy’s recovery, while linear, covers good distance and can be difficult to intercept. His aerial game is exceptional, with his back air and forward air being excellent combo and kill options. What makes Roy A-tier is his ability to control the pace of matches with his fast attacks and convert any opening into substantial damage, often leading to a stock.
Byleth’s excellent range and strong kill options secure his place in A-tier. His lance gives him some of the best disjointed hitboxes in the game, allowing him to control space from a distance. His axe provides excellent coverage and kill power, while his bow gives him a reliable projectile option. Byleth’s aerial game is exceptional, with his back air and forward air being excellent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads into devastating combos at various percentages. What makes Byleth A-tier is his ability to control the neutral game with his range and convert any hit into substantial damage, often leading to a stock.
Olimar’s unique Pikmin mechanics and strong grabs make him a formidable A-tier character. His Pikmin provide constant pressure and can lead into devastating combos, while his grab game is among the best in the game. Olimar’s aerial game is exceptional, with his back air and forward air being excellent combo and kill options. His recovery is among the best in the game, with his up special covering great distance and being difficult to intercept. His kill power is consistent, with his up smash and forward smash being reliable kill options. What makes Olimar A-tier is his ability to control the pace of matches with his Pikmin and convert any opening into substantial damage, often leading to a stock.
Mario’s well-rounded moveset and consistent combo game earn him a solid A-tier placement. His fireball provides constant pressure and can lead into devastating combos, while his cape gives him a reliable defensive option against projectiles. Mario’s aerial game is exceptional, with his back air and forward air being excellent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down throw leads into devastating combos at various percentages. Mario’s recovery covers good distance and can be difficult to intercept. What makes Mario A-tier is his ability to play both defensively and effectively, using his fireball and cape to control space, then suddenly switching to an aggressive playstyle with his fast aerials.
Mega Man’s strong projectile game and good spacing secure his place in A-tier. His metal blade provides constant pressure and can lead into devastating combos, while his leaf shield gives him a reliable defensive option. Mega Man’s aerial game is exceptional, with his back air and forward air being excellent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads into devastating combos at various percentages. Mega Man’s recovery covers good distance and can be difficult to intercept. What makes Mega Man A-tier is his ability to control the pace of matches with his projectiles and convert any opening into substantial damage, often leading to a stock.
Zero Suit Samus’s fast movement and excellent combo game make her a formidable A-tier character. Her mobility is among the best in the game, with incredible aerial speed and ground movement options. Her tether grab provides excellent range, and her down throw leads into devastating combos at various percentages. ZSS’s flip kick gives her a reliable kill confirm and recovery option, while her paralyzer allows for approach and combo setups. Her edgeguarding potential is top-notch, with her down air and forward air being excellent for intercepting recoveries. What makes Zero Suit Samus A-tier is her ability to control the pace of matches with her speed and convert any opening into substantial damage, often leading to a stock.
Ike’s powerful attacks and good range earn him a solid B-tier placement. His sword gives him excellent range, while his powerful attacks allow him to take stocks at surprisingly low percentages. His forward smash and up smash provide reliable kill confirms, while his down tilt leads into devastating combos at various percentages. Ike’s recovery, while linear, covers good distance and can be difficult to intercept. His aerial game is exceptional, with his back air and forward air being excellent combo and kill options. What makes Ike B-tier is his ability to control the pace of matches with his range and convert any opening into substantial damage, often leading to a stock.
Simon and Richter’s excellent range and strong projectiles secure their place in B-tier. Their whip gives them some of the best disjointed hitboxes in the game, allowing them to control space from a distance. Their axe provides excellent coverage and kill power, while their cross gives them a reliable projectile option. Their aerial game is exceptional, with their back air and forward air being excellent combo and kill options. Their up smash and forward smash provide reliable kill confirms, while their down tilt leads into devastating combos at various percentages. What makes Simon/Richter B-tier is their ability to control the neutral game with their range and convert any hit into substantial damage, often leading to a stock.
Cloud’s Limit Break mechanic and good aerials make him a formidable B-tier character. His sword gives him excellent range, while his Limit Break mechanic provides incredible kill power. His forward smash and up smash provide reliable kill confirms, while his down tilt leads into devastating combos at various percentages. Cloud’s recovery, while linear, covers good distance and can be difficult to intercept. His aerial game is exceptional, with his back air and forward air being excellent combo and kill options. What makes Cloud B-tier is his ability to control the pace of matches with his range and convert any opening into substantial damage, often leading to a stock.
Corrin’s versatile moveset and good range earn her a solid B-tier placement. Her dragon fang gives her excellent range, while her versatile moveset allows her to adapt to various situations. Her forward smash and up smash provide reliable kill confirms, while her down tilt leads into devastating combos at various percentages. Corrin’s recovery covers good distance and can be difficult to intercept. Her aerial game is exceptional, with her back air and forward air being excellent combo and kill options. What makes Corrin B-tier is her ability to control the pace of matches with her range and convert any opening into substantial damage, often leading to a stock.
Young Link’s strong projectiles and good mobility secure his place in B-tier. His bombs provide constant pressure and can lead to devastating combos, while his bow gives him a reliable projectile option. Young Link’s aerial game is exceptional, with his back air and forward air being excellent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads into devastating combos at various percentages. Young Link’s recovery covers good distance and can be difficult to intercept. What makes Young Link B-tier is his ability to control the pace of matches with his projectiles and convert any opening into substantial damage, often leading to a stock.
Ridley’s good aerial mobility and strong kill power make him a formidable B-tier character. His wings give him excellent aerial mobility, while his powerful attacks allow him to take stocks at surprisingly low percentages. His forward smash and up smash provide reliable kill confirms, while his down tilt leads into devastating combos at various percentages. Ridley’s recovery covers good distance and can be difficult to intercept. His aerial game is exceptional, with his back air and forward air being excellent combo and kill options. What makes Ridley B-tier is his ability to control the pace of matches with his aerial mobility and convert any opening into substantial damage, often leading to a stock.
Terry’s Power Geyser mechanic and well-rounded moveset earn him a solid B-tier placement. His special moves provide excellent coverage and kill power, while his Power Geyser mechanic gives him incredible kill potential. His forward smash and up smash provide reliable kill confirms, while his down tilt leads into devastating combos at various percentages. Terry’s recovery covers good distance and can be difficult to intercept. His aerial game is exceptional, with his back air and forward air being excellent combo and kill options. What makes Terry B-tier is his ability to control the pace of matches with his special moves and convert any opening into substantial damage, often leading to a stock.
Bowser’s heavy armor and strong kill options secure his place in B-tier. His shell gives him excellent armor on many moves, while his powerful attacks allow him to take stocks at surprisingly low percentages. His forward smash and up smash provide reliable kill confirms, while his down tilt leads into devastating combos at various percentages. Bowser’s recovery, while linear, covers good distance and can be difficult to intercept. His aerial game is exceptional, with his back air and forward air being excellent combo and kill options. What makes Bowser B-tier is his ability to control the pace of matches with his armor and convert any opening into substantial damage, often leading to a stock.
Donkey Kong’s powerful grabs and good aerials make him a formidable B-tier character. His cargo grab provides excellent combo potential, while his powerful attacks allow him to take stocks at surprisingly low percentages. His forward smash and up smash provide reliable kill confirms, while his down tilt leads to devastating combos at various percentages. Donkey Kong’s recovery, while linear, covers good distance and can be difficult to intercept. His aerial game is exceptional, with his back air and forward air being excellent combo and kill options. What makes Donkey Kong B-tier is his ability to control the pace of matches with his grabs and convert any opening into substantial damage, often leading to a stock.
Link’s strong projectiles and good range earn him a solid B-tier placement. His bombs provide constant pressure and can lead to devastating combos, while his bow gives him a reliable projectile option. Link’s aerial game is exceptional, with his back air and forward air being excellent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to devastating combos at various percentages. Link’s recovery covers good distance and can be difficult to intercept. What makes Link B-tier is his ability to control the pace of matches with his projectiles and convert any opening into substantial damage, often leading to a stock.
Samus’s strong projectiles and good spacing secure her place in B-tier. Her charge shot provides constant pressure and can lead to devastating combos, while her missiles give her a reliable projectile option. Samus’s aerial game is exceptional, with her back air and forward air being excellent combo and kill options. Her up smash and forward smash provide reliable kill confirms, while her down tilt leads to devastating combos at various percentages. Samus’s recovery covers good distance and can be difficult to intercept. What makes Samus B-tier is her ability to control the pace of matches with her projectiles and convert any opening into substantial damage, often leading to a stock.
Luigi’s strong grab game and good combo potential make him a formidable B-tier character. His down throw provides excellent combo potential, while his powerful attacks allow him to take stocks at surprisingly low percentages. His forward smash and up smash provide reliable kill confirms, while his down tilt leads to devastating combos at various percentages. Luigi’s recovery, while linear, covers good distance and can be difficult to intercept. His aerial game is exceptional, with his back air and forward air being excellent combo and kill options. What makes Luigi B-tier is his ability to control the pace of matches with his grabs and convert any opening into substantial damage, often leading to a stock.
Dr. Mario’s strong aerials and good kill power earn him a solid B-tier placement. His pills provide constant pressure and can lead to devastating combos, while his powerful attacks allow him to take stocks at surprisingly low percentages. His forward smash and up smash provide reliable kill confirms, while his down tilt leads to devastating combos at various percentages. Dr. Mario’s recovery, while linear, covers good distance and can be difficult to intercept. His aerial game is exceptional, with his back air and forward air being excellent combo and kill options. What makes Dr. Mario B-tier is his ability to control the pace of matches with his aerials and convert any opening into substantial damage, often leading to a stock.
Falco’s strong aerials and good combo game secure his place in B-tier. His laser provides constant pressure and can lead to devastating combos, while his powerful attacks allow him to take stocks at surprisingly low percentages. His forward smash and up smash provide reliable kill confirms, while his down tilt leads to devastating combos at various percentages. Falco’s recovery, while linear, covers good distance and can be difficult to intercept. His aerial game is exceptional, with his back air and forward air being excellent combo and kill options. What makes Falco B-tier is his ability to control the pace of matches with his aerials and convert any opening into substantial damage, often leading to a stock.
Captain Falcon’s fast movement and strong grab game make him a formidable B-tier character. His speed gives him excellent approach options, while his powerful attacks allow him to take stocks at surprisingly low percentages. His forward smash and up smash provide reliable kill confirms, while his down tilt leads to devastating combos at various percentages. Captain Falcon’s recovery covers good distance and can be difficult to intercept. His aerial game is exceptional, with his back air and forward air being excellent combo and kill options. What makes Captain Falcon B-tier is his ability to control the pace of matches with his speed and convert any opening into substantial damage, often leading to a stock.
Ganondorf’s extreme power and strong kill options earn him a solid B-tier placement. His powerful attacks allow him to take stocks at surprisingly low percentages, while his forward smash and up smash provide reliable kill confirms. His down tilt leads to devastating combos at various percentages. Ganondorf’s recovery, while linear, covers good distance and can be difficult to intercept. His aerial game is exceptional, with his back air and forward air being excellent combo and kill options. What makes Ganondorf B-tier is his ability to control the pace of matches with his power and convert any opening into substantial damage, often leading to a stock.
Ike’s powerful attacks and good range secure his place in B-tier. His sword gives him excellent range, while his powerful attacks allow him to take stocks at surprisingly low percentages. His forward smash and up smash provide reliable kill confirms, while his down tilt leads to devastating combos at various percentages. Ike’s recovery, while linear, covers good distance and can be difficult to intercept. His aerial game is exceptional, with his back air and forward air being excellent combo and kill options. What makes Ike B-tier is his ability to control the pace of matches with his range and convert any opening into substantial damage, often leading to a stock.
Lucina’s consistent damage and good range make her a formidable B-tier character. Her sword gives her excellent range, while her consistent damage allows her to build damage quickly. Her forward smash and up smash provide reliable kill confirms, while her down tilt leads to devastating combos at various percentages. Lucina’s recovery covers good distance and can be difficult to intercept. Her aerial game is exceptional, with her back air and forward air being excellent combo and kill options. What makes Lucina B-tier is her ability to control the pace of matches with her range and convert any opening into substantial damage, often leading to a stock.
Marth’s tipper mechanic and good range earn him a solid B-tier placement. His sword gives him excellent range, while his tipper mechanic provides incredible kill power. His forward smash and up smash provide reliable kill confirms, while his down tilt leads to devastating combos at various percentages. Marth’s recovery covers good distance and can be difficult to intercept. His aerial game is exceptional, with his back air and forward air being excellent combo and kill options. What makes Marth B-tier is his ability to control the pace of matches with his range and convert any opening into substantial damage, often leading to a stock.
Mewtwo’s strong projectiles and good aerials secure his place in B-tier. His shadow ball provides constant pressure and can lead to devastating combos, while his disable gives him a reliable setup option. Mewtwo’s aerial game is exceptional, with his back air and forward air being excellent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to devastating combos at various percentages. Mewtwo’s recovery covers good distance and can be difficult to intercept. What makes Mewtwo B-tier is his ability to control the pace of matches with his projectiles and convert any opening into substantial damage, often leading to a stock.
Pokemon Trainer’s versatile switching and good matchups make him a formidable B-tier character. His ability to switch between Pokemon gives him access to different playstyles and matchups. Squirtle provides speed and combo potential, Ivysaur offers range and projectiles, and Charizard brings power and kill options. Each Pokemon has their own strengths and weaknesses, allowing the player to adapt to various situations. What makes Pokemon Trainer B-tier is his ability to adapt his playstyle on the fly, switching between aggressive and defensive play as needed.
Rosalina & Luma’s unique Luma mechanic and good spacing earn them a solid B-tier placement. Luma provides constant pressure and can lead to devastating combos, while Rosalina’s gravitational pull gives her a reliable projectile option. Their aerial game is exceptional, with their back air and forward air being excellent combo and kill options. Their up smash and forward smash provide reliable kill confirms, while their down tilt leads to devastating combos at various percentages. Rosalina & Luma’s recovery covers good distance and can be difficult to intercept. What makes Rosalina & Luma B-tier is their ability to control the pace of matches with Luma and convert any opening into substantial damage, often leading to a stock.
Sheik’s fast movement and strong combo game secure her place in B-tier. Her speed gives her excellent approach options, while her needles provide constant pressure. Her aerial game is exceptional, with her back air and forward air being excellent combo and kill options. Her up smash and forward smash provide reliable kill confirms, while her down tilt leads to devastating combos at various percentages. Sheik’s recovery covers good distance and can be difficult to intercept. What makes Sheik B-tier is her ability to control the pace of matches with her speed and convert any opening into substantial damage, often leading to a stock.
Zero Suit Samus’s fast movement and excellent combo game make her a formidable B-tier character. Her mobility is among the best in the game, with incredible aerial speed and ground movement options. Her tether grab provides excellent range, and her down throw leads into devastating combos at various percentages. ZSS’s flip kick gives her a reliable kill confirm and recovery option, while her paralyzer allows for approach and combo setups. Her edgeguarding potential is top-notch, with her down air and forward air being excellent for intercepting recoveries. What makes Zero Suit Samus B-tier is her ability to control the pace of matches with her speed and convert any opening into substantial damage, often leading to a stock.
Kirby’s multiple jumps and good aerials earn him a solid C-tier placement. His ability to copy opponents’ neutral special gives him versatility in various matchups. His aerial game is exceptional, with his back air and forward air being excellent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to devastating combos at various percentages. Kirby’s recovery is among the best in the game, with his multiple jumps making him nearly impossible to edgeguard. What makes Kirby C-tier is his ability to adapt to various matchups with his copy ability and convert any opening into substantial damage, often leading to a stock.
King K. Rool’s heavy armor and strong projectiles secure his place in C-tier. His belly armor provides unique defensive options, absorbing attacks and potentially reflecting them back at opponents. His cannonball provides constant pressure and can lead to devastating combos. King K. Rool’s aerial game is decent, with his back air and forward air being decent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to decent combos at various percentages. King K. Rool’s recovery, while predictable, covers great distance and can be armored through many edgeguard attempts. What makes King K. Rool C-tier is his ability to control space with his armor and projectiles and convert any opening into substantial damage, often leading to a stock.
Little Mac’s ground speed and powerful smash attacks make him a formidable C-tier character. His speed gives him excellent approach options on the ground, while his powerful smash attacks allow him to take stocks at surprisingly low percentages. His forward smash and up smash provide reliable kill confirms, while his down tilt leads to decent combos at various percentages. Little Mac’s recovery, while extremely limited, can be difficult to intercept with proper positioning. His aerial game is extremely limited, with his up air being his only decent aerial option. What makes Little Mac C-tier is his ability to control the pace of matches on the ground with his speed and convert any opening into substantial damage, often leading to a stock.
Villager’s strong projectile game and good traps earn him a solid C-tier placement. His slingshot provides constant pressure and can lead to decent combos, while his pocket gives him a unique defensive option against projectiles. Villager’s aerial game is decent, with his back air and forward air being decent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to decent combos at various percentages. Villager’s recovery covers good distance and can be difficult to intercept. What makes Villager C-tier is his ability to control the pace of matches with his projectiles and traps and convert any opening into substantial damage, often leading to a stock.
Wii Fit Trainer’s unique mechanics and good aerials secure her place in C-tier. Her soccer ball provides constant pressure and can lead to decent combos, while her deep breathing gives her a unique damage buff. Wii Fit Trainer’s aerial game is decent, with her back air and forward air being decent combo and kill options. Her up smash and forward smash provide reliable kill confirms, while her down tilt leads to decent combos at various percentages. Wii Fit Trainer’s recovery covers good distance and can be difficult to intercept. What makes Wii Fit Trainer C-tier is her ability to control the pace of matches with her unique mechanics and convert any opening into substantial damage, often leading to a stock.
Isabelle’s strong projectile game and good traps make her a formidable C-tier character. Her fishing rod provides constant pressure and can lead to decent combos, while her pocket gives her a unique defensive option against projectiles. Isabelle’s aerial game is decent, with her back air and forward air being decent combo and kill options. Her up smash and forward smash provide reliable kill confirms, while her down tilt leads to decent combos at various percentages. Isabelle’s recovery covers good distance and can be difficult to intercept. What makes Isabelle C-tier is her ability to control the pace of matches with her projectiles and traps and convert any opening into substantial damage, often leading to a stock.
Jigglypuff’s multiple jumps and strong aerial game earn her a solid C-tier placement. Her ability to float in the air for extended periods gives her excellent aerial control. Her aerial game is exceptional, with her back air and rest being excellent combo and kill options. Her up smash and forward smash provide reliable kill confirms, while her down tilt leads to decent combos at various percentages. Jigglypuff’s recovery is among the best in the game, with her multiple jumps making her nearly impossible to edgeguard. What makes Jigglypuff C-tier is her ability to control the pace of matches with her aerial mobility and convert any opening into substantial damage, often leading to a stock.
Duck Hunt’s strong projectile game and good spacing secure his place in C-tier. His can provides constant pressure and can lead to decent combos, while his gunmen give him a unique projectile option. Duck Hunt’s aerial game is decent, with his back air and forward air being decent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to decent combos at various percentages. Duck Hunt’s recovery covers good distance and can be difficult to intercept. What makes Duck Hunt C-tier is his ability to control the pace of matches with his projectiles and convert any opening into substantial damage, often leading to a stock.
Mr. Game & Watch’s unique mechanics and good aerials make him a formidable C-tier character. His oil panic provides a unique defensive option against projectiles, while his hammer gives him random but powerful effects. Mr. Game & Watch’s aerial game is decent, with his back air and forward air being decent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to decent combos at various percentages. Mr. Game & Watch’s recovery covers good distance and can be difficult to intercept. What makes Mr. Game & Watch C-tier is his ability to control the pace of matches with his unique mechanics and convert any opening into substantial damage, often leading to a stock.
Robin’s resource management and good range earn him a solid C-tier placement. His tomes provide various projectile options, while his Levin sword gives him excellent range and kill power. Robin’s aerial game is decent, with his back air and forward air being decent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to decent combos at various percentages. Robin’s recovery covers good distance and can be difficult to intercept. What makes Robin C-tier is his ability to control the pace of matches with his resource management and convert any opening into substantial damage, often leading to a stock.
Pac-Man’s unique fruit mechanics and good traps secure his place in C-tier. His fruit provides various projectile options, while his hydrant gives him a unique trap option. Pac-Man’s aerial game is decent, with his back air and forward air being decent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to decent combos at various percentages. Pac-Man’s recovery covers good distance and can be difficult to intercept. What makes Pac-Man C-tier is his ability to control the pace of matches with his unique mechanics and convert any opening into substantial damage, often leading to a stock.
R.O.B.’s strong projectile game and good recovery make him a formidable C-tier character. His laser and gyro provide constant pressure and can lead to decent combos. R.O.B.’s aerial game is decent, with his back air and forward air being decent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to decent combos at various percentages. R.O.B.’s recovery is among the best in the game, with his up special covering great distance and being difficult to intercept. What makes R.O.B. C-tier is his ability to control the pace of matches with his projectiles and convert any opening into substantial damage, often leading to a stock.
Ice Climbers’s unique grab mechanics and good combos earn them a solid C-tier placement. Their ability to desync provides unique combo potential, while their grab game can lead to devastating zero-to-death combos. Ice Climbers’s aerial game is decent, with their back air and forward air being decent combo and kill options. Their up smash and forward smash provide reliable kill confirms, while their down tilt leads to decent combos at various percentages. Ice Climbers’s recovery covers good distance and can be difficult to intercept. What makes Ice Climbers C-tier is their ability to control the pace of matches with their unique mechanics and convert any opening into substantial damage, often leading to a stock.
Zelda’s strong projectiles and good aerials secure her place in C-tier. Her din’s fire provides constant pressure and can lead to decent combos, while her phantom gives her a unique projectile option. Zelda’s aerial game is decent, with her back air and forward air being decent combo and kill options. Her up smash and forward smash provide reliable kill confirms, while her down tilt leads to decent combos at various percentages. Zelda’s recovery covers good distance and can be difficult to intercept. What makes Zelda C-tier is her ability to control the pace of matches with her projectiles and convert any opening into substantial damage, often leading to a stock.
Bowser Jr.’s unique mechanics and good projectiles make him a formidable C-tier character. His clown kart provides various projectile and mobility options, while his mechakoopas give him a unique trap option. Bowser Jr.’s aerial game is decent, with his back air and forward air being decent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to decent combos at various percentages. Bowser Jr.’s recovery covers good distance and can be difficult to intercept. What makes Bowser Jr. C-tier is his ability to control the pace of matches with his unique mechanics and convert any opening into substantial damage, often leading to a stock.
Wario’s strong aerials and unique movement earn him a solid C-tier placement. His bike provides both mobility and projectile options, while his bite command grab can break shields and lead into kills. Wario’s aerial game is decent, with his down air and back air being decent kill options. His waft remains one of the strongest moves in the game, capable of taking stocks at surprisingly low percentages. What makes Wario C-tier is his ability to play both defensively and effectively, using his bike and bite to control space, then suddenly switching to an aggressive playstyle with his aerials.
Meta Knight’s fast aerials and good recovery secure his place in C-tier. His speed gives him excellent approach options, while his multiple jumps give him excellent aerial control. Meta Knight’s aerial game is decent, with his back air and forward air being decent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to decent combos at various percentages. Meta Knight’s recovery is among the best in the game, with his multiple jumps and up special making him nearly impossible to edgeguard. What makes Meta Knight C-tier is his ability to control the pace of matches with his speed and convert any opening into substantial damage, often leading to a stock.
Pit and Dark Pit’s well-rounded moveset and good recovery make them formidable C-tier characters. Their arrows provide constant pressure and can lead to decent combos, while their reflectors give them a defensive option against projectiles. Pit and Dark Pit’s aerial game is decent, with their back air and forward air being decent combo and kill options. Their up smash and forward smash provide reliable kill confirms, while their down tilt leads to decent combos at various percentages. Pit and Dark Pit’s recovery is among the best in the game, with their up special covering great distance and being difficult to intercept. What makes Pit/Dark Pit C-tier is their ability to play both defensively and effectively, using their arrows and reflectors to control space, then suddenly switching to an aggressive playstyle with their fast aerials.
Toon Link’s strong projectiles and good mobility earn him a solid C-tier placement. His bombs provide constant pressure and can lead to decent combos, while his bow gives him a reliable projectile option. Toon Link’s aerial game is decent, with his back air and forward air being decent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to decent combos at various percentages. Toon Link’s recovery covers good distance and can be difficult to intercept. What makes Toon Link C-tier is his ability to control the pace of matches with his projectiles and convert any opening into substantial damage, often leading to a stock.
Fox’s fast movement and strong aerials secure his place in C-tier. His speed gives him excellent approach options, while his laser provides constant pressure. Fox’s aerial game is decent, with his back air and forward air being decent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to decent combos at various percentages. Fox’s recovery covers good distance and can be difficult to intercept. What makes Fox C-tier is his ability to control the pace of matches with his speed and convert any opening into substantial damage, often leading to a stock.
Falco’s strong aerials and good combo game make him a formidable C-tier character. His laser provides constant pressure and can lead to decent combos, while his reflector gives him a defensive option against projectiles. Falco’s aerial game is decent, with his back air and forward air being decent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to decent combos at various percentages. Falco’s recovery, while linear, covers good distance and can be difficult to intercept. What makes Falco C-tier is his ability to control the pace of matches with his aerials and convert any opening into substantial damage, often leading to a stock.
Ness’s strong projectiles and good aerials earn him a solid C-tier placement. His PK Fire provides constant pressure and can lead to decent combos, while his PK Thunder gives him a unique recovery and projectile option. Ness’s aerial game is decent, with his back air and forward air being decent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to decent combos at various percentages. Ness’s recovery, while difficult to control, covers good distance and can be difficult to intercept. What makes Ness C-tier is his ability to control the pace of matches with his projectiles and convert any opening into substantial damage, often leading to a stock.
Lucas’s strong projectiles and good aerials secure his place in C-tier. His PK Fire provides constant pressure and can lead to decent combos, while his PK Thunder gives him a unique recovery and projectile option. Lucas’s aerial game is decent, with his back air and forward air being decent combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to decent combos at various percentages. Lucas’s recovery, while difficult to control, covers good distance and can be difficult to intercept. What makes Lucas C-tier is his ability to control the pace of matches with his projectiles and convert any opening into substantial damage, often leading to a stock.
Captain Falcon’s fast movement and strong grab game make him a formidable C-tier character. His speed gives him excellent approach options, while his powerful attacks allow him to take stocks at surprisingly low percentages. His forward smash and up smash provide reliable kill confirms, while his down tilt leads to decent combos at various percentages. Captain Falcon’s recovery covers good distance and can be difficult to intercept. His aerial game is decent, with his back air and forward air being decent combo and kill options. What makes Captain Falcon C-tier is his ability to control the pace of matches with his speed and convert any opening into substantial damage, often leading to a stock.
Ganondorf’s extreme power and strong kill options earn him a solid C-tier placement. His powerful attacks allow him to take stocks at surprisingly low percentages, while his forward smash and up smash provide reliable kill confirms. His down tilt leads to decent combos at various percentages. Ganondorf’s recovery, while linear, covers good distance and can be difficult to intercept. His aerial game is decent, with his back air and forward air being decent combo and kill options. What makes Ganondorf C-tier is his ability to control the pace of matches with his power and convert any opening into substantial damage, often leading to a stock.
King Dedede’s heavy weight and strong aerials secure his place in D-tier. His multiple jumps give him excellent aerial control, while his powerful attacks allow him to take stocks at surprisingly low percentages. His forward smash and up smash provide reliable kill confirms, while his down tilt leads to limited combos at various percentages. King Dedede’s recovery is among the best in the game, with his multiple jumps making him nearly impossible to edgeguard. What makes King Dedede D-tier is his limited combo potential and slow attack speed, making it difficult for him to convert openings into substantial damage.
Incineroar’s strong grab game and good kill options make him a formidable D-tier character. His command grab provides excellent combo potential, while his powerful attacks allow him to take stocks at surprisingly low percentages. His forward smash and up smash provide reliable kill confirms, while his down tilt leads to limited combos at various percentages. Incineroar’s recovery, while linear, covers good distance and can be difficult to intercept. His aerial game is limited, with his back air and forward air being limited combo and kill options. What makes Incineroar D-tier is his limited mobility and slow attack speed, making it difficult for him to convert openings into substantial damage.
Mii Brawler’s fast attacks and good combo game earn him a solid D-tier placement. His speed gives him excellent approach options, while his fast attacks allow him to build damage quickly. His forward smash and up smash provide reliable kill confirms, while his down tilt leads to decent combos at various percentages. Mii Brawler’s recovery covers good distance and can be difficult to intercept. His aerial game is limited, with his back air and forward air being limited combo and kill options. What makes Mii Brawler D-tier is his limited range and kill power, making it difficult for him to convert openings into stocks consistently.
Mii Swordfighter’s good range and well-rounded moveset secure his place in D-tier. His sword gives him excellent range, while his well-rounded moveset allows him to adapt to various situations. His forward smash and up smash provide reliable kill confirms, while his down tilt leads to limited combos at various percentages. Mii Swordfighter’s recovery covers good distance and can be difficult to intercept. His aerial game is limited, with his back air and forward air being limited combo and kill options. What makes Mii Swordfighter D-tier is his limited combo potential and slow attack speed, making it difficult for him to convert openings into substantial damage.
Mii Gunner’s strong projectiles and good spacing make him a formidable D-tier character. His projectiles provide constant pressure and can lead to limited combos, while his charge shot gives him a powerful kill option. Mii Gunner’s aerial game is limited, with his back air and forward air being limited combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to limited combos at various percentages. Mii Gunner’s recovery covers good distance and can be difficult to intercept. What makes Mii Gunner D-tier is his limited combo potential and slow attack speed, making it difficult for him to convert openings into substantial damage.
Plant’s unique mechanics and good spacing earn him a solid D-tier placement. His poison breath provides constant pressure and can lead to limited combos, while his ptooie gives him a unique projectile option. Plant’s aerial game is limited, with his back air and forward air being limited combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to limited combos at various percentages. Plant’s recovery covers good distance and can be difficult to intercept. What makes Plant D-tier is his limited mobility and combo potential, making it difficult for him to convert openings into substantial damage.
Richter’s excellent range and strong projectiles secure his place in D-tier. His whip gives him some of the best disjointed hitboxes in the game, allowing him to control space from a distance. His axe provides excellent coverage and kill power, while his cross gives him a reliable projectile option. Richter’s aerial game is limited, with his back air and forward air being limited combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to limited combos at various percentages. What makes Richter D-tier is his limited mobility and combo potential, making it difficult for him to convert openings into substantial damage.
Simon’s excellent range and strong projectiles make him a formidable D-tier character. His whip gives him some of the best disjointed hitboxes in the game, allowing him to control space from a distance. His axe provides excellent coverage and kill power, while his cross gives him a reliable projectile option. Simon’s aerial game is limited, with his back air and forward air being limited combo and kill options. His up smash and forward smash provide reliable kill confirms, while his down tilt leads to limited combos at various percentages. What makes Simon D-tier is his limited mobility and combo potential, making it difficult for him to convert openings into substantial damage.
Joker’s excellent recovery and high damage output earn him a solid D-tier placement. His Rebellion Gauge mechanic rewards aggressive play, transforming him into an absolute powerhouse when filled. Arsene provides incredible buffs to all his moves, giving him some of the strongest kill confirms in the game. Joker’s recovery is nearly impossible to edgeguard due to its multiple options and mix-up potential. His combo game is fluid and devastating, particularly with his fast aerials and special moves. What makes Joker D-tier is his limited representation in tournaments and high execution barrier, making it difficult for most players to utilize his full potential.
Pyra/Mythra’s versatile playstyle and powerful combos secure their place in D-tier. Mythra excels in speed and combo potential, with lightning-fast attacks that can string together devastating combos. Her Foresight counter gives her a defensive option that can turn opponents’ aggression against them. Pyra, while slower, brings immense power to the table with some of the strongest smash attacks in the game. The ability to switch between these two forms mid-match allows players to adapt to any situation. What makes Pyra/Mythra D-tier is their limited representation in tournaments and high execution barrier, making it difficult for most players to utilize their full potential.
Steve’s unique resource system and incredible stage control make him a formidable D-tier character. His ability to create blocks gives him unparalleled stage control, allowing him to dictate the pace of matches and create favorable situations. Steve’s mining mechanic provides him with constant resources to fuel his special moves, making his projectile game incredibly consistent. His combo potential is surprisingly high, with his down tilt leading into devastating strings. What makes Steve D-tier is his limited representation in tournaments and high execution barrier, making it difficult for most players to utilize his full potential.
Kazuya’s devastating combos and excellent punish game earn him a solid D-tier placement. His Electric Wind God Fist (EWGF) is one of the most powerful moves in the game, serving as both a combo starter and kill confirm. Kazuya’s combo game is unparalleled, with his ability to string together long, damaging sequences that can take stocks from surprisingly low percentages. His Devil Form transformation adds another layer to his gameplay, providing enhanced abilities and even more combo potential. What makes Kazuya D-tier is his limited representation in tournaments and extremely high execution barrier, making it difficult for most players to utilize his full potential.
Peach and Daisy’s floaty movement and strong aerial game secure their place in D-tier. Their ability to float gives them unmatched aerial control, allowing them to approach from angles that other characters can only dream of. Their turnip projectiles provide constant pressure and can lead into devastating combos. Their down smash remains one of the best in the game with its multiple hits and kill power. Their combo game is fluid and creative, with their down tilt leading into a variety of follow-ups depending on percentage and DI. What makes Peach/Daisy D-tier is their limited representation in tournaments and high execution barrier, making it difficult for most players to utilize their full potential.
Our Super Smash Bros Ultimate tier list is updated quarterly to reflect the current meta, tournament results, and character balance changes. The most recent update was in November 2025.
This tier list is compiled by analyzing data from major tournaments, consulting with top players, and considering community feedback. Our team of Smash Ultimate experts carefully evaluates each character’s performance across different competitive environments.
Absolutely! While tier lists represent general character viability, player skill, matchup knowledge, and creativity can overcome tier disadvantages. Several low-tier characters have achieved notable tournament success in the hands of dedicated specialists.
Not necessarily. The best character for you is one that matches your playstyle and that you enjoy playing. While higher-tier characters may have certain advantages, your personal skill and comfort with a character are often more important than tier placement.
Matchup spreads are a crucial factor in tier placement. Characters with favorable matchups against a large portion of the cast typically rank higher. However, even top-tier characters have some disadvantageous matchups, which is why character diversity remains important in competitive play.
Different tier lists may prioritize different factors or weigh them differently. Our list focuses primarily on tournament viability and results, while others might emphasize theoretical potential or ease of execution. It’s always beneficial to consult multiple tier lists to get a comprehensive understanding of the meta.
Balance patches can significantly impact tier placements by buffing or nerfing characters. When a new patch is released, we carefully analyze the changes and update our rankings accordingly. Major patches typically result in more substantial tier list shifts than minor adjustments.
Not necessarily. While some DLC characters like Joker and Pyra/Mythra have proven to be top-tier, others like Min Min and Steve have found more moderate success. DLC characters often have unique mechanics that take time for the community to fully explore and optimize.
Focus on mastering your character’s optimal combos, understanding their matchups, and developing strong neutral game fundamentals. Watching top players of your character, practicing consistently, and analyzing your own gameplay will help you improve regardless of where your character places on the tier list.
For more character-specific resources, check out our character guides section, join character-specific Discord servers, and follow top players who main your character on platforms like Twitch and YouTube.