
Looking for the ultimate Sword of Convallaria tier list to build the perfect team? You’ve come to the right place! Sword of Convallaria is a strategic RPG where assembling the right combination of heroes can make the difference between victory and defeat. This comprehensive tier list ranks all available characters based on their overall effectiveness in various game modes, helping you make informed decisions about who to invest your resources in. Whether you’re a new player just starting your journey or a seasoned veteran looking to optimize your team, this guide will provide you with everything you need to know about the best characters in the game.
Before diving into the tier list, it’s important to understand the criteria used to rank these characters:
| Name | Class | Element | Key Strength | Special Ability |
|---|---|---|---|---|
| Kain | Warrior | Fire | High damage output | Flame Strike |
| Elara | Mage | Water | Powerful AoE spells | Tidal Wave |
| Zephyr | Assassin | Wind | Critical hits | Gale Strike |
| Luna | Healer | Light | Strong healing | Divine Blessing |
| Rex | Tank | Earth | High defense | Stone Shield |
| Name | Class | Element | Key Strength | Special Ability |
|---|---|---|---|---|
| Aurora | Mage | Light | Balanced offense | Light Beam |
| Shadow | Assassin | Dark | High evasion | Shadow Cloak |
| Blaze | Warrior | Fire | Damage over time | Inferno |
| Marina | Healer | Water | HoT effects | Healing Spring |
| Rocky | Tank | Earth | Counter attacks | Earthquake |
| Storm | Archer | Wind | Piercing shots | Lightning Arrow |
| Ivy | Support | Nature | Buffs/debuffs | Nature’s Call |
| Ghost | Assassin | Dark | Life steal | Soul Drain |
| Phoenix | Warrior | Fire | Self-revive | Rebirth |
| Crystal | Mage | Ice | Crowd control | Freeze |
| Name | Class | Element | Key Strength | Special Ability |
|---|---|---|---|---|
| Bolt | Archer | Wind | Fast attacks | Thunder Shot |
| Frost | Mage | Ice | Slowing enemies | Ice Shard |
| Leaf | Support | Nature | Status effects | Poison Ivy |
| Steel | Tank | Metal | Reflect damage | Mirror Armor |
| Wave | Healer | Water | Group healing | Tsunami |
| Flame | Warrior | Fire | Berserk mode | Fire Rage |
| Gale | Archer | Wind | Multi-shot | Wind Arrow |
| Thorn | Warrior | Nature | Bleed effects | Thorn Whip |
| Mist | Mage | Water | Confusion | Fog of War |
| Sun | Healer | Light | Status cleanse | Solar Flare |
| Name | Class | Element | Key Strength | Special Ability |
|---|---|---|---|---|
| Pebble | Tank | Earth | Basic defense | Rock Throw |
| Spark | Mage | Fire | Low damage | Spark |
| Droplet | Healer | Water | Minor healing | Water Drop |
| Twig | Support | Nature | Weak buffs | Growth |
| Whisper | Assassin | Wind | Low damage | Silent Strike |
| Dust | Warrior | Earth | Weak attacks | Dust Cloud |
| Ray | Archer | Light | Basic shots | Light Ray |
| Shade | Assassin | Dark | Minimal stealth | Darken |
Kain stands at the pinnacle of damage dealers in Sword of Convallaria. As a Fire Warrior, his Flame Strike ability can decimate entire enemy teams when properly positioned. What makes Kain exceptional is his consistent high damage output combined with decent survivability. His Fire element gives him an advantage against Nature enemies, making him invaluable in specific content. Kain’s skill ceiling is moderate, making him accessible to new players while still rewarding experienced players with optimal positioning and timing. His ultimate ability, Inferno Blade, can turn the tide of battle when used at critical moments.
Elara dominates the battlefield with her powerful Water-based AoE spells. As a Mage, she excels at crowd control and dealing massive damage to multiple enemies simultaneously. Her Tidal Wave ability not only deals significant damage but also has a chance to apply the “Soaked” status effect, making enemies more vulnerable to follow-up attacks. Elara’s mana regeneration is impressive, allowing her to cast spells frequently without running out of resources. In boss fights, her ability to consistently damage multiple targets makes her an invaluable asset. Her versatility shines in both PvE and PvP content, cementing her S-tier position.
Zephyr embodies the perfect Assassin with his Wind element and focus on critical hits. His Gale Strike ability has an increased critical rate and can bypass a portion of enemy defenses, making him effective even against heavily armored targets. What sets Zephyr apart is his mobility – he can reposition across the battlefield quickly, allowing for strategic target elimination. His passive ability, Wind Walker, increases his speed and evasion after each successful critical hit, creating a snowball effect that can quickly overwhelm opponents. In PvP, Zephyr’s ability to eliminate key targets before they can act makes him a game-changer.
Luna is the quintessential Healer with her Light element and Divine Blessing ability. She provides both burst healing and sustained recovery, making her adaptable to various situations. What makes Luna exceptional is her versatility – she can remove debuffs, provide shields, and even contribute to damage when needed. Her ultimate ability, Angel’s Embrace, can resurrect fallen allies with a portion of their health, turning near-defeats into victories. Luna’s mana efficiency is outstanding, allowing her to maintain team health throughout extended battles. In difficult content where survival is paramount, Luna’s presence can be the difference between success and failure.
Rex stands as the premier Tank in Sword of Convallaria with his Earth element and Stone Shield ability. His defensive capabilities are unmatched, with the highest base HP and defense stats among all characters. Rex’s taunt mechanics ensure that enemies focus their attacks on him, protecting more vulnerable team members. What makes Rex exceptional is his counter-attack ability, which allows him to deal respectable damage while absorbing hits. His ultimate ability, Mountain’s End, not only makes him nearly invulnerable for a short duration but also reflects a portion of damage taken back to attackers. In content with high damage output enemies, Rex is indispensable for team survival.
Aurora is a powerful Light Mage who balances offense and utility effectively. Her Light Beam ability deals significant damage to a single target while having a chance to apply the “Blinded” status effect. Aurora’s versatility comes from her ability to switch between damage and support roles as needed. Her passive ability, Illumination, increases the entire team’s accuracy when she’s on the field, making her valuable in content where accuracy is crucial. While she doesn’t reach the damage heights of Elara, her consistency and team support capabilities place her firmly in A-tier. Aurora shines particularly in battles against Dark-element enemies where her Light abilities deal increased damage.
Shadow is a formidable Dark Assassin who excels at evasion and surprise attacks. His Shadow Cloak ability not only makes him nearly invisible to enemies but also increases his next attack’s damage significantly. What makes Shadow valuable is his ability to disrupt enemy formations by eliminating key targets and then escaping retaliation. His passive ability, Dark Veil, increases his evasion with each successful dodge, making him increasingly difficult to hit as battles progress. While he lacks the raw critical damage of Zephyr, his survivability and utility make him an excellent choice for players who prefer a more tactical approach to assassins.
Blaze is a Fire Warrior who specializes in damage over time effects. His Inferno ability not only deals immediate damage but also applies a powerful burn effect that continues to harm enemies over several turns. What makes Blaze valuable is his ability to wear down high-HP enemies that might otherwise be difficult to defeat quickly. His passive ability, Burning Passion, increases the damage of his burn effects for each stack active on an enemy, creating exponential damage potential. While he may not have the burst damage of Kain, Blaze excels in extended battles where his damage over time can fully realize its potential.
Marina is a Water Healer who focuses on healing over time effects. Her Healing Spring ability provides consistent recovery to all allies, making her valuable in battles with sustained damage. What sets Marina apart is her ability to provide healing while still contributing to the battle through her Water-based attacks. Her passive ability, Flow, increases the effectiveness of her healing based on how many allies are affected, making her increasingly valuable in larger team compositions. While she may not have the burst healing capabilities of Luna, her sustained healing makes her an excellent choice for content with predictable damage patterns.
Rocky is an Earth Tank who excels at counter-attacks and crowd control. His Earthquake ability not only deals damage to all nearby enemies but also has a chance to stun them. What makes Rocky valuable is his ability to control the battlefield while absorbing damage. His passive ability, Unyielding, increases his defense with each attack he receives, making him increasingly durable as battles progress. While he may not have the raw defensive capabilities of Rex, his counter-attack damage and crowd control make him a more offensive-minded tank option that can contribute significantly to team damage output.
Storm is a Wind Archer who specializes in piercing shots and mobility. His Lightning Arrow ability can pass through multiple enemies, dealing damage to each one hit. What makes Storm valuable is his ability to attack from a distance while repositioning to maintain optimal positioning. His passive ability, Gale Force, increases his attack speed with each successful hit, allowing him to rapidly fire arrows as battles continue. While he may not have the critical potential of some other damage dealers, his consistent damage output and ability to hit multiple targets make him an excellent choice for clearing waves of weaker enemies.
Ivy is a Nature Support who excels at buffs and debuffs. Her Nature’s Call ability can both strengthen allies and weaken enemies, making her incredibly versatile. What makes Ivy valuable is her ability to adapt to various situations by providing exactly what her team needs at any given moment. Her passive ability, Symbiosis, increases the effectiveness of her buffs and debuffs based on how many allies and enemies are affected, making her increasingly valuable in larger battles. While she may not directly contribute to damage output, her ability to amplify the effectiveness of her entire team makes her an invaluable asset in difficult content.
Ghost is a Dark Assassin who specializes in life steal and sustainability. His Soul Drain ability not only deals damage but also restores a portion of his health based on damage dealt. What makes Ghost valuable is his ability to sustain himself through extended battles without requiring external healing. His passive ability, Spirit Form, increases his life steal effectiveness when his health is low, creating a comeback mechanic that can turn the tide of battle. While he may not have the burst damage of other assassins, his sustainability makes him an excellent choice for content where healing resources are limited.
Phoenix is a Fire Warrior with a unique self-revive ability. His Rebirth ultimate allows him to return to life with a portion of his health when defeated, making him incredibly valuable in difficult content. What makes Phoenix special is his ability to take risks that other characters cannot, knowing he has a second chance. His passive ability, Eternal Flame, increases his damage output based on how many times he has been revived in a single battle, creating a snowball effect that can make him increasingly dangerous as battles continue. While his base stats may not match up to some other warriors, his unique survivability mechanic makes him an invaluable asset in specific situations.
Crystal is an Ice Mage who specializes in crowd control. Her Freeze ability can completely stop enemies in their tracks, giving your team time to reposition or focus fire on other threats. What makes Crystal valuable is her ability to control the flow of battle by managing enemy positioning and actions. Her passive ability, Cold Heart, increases the duration of her crowd control effects based on how many enemies are affected, making her increasingly effective in larger battles. While she may not have the raw damage output of other mages, her crowd control capabilities make her an invaluable asset in content where enemy positioning and actions need to be carefully managed.
Bolt is a Wind Archer who focuses on fast attacks and mobility. His Thunder Shot ability has a reduced cooldown compared to other archer abilities, allowing him to attack more frequently. What makes Bolt useful is his ability to consistently apply pressure on enemies with rapid-fire attacks. His passive ability, Static Charge, increases his attack speed with each consecutive hit on the same target, rewarding focused fire. While he may not have the damage output of higher-tier archers, his consistency and ability to quickly eliminate weakened enemies make him a solid choice for general content.
Frost is an Ice Mage who specializes in slowing enemies rather than completely freezing them. His Ice Shard ability not only deals damage but also reduces the movement and attack speed of affected enemies. What makes Frost useful is his ability to control enemy pacing without completely stopping them, which can be valuable in certain tactical situations. His passive ability, Cold Snap, increases the effectiveness of his slowing effects based on how many enemies are affected. While he may not have the crowd control power of Crystal, his more subtle approach to enemy control can be valuable in specific content.
Leaf is a Nature Support who focuses on status effects rather than direct buffs or debuffs. His Poison Ivy ability applies a damage over time effect that can wear down enemies over time. What makes Leaf useful is his ability to contribute to damage output without directly attacking, allowing him to focus on support while still providing value. His passive ability, Growth, increases the damage of his poison effects based on how many stacks are active on a target. While he may not have the versatility of Ivy, his focused approach to damage over time can be valuable in extended battles.
Steel is a Metal Tank who specializes in reflecting damage back at attackers. His Mirror Armor ability reflects a portion of damage taken back to the attacker, making him dangerous to attack directly. What makes Steel useful is his ability to deter enemy attacks by making them potentially harmful to the attackers themselves. His passive ability, Iron Will, increases the effectiveness of his damage reflection based on how much health he is missing. While he may not have the raw defensive capabilities of higher-tier tanks, his unique damage reflection mechanic can be valuable in specific situations.
Wave is a Water Healer who focuses on group healing rather than targeted healing. His Tsunami ability provides healing to all allies in a large area, making him valuable for keeping the entire team healthy during area-of-effect damage phases. What makes Wave useful is his ability to efficiently heal multiple allies at once, conserving mana compared to healing each ally individually. His passive ability, Ebb and Flow, increases the effectiveness of his group healing based on how many allies are affected. While he may not have the targeted healing power of higher-tier healers, his efficiency in group healing makes him valuable in content with frequent area damage.
Flame is a Fire Warrior who specializes in berserk mechanics. His Fire Rage ability increases his damage output at the cost of some defense, creating a high-risk, high-reward playstyle. What makes Flame useful is his ability to quickly eliminate threats when properly supported by a team that can protect him. His passive ability, Burning Blood, increases the effectiveness of his damage boost based on how many enemies are nearby, rewarding aggressive positioning. While he may not have the consistency of higher-tier warriors, his potential for explosive damage makes him a fun and occasionally powerful choice for players who enjoy high-risk gameplay.
Gale is a Wind Archer who specializes in multi-shot abilities. His Wind Arrow can hit multiple targets in a cone in front of him, making him valuable for dealing with groups of enemies. What makes Gale useful is his ability to efficiently clear waves of weaker enemies that might otherwise require multiple attacks from other characters. His passive ability, Wind Gust, increases the number of targets his multi-shot abilities can hit based on his attack speed. While he may not have the single-target damage of higher-tier archers, his effectiveness against groups makes him valuable in specific content types.
Thorn is a Nature Warrior who specializes in bleed effects. His Thorn Whip ability not only deals initial damage but also applies a bleed effect that continues to damage enemies over time. What makes Thorn useful is his ability to wear down high-health enemies that might otherwise be difficult to defeat quickly. His passive ability, Briar Patch, increases the damage of his bleed effects based on how many stacks are active on a target. While he may not have the immediate damage output of higher-tier warriors, his effectiveness in extended battles makes him a solid choice for content with boss enemies.
Mist is a Water Mage who specializes in confusion and disruption rather than direct damage. His Fog of War ability has a chance to cause enemies to attack their own allies rather than your team. What makes Mist useful is his ability to turn enemy strength against itself, potentially causing more damage than he could deal directly. His passive ability, Obscurity, increases the duration and effectiveness of his confusion effects based on how many enemies are affected. While he may not have the raw damage output of higher-tier mages, his unique disruption capabilities can be valuable in specific situations where turning enemies against each other is advantageous.
Sun is a Light Healer who specializes in status cleanse rather than direct healing. His Solar Flare ability removes negative status effects from all allies, making him valuable in content with frequent debuffs. What makes Sun useful is his ability to maintain team effectiveness by preventing status effects from reducing your team’s capabilities. His passive ability, Radiance, provides a small heal to allies when status effects are removed from them, adding some healing utility to his primary function. While he may not have the healing power of higher-tier healers, his specialized focus on status cleanse makes him invaluable in content with heavy debuff mechanics.
Pebble is an Earth Tank with basic defensive capabilities. His Rock Throw ability deals minimal damage but has a chance to taunt enemies, drawing their attention away from more vulnerable allies. What makes Pebble marginally useful is his ability to serve as a basic damage sponge in early game content when better tanks aren’t available. His passive ability, Stubborn, provides a small increase to his defense when his health is low. While he may not have the capabilities of higher-tier tanks, he can serve as a temporary solution for new players who haven’t acquired better options.
Spark is a Fire Mage with minimal damage output. His Spark ability deals small damage to a single target with a chance to apply a minor burn effect. What makes Spark marginally useful is his availability to new players who need a ranged damage dealer before acquiring better options. His passive ability, Flicker, provides a small chance to cast his ability twice in a row. While he may not have the damage output of higher-tier mages, he can serve as a placeholder in team compositions until better options become available.
Droplet is a Water Healer with minimal healing capabilities. His Water Drop ability provides a small amount of healing to a single ally. What makes Droplet marginally useful is his availability to new players who need a healer before acquiring better options. His passive ability, Refresh, provides a small chance to reduce the cooldown of his ability when used. While he may not have the healing power of higher-tier healers, he can serve as a basic healing option in early game content.
Twig is a Nature Support with weak buffing capabilities. His Growth ability provides a small increase to a single ally’s attack power for a short duration. What makes Twig marginally useful is his availability to new players who need a support character before acquiring better options. His passive ability, Sprout, provides a small chance to increase the duration of his buff. While he may not have the versatility of higher-tier supports, he can serve as a basic buffing option in early game content.
Whisper is a Wind Assassin with minimal damage output. His Silent Strike ability deals small damage to a single target with a chance to apply a minor slow effect. What makes Whisper marginally useful is his availability to new players who need an assassin before acquiring better options. His passive ability, Hush, provides a small chance to increase his critical rate when attacking from behind. While he may not have the damage output of higher-tier assassins, he can serve as a basic damage dealer in early game content.
Dust is an Earth Warrior with weak attack capabilities. His Dust Cloud ability deals minimal damage to a single target with a chance to apply a minor blind effect. What makes Dust marginally useful is his availability to new players who need a warrior before acquiring better options. His passive ability, Swirl, provides a small chance to increase his defense when attacked. While he may not have the damage output of higher-tier warriors, he can serve as a basic frontline unit in early game content.
Ray is a Light Archer with basic damage capabilities. His Light Ray ability deals small damage to a single target with a chance to apply a minor accuracy debuff. What makes Ray marginally useful is his availability to new players who need an archer before acquiring better options. His passive ability, Beam, provides a small chance to increase his attack speed with each successful hit. While he may not have the damage output of higher-tier archers, he can serve as a basic ranged damage dealer in early game content.
Shade is a Dark Assassin with minimal stealth capabilities. His Darken ability deals small damage to a single target with a chance to apply a minor defense reduction. What makes Shade marginally useful is his availability to new players who need an assassin before acquiring better options. His passive ability, Fade, provides a small chance to increase his evasion when attacked. While he may not have the damage output of higher-tier assassins, he can serve as a basic damage dealer in early game content.
This tier list is regularly updated to reflect the current meta, balance changes, and new character releases. We typically review and update rankings monthly or whenever significant game changes occur.
While S-tier characters offer the best performance, team composition and synergy are equally important. Sometimes a well-balanced team with A and B-tier characters can outperform a poorly constructed team of only S-tier characters.
Absolutely! Game balance changes can significantly alter character viability. We’ve seen many instances where lower-tier characters receive buffs that elevate them to higher tiers.
Focus on building a core team of 4-5 characters first, preferably from S and A tiers. Once you have a solid foundation, you can expand your roster and invest in secondary characters for specific content types.
Yes, certain character combinations have excellent synergy regardless of their individual tier placement. For example, pairing a tank with a healer and a damage dealer creates a balanced team composition that can handle most content effectively.
Understanding each character’s strengths and weaknesses is key to countering them. Most S-tier characters have specific counters or strategies that can mitigate their effectiveness. Research their abilities and build your team accordingly.
If you’re starting the game and want to optimize your progression, rerolling for top-tier characters can give you a significant advantage. However, consider the time investment versus the benefit before deciding to reroll.
Elemental advantages play a significant role in character effectiveness. Characters with favorable elemental matchups can perform above their usual tier ranking in specific content, so always consider elemental composition when building your team.
This comprehensive tier list should help you make informed decisions about character investment and team composition in Sword of Convallaria. Remember that while tier lists provide valuable guidance, the most important factor is building a team that you enjoy playing and that suits your playstyle.