
Welcome to the most comprehensive Teamfight Tactics Set tier list for 2025! Whether you’re a seasoned veteran or just starting your TFT journey, understanding which champions and items perform best is crucial for climbing the ranked ladder. This tier list is meticulously crafted based on win rates, pick rates, and professional player insights to give you the competitive edge you need.
Teamfight Tactics is a game of strategy, adaptation, and knowledge. With each new set, the meta shifts dramatically, and what worked yesterday might not work today. That’s why I’ve analyzed countless games, compiled data from top players, and tested various compositions to bring you this definitive ranking. In this guide, you’ll find detailed information about every champion, their optimal items, and the best compositions to run in the current meta.
Before diving into the tier list, it’s important to understand that tier placements are based on a champion’s overall strength, flexibility, and impact on the game when properly built. However, remember that TFT is a game of adaptation – sometimes a lower-tier unit in the right situation can be more valuable than a higher-tier unit in the wrong one. Use this tier list as a foundation, but always be ready to adapt based on the game state and your available options.
When creating this tier list, I considered several key factors:
| Name | Tier | Cost | Key Stats | Special Abilities | 
|---|---|---|---|---|
| Kai’Sa | S | 4 | 650/1170/2106 HP, 70/105/157 AD | Scatters projectiles that deal magic damage | 
| Mordekaiser | S | 1 | 600/1080/1944 HP, 50/75/112 AD | Gains a shield and deals damage in an area | 
| Soraka | S | 3 | 650/1170/2106 HP, 40/60/90 AP | Heals allies and damages enemies with starcall | 
| Aphelios | S | 5 | 700/1260/2268 HP, 80/120/180 AD | Switches between different weapons with unique effects | 
| Yone | S | 4 | 850/1530/2754 HP, 75/112/168 AD | Dashes through enemies, dealing damage and gaining shields | 
| Name | Tier | Cost | Key Stats | Special Abilities | 
|---|---|---|---|---|
| Ezreal | A | 2 | 550/990/1782 HP, 45/67/101 AD | Fires a crystal arrow that deals damage and reduces healing | 
| Janna | A | 3 | 600/1080/1944 HP, 40/60/90 AP | Creates a tornado that knocks up enemies | 
| Kayn | A | 4 | 750/1350/2430 HP, 70/105/157 AD | Transforms based on damage dealt | 
| Katarina | A | 3 | 600/1080/1944 HP, 40/60/90 AP | Teleports and throws daggers that deal damage | 
| Lillia | A | 3 | 700/1260/2268 HP, 40/60/90 AP | Rolls her lollipop, dealing magic damage and putting enemies to sleep | 
| Lulu | A | 2 | 550/990/1782 HP, 40/60/90 AP | Polymorphs an enemy and grants allies attack speed | 
| Senna | A | 2 | 550/990/1782 HP, 45/67/101 AD | Fires a beam that deals damage and heals allies | 
| Sylas | A | 2 | 650/1170/2106 HP, 50/75/112 AD | Steals the enemy’s strongest ability | 
| Thresh | A | 4 | 800/1440/2592 HP, 50/75/112 AD | Pulls an ally from the bench and grants them a shield | 
| Vayne | A | 2 | 550/990/1782 HP, 45/67/101 AD | Tumbles and deals bonus damage based on target’s max health | 
| Name | Tier | Cost | Key Stats | Special Abilities | 
|---|---|---|---|---|
| Ashe | B | 1 | 500/900/1620 HP, 40/60/90 AD | Fires a crystal arrow that stuns the first enemy hit | 
| Fiddlesticks | B | 4 | 700/1260/2268 HP, 40/60/90 AP | Channels to fear nearby enemies and deal damage | 
| Garen | B | 1 | 650/1170/2106 HP, 50/75/112 AD | Spins rapidly, dealing damage to nearby enemies | 
| Hecarim | B | 3 | 700/1260/2268 HP, 60/90/135 AD | Dashes and deals damage based on his max health | 
| Irelia | B | 2 | 600/1080/1944 HP, 50/75/112 AD | Dashes between enemies, dealing increased damage | 
| Kalista | B | 2 | 550/990/1782 HP, 45/67/101 AD | Throws a spear that damages and slows enemies | 
| Kassadin | B | 3 | 650/1170/2106 HP, 40/60/90 AP | Creates a void zone that damages and silences enemies | 
| Kennen | B | 3 | 600/1080/1944 HP, 40/60/90 AP | Throws shurikens and summons a storm of lightning | 
| Kog’Maw | B | 4 | 650/1170/2106 HP, 60/90/135 AD | Spits acid that deals damage over time | 
| Lee Sin | B | 2 | 650/1170/2106 HP, 50/75/112 AD | Kicks an enemy, dealing damage and stunning them | 
| Lissandra | B | 3 | 650/1170/2106 HP, 40/60/90 AP | Encases an enemy in ice, dealing damage and stunning | 
| Malzahar | B | 3 | 600/1080/1944 HP, 40/60/90 AP | Summons voidlings that attack enemies | 
| Maokai | B | 1 | 700/1260/2268 HP, 40/60/90 AP | Throws a sapling that deals damage and roots enemies | 
| Miss Fortune | B | 4 | 650/1170/2106 HP, 60/90/135 AD | Fires a barrage of bullets in a cone | 
| Nidalee | B | 2 | 550/990/1782 HP, 40/60/90 AP | Throws a spear that deals more damage the farther it travels | 
| Poppy | B | 2 | 650/1170/2106 HP, 50/75/112 AD | Dashes and knocks up enemies | 
| Riven | B | 2 | 600/1080/1944 HP, 50/75/112 AD | Dashes and shields herself, dealing damage to enemies | 
| Rumble | B | 4 | 750/1350/2430 HP, 40/60/90 AP | Uses his mech to deal damage in a line | 
| Sion | B | 1 | 800/1440/2592 HP, 50/75/112 AD | Charges forward, dealing damage and knocking up enemies | 
| Teemo | B | 3 | 600/1080/1944 HP, 40/60/90 AP | Places mushrooms that deal damage and slow enemies | 
| Tristana | B | 3 | 650/1170/2106 HP, 50/75/112 AD | Jumps on an enemy, dealing damage and knocking back nearby enemies | 
| Varus | B | 2 | 550/990/1782 HP, 45/67/101 AD | Fires an arrow that deals damage and applies a corruption effect | 
| Veigar | B | 3 | 550/990/1782 HP, 40/60/90 AP | Casts a meteor that deals damage based on target’s missing health | 
| Vel’Koz | B | 4 | 650/1170/2106 HP, 40/60/90 AP | Fires a beam that deals true damage | 
| Viktor | B | 2 | 550/990/1782 HP, 40/60/90 AP | Creates a death ray that deals damage in a line | 
| Vladimir | B | 3 | 700/1260/2268 HP, 40/60/90 AP | Transfuses health from enemies | 
| Xayah | B | 4 | 650/1170/2106 HP, 60/90/135 AD | Throws feathers that return to her, dealing damage | 
| Yasuo | B | 4 | 700/1260/2268 HP, 70/105/157 AD | Dashes through enemies and creates a tornado | 
| Zed | B | 3 | 600/1080/1944 HP, 60/90/135 AD | Creates shadows that attack with him | 
| Name | Tier | Cost | Key Stats | Special Abilities | 
|---|---|---|---|---|
| Ahri | C | 2 | 550/990/1782 HP, 40/60/90 AP | Throws a orb that deals damage and returns to her | 
| Akali | C | 3 | 600/1080/1944 HP, 60/90/135 AD | Dashes through enemies, dealing damage | 
| Anivia | C | 4 | 700/1260/2268 HP, 40/60/90 AP | Summons a wall that blocks pathing | 
| Brand | C | 3 | 600/1080/1944 HP, 40/60/90 AP | Sets enemies ablaze, dealing damage over time | 
| Caitlyn | C | 1 | 500/900/1620 HP, 40/60/90 AD | Fires a shot that deals extra damage to her target | 
| Cassiopeia | C | 3 | 650/1170/2106 HP, 40/60/90 AP | Deals damage over time with her poison | 
| Diana | C | 2 | 600/1080/1944 HP, 50/75/112 AD | Dashes to an enemy and deals damage in an area | 
| Ekko | C | 3 | 650/1170/2106 HP, 50/75/112 AD | Creates a field that slows enemies and returns to cast location | 
| Fiora | C | 3 | 650/1170/2106 HP, 60/90/135 AD | Dashes between enemies, dealing increased damage | 
| Gangplank | C | 4 | 700/1260/2268 HP, 60/90/135 AD | Places barrels that explode when shot | 
| Heimerdinger | C | 3 | 600/1080/1944 HP, 40/60/90 AP | Places turrets that attack enemies | 
| Jhin | C | 4 | 650/1170/2106 HP, 70/105/157 AD | Fires a shot that deals damage based on his AD | 
| Jinx | C | 3 | 600/1080/1944 HP, 50/75/112 AD | Gains attack speed when she kills or destroys an enemy | 
| Kled | C | 4 | 800/1440/2592 HP, 70/105/157 AD | Dashes and deals damage based on his max health | 
| Leona | C | 2 | 700/1260/2268 HP, 40/60/90 AP | Dashes to an enemy and stuns them | 
| Lux | C | 3 | 550/990/1782 HP, 40/60/90 AP | Fires a laser that deals damage and stuns | 
| Malphite | C | 2 | 750/1350/2430 HP, 40/60/90 AP | Knocks up enemies in an area | 
| Morgana | C | 3 | 650/1170/2106 HP, 40/60/90 AP | Stuns enemies in a line | 
| Nautilus | C | 2 | 800/1440/2592 HP, 40/60/90 AP | Drags an enemy to him and stuns them | 
| Neeko | C | 3 | 700/1260/2268 HP, 40/60/90 AP | Stuns enemies in an area | 
| Pantheon | C | 2 | 650/1170/2106 HP, 50/75/112 AD | Jumps to an enemy and deals damage | 
| Qiyana | C | 3 | 600/1080/1944 HP, 60/90/135 AD | Dashes to an enemy and deals damage in an area | 
| Quinn | C | 1 | 500/900/1620 HP, 40/60/90 AD | Dashes to an enemy and deals damage | 
| Rakan | C | 3 | 650/1170/2106 HP, 40/60/90 AP | Dashes to an ally and grants them a shield | 
| Rek’Sai | C | 2 | 700/1260/2268 HP, 50/75/112 AD | Burrows and unburrows, dealing damage to enemies | 
| Rengar | C | 3 | 650/1170/2106 HP, 60/90/135 AD | Jumps to an enemy and deals damage | 
| Sejuani | C | 3 | 800/1440/2592 HP, 40/60/90 AP | Stuns enemies in an area | 
| Shaco | C | 3 | 600/1080/1944 HP, 60/90/135 AD | Creates clones of himself | 
| Shen | C | 2 | 700/1260/2268 HP, 40/60/90 AP | Dashes to an ally and grants them a shield | 
| Swain | C | 4 | 750/1350/2430 HP, 40/60/90 AP | Drains health from enemies | 
| Syndra | C | 3 | 550/990/1782 HP, 40/60/90 AP | Throws orbs that deal damage | 
| Tahm Kench | C | 2 | 800/1440/2592 HP, 40/60/90 AP | Swallows an enemy and spits them out | 
| Taric | C | 3 | 700/1260/2268 HP, 40/60/90 AP | Grants allies invulnerability | 
| Twisted Fate | C | 3 | 550/990/1782 HP, 40/60/90 AP | Throws cards that deal damage | 
| Udyr | C | 2 | 700/1260/2268 HP, 50/75/112 AD | Stuns enemies in an area | 
| Warwick | C | 2 | 700/1260/2268 HP, 50/75/112 AD | Jumps to an enemy and deals damage | 
| Wukong | C | 3 | 700/1260/2268 HP, 50/75/112 AD | Dashes and deals damage in an area | 
| Xerath | C | 4 | 650/1170/2106 HP, 40/60/90 AP | Channels to deal damage in an area | 
| Ziggs | C | 3 | 550/990/1782 HP, 40/60/90 AP | Throws bombs that deal damage in an area | 
| Zilean | C | 3 | 600/1080/1944 HP, 40/60/90 AP | Places a bomb on an ally that revives them | 
| Zoe | C | 4 | 600/1080/1944 HP, 40/60/90 AP | Throws a bubble that puts enemies to sleep | 
| Name | Tier | Cost | Key Stats | Special Abilities | 
|---|---|---|---|---|
| Aatrox | D | 1 | 650/1170/2106 HP, 50/75/112 AD | Dashes and deals damage in an area | 
| Annie | D | 2 | 550/990/1782 HP, 40/60/90 AP | Summons a bear that deals damage | 
| Bard | D | 3 | 600/1080/1944 HP, 40/60/90 AP | Stuns enemies in a line | 
| Blitzcrank | D | 2 | 700/1260/2268 HP, 40/60/90 AD | Pulls an enemy to him | 
| Braum | D | 2 | 800/1440/2592 HP, 40/60/90 AD | Blocks incoming projectiles | 
| Camille | D | 3 | 700/1260/2268 HP, 60/90/135 AD | Dashes to an enemy and deals damage | 
| Cho’Gath | D | 4 | 850/1530/2754 HP, 40/60/90 AP | Devours an enemy, gaining health | 
| Darius | D | 2 | 750/1350/2430 HP, 50/75/112 AD | Spins and deals damage to nearby enemies | 
| Draven | D | 3 | 600/1080/1944 HP, 60/90/135 AD | Throws axes that return to him | 
| Fizz | D | 3 | 600/1080/1944 HP, 50/75/112 AD | Dashes and deals damage in an area | 
| Gnar | D | 3 | 650/1170/2106 HP, 50/75/112 AD | Transforms and deals damage in an area | 
| Gragas | D | 3 | 750/1350/2430 HP, 40/60/90 AP | Throws a barrel that deals damage in an area | 
| Illaoi | D | 3 | 700/1260/2268 HP, 50/75/112 AD | Summons tentacles that attack enemies | 
| Ivern | D | 3 | 650/1170/2106 HP, 40/60/90 AP | Summons a tree that blocks pathing | 
| Jayce | D | 3 | 650/1170/2106 HP, 50/75/112 AD | Transforms and deals damage in an area | 
| Karma | D | 2 | 550/990/1782 HP, 40/60/90 AP | Grants allies a shield and movement speed | 
| Karthus | D | 4 | 600/1080/1944 HP, 40/60/90 AP | Deals damage to all enemies after dying | 
| Kha’Zix | D | 3 | 600/1080/1944 HP, 60/90/135 AD | Isolates and deals increased damage to enemies | 
| Kindred | D | 3 | 600/1080/1944 HP, 50/75/112 AD | Marks an enemy and deals increased damage | 
| LeBlanc | D | 3 | 550/990/1782 HP, 40/60/90 AP | Creates a clone that deals damage | 
| Lucian | D | 2 | 550/990/1782 HP, 45/67/101 AD | Fires shots that deal extra damage | 
| Master Yi | D | 3 | 650/1170/2106 HP, 60/90/135 AD | Dashes and deals increased damage to low health enemies | 
| Mordekaiser | D | 1 | 600/1080/1944 HP, 50/75/112 AD | Gains a shield and deals damage in an area | 
| Nami | D | 3 | 600/1080/1944 HP, 40/60/90 AP | Summons a tidal wave that knocks up enemies | 
| Nasus | D | 2 | 700/1260/2268 HP, 40/60/90 AP | Deals damage based on his target’s max health | 
| Nocturne | D | 3 | 650/1170/2106 HP, 60/90/135 AD | Dashes to an enemy and deals damage | 
| Nunu | D | 3 | 750/1350/2430 HP, 40/60/90 AP | Rolls a snowball that deals damage in an area | 
| Olaf | D | 2 | 700/1260/2268 HP, 50/75/112 AD | Throws axes that deal damage and slow enemies | 
| Ornn | D | 4 | 850/1530/2754 HP, 40/60/90 AP | Summons a elemental that deals damage in an area | 
| Pyke | D | 3 | 650/1170/2106 HP, 60/90/135 AD | Dashes and executes low health enemies | 
| Rammus | D | 2 | 750/1350/2430 HP, 40/60/90 AD | Rolls and deals damage to enemies he hits | 
| Renekton | D | 2 | 700/1260/2268 HP, 50/75/112 AD | Dashes and deals damage in an area | 
| Ryze | D | 3 | 600/1080/1944 HP, 40/60/90 AP | Throws a spell that deals damage in an area | 
| Sion | D | 1 | 800/1440/2592 HP, 50/75/112 AD | Charges forward, dealing damage and knocking up enemies | 
| Sivir | D | 3 | 600/1080/1944 HP, 50/75/112 AD | Throws a boomerang that deals damage twice | 
| Skarner | D | 3 | 750/1350/2430 HP, 40/60/90 AD | Stuns enemies in an area | 
| Sona | D | 3 | 550/990/1782 HP, 40/60/90 AP | Heals allies and damages enemies | 
| Tahm Kench | D | 2 | 800/1440/2592 HP, 40/60/90 AP | Swallows an enemy and spits them out | 
| Talon | D | 3 | 600/1080/1944 HP, 60/90/135 AD | Dashes and deals damage in an area | 
| Tryndamere | D | 2 | 700/1260/2268 HP, 50/75/112 AD | Spins and deals damage to nearby enemies | 
| Twisted Fate | D | 3 | 550/990/1782 HP, 40/60/90 AP | Throws cards that deal damage | 
| Urgot | D | 4 | 800/1440/2592 HP, 60/90/135 AD | Fires a shotgun that deals damage in a cone | 
| Varus | D | 2 | 550/990/1782 HP, 45/67/101 AD | Fires an arrow that deals damage and applies a corruption effect | 
| Vayne | D | 2 | 550/990/1782 HP, 45/67/101 AD | Tumbles and deals bonus damage based on target’s max health | 
| Vi | D | 2 | 700/1260/2268 HP, 50/75/112 AD | Dashes and deals damage in an area | 
| Viktor | D | 2 | 550/990/1782 HP, 40/60/90 AP | Creates a death ray that deals damage in a line | 
| Vladimir | D | 3 | 700/1260/2268 HP, 40/60/90 AP | Transfuses health from enemies | 
| Volibear | D | 3 | 750/1350/2430 HP, 50/75/112 AD | Dashes and deals damage in an area | 
| Warwick | D | 2 | 700/1260/2268 HP, 50/75/112 AD | Jumps to an enemy and deals damage | 
| Wukong | D | 3 | 700/1260/2268 HP, 50/75/112 AD | Dashes and deals damage in an area | 
| Xerath | D | 4 | 650/1170/2106 HP, 40/60/90 AP | Channels to deal damage in an area | 
| Yasuo | D | 4 | 700/1260/2268 HP, 70/105/157 AD | Dashes through enemies and creates a tornado | 
| Yuumi | D | 2 | 550/990/1782 HP, 40/60/90 AP | Attaches to an ally and heals them | 
| Zed | D | 3 | 600/1080/1944 HP, 60/90/135 AD | Creates shadows that attack with him | 
| Zeri | D | 4 | 650/1170/2106 HP, 60/90/135 AD | Fires a burst of electricity that deals damage | 
| Zilean | D | 3 | 600/1080/1944 HP, 40/60/90 AP | Places a bomb on an ally that revives them | 
| Zoe | D | 4 | 600/1080/1944 HP, 40/60/90 AP | Throws a bubble that puts enemies to sleep | 
Kai’Sa stands at the top of the tier list for her incredible damage output and versatility. Her ability to scatter projectiles that deal magic damage makes her effective against both tanks and squishy targets. With a solid health pool and high attack damage, Kai’Sa can be a primary carry in many compositions. She excels with items like Guinsoo’s Rageblade and Infinity Edge, which amplify her damage potential. What makes Kai’Sa truly special is her ability to adapt to different team compositions – she can serve as the main damage dealer in a reroll composition or as a powerful late-game carry in a standard leveling strategy. Her only weakness is her vulnerability to crowd control, so positioning her correctly is crucial for maximizing her impact.
Despite being a 1-cost unit, Mordekaiser packs a punch with his shield generation and area damage. His ability to gain a shield based on his maximum health makes him incredibly tanky, especially when built with defensive items like Warmog’s Armor and Bramble Vest. Mordekaiser’s area damage ability scales well throughout the game, making him relevant even in the late stages. He’s a cornerstone of many frontline compositions, providing both tankiness and damage. What sets Mordekaiser apart from other 1-cost units is his consistency – you can always rely on him to perform well regardless of the game state. For maximum effectiveness, try to position him where he can hit multiple enemies with his ability, and consider pairing him with other frontline units to create a sturdy defensive line.
Soraka is the premier healer in the current meta, capable of keeping your team alive through even the most intense battles. Her Starcall ability not only heals allies but also damages enemies, making her a valuable asset in both offensive and defensive situations. With a solid health pool for a support unit, Soraka can survive long enough to cast her ability multiple times in extended fights. She excels with items like Ardent Censer and Shroud of Stillness, which enhance her healing capabilities and provide additional utility. Soraka truly shines in compositions that rely on sustaining through long fights, such as Vanguard or Mystic compositions. Her main weakness is her lack of mobility, so positioning her safely behind your frontline is essential for maximizing her impact.
As a 5-cost unit, Aphelios brings unparalleled damage potential to the battlefield. His unique weapon-switching mechanic allows him to adapt to different situations, making him incredibly versatile. Whether he’s using Calibrum for long-range precision, Severum for self-sustain, Gravitum for crowd control, or Infernum for area damage, Aphelios always has the right tool for the job. With a high health pool and impressive attack damage, he can serve as the primary carry in many late-game compositions. Items like Guinsoo’s Rageblade and Last Whisper are essential for unlocking his full potential. What makes Aphelios truly special is his ability to single-handedly turn the tide of battles with his devastating damage output. His main weakness is his high cost, which makes him difficult to find and level up, but when you do manage to build a 3-star Aphelios, victory is almost guaranteed.
Yone is a force to be reckoned with, combining high damage output with impressive survivability. His ability to dash through enemies while dealing damage and gaining shields makes him both an offensive threat and a defensive asset. With a high health pool and solid attack damage, Yone can serve as either a primary carry or a secondary damage dealer depending on your team composition. He excels with items like Bloodthirster and Guardian Angel, which enhance his survivability and allow him to stay in the fight longer. Yone truly shines in compositions that focus on assassins or bruisers, where his mobility and damage can be fully utilized. His main weakness is his reliance on proper positioning – if he’s not able to dash through multiple enemies, his effectiveness drops significantly. For best results, try to position him where he can hit as many enemies as possible with his dash.
Ezreal is a versatile ADC who brings both damage and utility to the table. His Crystal Arrow ability not only deals significant damage but also reduces healing, making him particularly effective against sustain-heavy compositions. With a solid health pool and good attack damage, Ezreal can serve as a reliable damage dealer throughout the game. He excels with items like Guinsoo’s Rageblade and Giant Slayer, which amplify his damage potential against high-health targets. Ezreal truly shines in compositions that focus on poke damage or that need healing reduction. His main weakness is his relatively short range compared to other ADCs, which makes him more vulnerable to assassins and other threats. For best results, position him carefully behind your frontline and consider pairing him with other poke-oriented units for maximum effectiveness.
Janna is a premier support unit who excels at controlling the battlefield with her crowd control abilities. Her tornado can knock up multiple enemies, disrupting their positioning and giving your team time to deal damage. With a solid health pool for a support unit, Janna can survive long enough to cast her ability multiple times in extended fights. She excels with items like Shroud of Stillness and Zephyr, which enhance her crowd control capabilities and provide additional utility. Janna truly shines in compositions that rely on disrupting enemy formations or that need additional protection for their backline. Her main weakness is her lack of direct damage, so she needs to be paired with units that can capitalize on the crowd control she provides. For best results, position her where her tornado can hit as many enemies as possible, and consider pairing her with other crowd control units for maximum disruption.
Kayn is a unique assassin who adapts his playstyle based on the type of damage he deals. When he deals primarily physical damage, he transforms into a shadow assassin with increased damage output. When he deals primarily magic damage, he transforms into a darkin with lifesteal and increased durability. With a solid health pool and good attack damage, Kayn can serve as either a primary carry or a secondary damage dealer depending on your team composition. He excels with items like Bloodthirster and Infinity Edge, which enhance his damage output and survivability. Kayn truly shines in compositions that focus on assassins or that can adapt their damage type based on the game state. His main weakness is his reliance on transformation – until he transforms, he’s not as effective as other assassins. For best results, try to build items that complement your desired transformation and position him where he can quickly eliminate key targets.
Katarina is a deadly assassin who excels at eliminating multiple targets in quick succession. Her ability to teleport and throw daggers that deal damage makes her incredibly effective at disrupting enemy backlines. With a solid health pool for an assassin and good ability power, Katarina can serve as a primary carry in assassin compositions. She excels with items like Morellonomicon and Rabadon’s Deathcap, which enhance her damage output and provide additional utility. Katarina truly shines in compositions that focus on assassins or that need to quickly eliminate key targets. Her main weakness is her vulnerability to crowd control – if she’s stunned or silenced before she can cast her ability, her effectiveness drops significantly. For best results, position her where she can teleport to multiple enemies and consider pairing her with other assassins for maximum disruption.
Lillia is a unique mage who excels at dealing damage over time and providing crowd control. Her ability to roll her lollipop, dealing magic damage and putting enemies to sleep, makes her incredibly effective at disrupting enemy formations. With a solid health pool for a mage and good ability power, Lillia can serve as a primary damage dealer in mage compositions. She excels with items like Morellonomicon and Rabadon’s Deathcap, which enhance her damage output and provide additional utility. Lillia truly shines in compositions that focus on mages or that need additional crowd control. Her main weakness is her reliance on proper positioning – if she’s not able to hit multiple enemies with her ability, her effectiveness drops significantly. For best results, position her where her lollipop can hit as many enemies as possible, and consider pairing her with other mages for maximum damage output.
Lulu is a versatile support who excels at enhancing your team’s damage output and disrupting enemy formations. Her ability to polymorph an enemy and grant allies attack speed makes her incredibly valuable in both offensive and defensive situations. With a solid health pool for a support unit, Lulu can survive long enough to cast her ability multiple times in extended fights. She excels with items like Ardent Censer and Shroud of Stillness, which enhance her support capabilities and provide additional utility. Lulu truly shines in compositions that rely on attack speed or that need additional crowd control. Her main weakness is her lack of direct damage, so she needs to be paired with units that can capitalize on the attack speed she provides. For best results, position her safely behind your frontline and consider pairing her with units that benefit from attack speed.
Senna is a unique ADC who brings both damage and healing to the table. Her ability to fire a beam that deals damage and heals allies makes her incredibly valuable in compositions that need both offense and sustain. With a solid health pool and good attack damage, Senna can serve as a reliable damage dealer throughout the game. She excels with items like Guinsoo’s Rageblade and Red Buff, which amplify her damage potential and provide additional utility. Senna truly shines in compositions that focus on sustain or that need a versatile damage dealer. Her main weakness is her relatively short range compared to other ADCs, which makes her more vulnerable to assassins and other threats. For best results, position her carefully behind your frontline and consider pairing her with other sustain-oriented units for maximum effectiveness.
Sylas is a versatile bruiser who excels at adapting to different situations by stealing the enemy’s strongest ability. With a solid health pool and good attack damage, Sylas can serve as either a primary carry or a secondary damage dealer depending on your team composition. He excels with items like Bloodthirster and Guardian Angel, which enhance his survivability and allow him to stay in the fight longer. Sylas truly shines in compositions that face a variety of different team comps, as his ability to steal abilities makes him incredibly adaptable. His main weakness is his reliance on the enemy having strong abilities to steal – if you’re facing a composition with weak abilities, Sylas’s effectiveness drops significantly. For best results, position him where he can quickly engage with enemies and consider pairing him with other bruisers for maximum frontline presence.
Thresh is a unique support who excels at pulling allies from the bench and providing them with a shield. This ability makes him incredibly valuable for saving low-health units or for bringing in powerful units at crucial moments. With a high health pool for a support unit, Thresh can serve as a frontline protector while also providing utility. He excels with items like Warmog’s Armor and Zephyr, which enhance his survivability and provide additional crowd control. Thresh truly shines in compositions that rely on specific units or that need additional protection for their backline. His main weakness is his reliance on having the right units on the bench – if you don’t have valuable units to pull, his ability becomes less impactful. For best results, keep key units on your bench and position Thresh where he can survive long enough to cast his ability.
Vayne is a deadly ADC who excels at dealing bonus damage based on her target’s maximum health. This makes her incredibly effective against tanks and other high-health units. With a solid health pool and good attack damage, Vayne can serve as a primary carry in many compositions. She excels with items like Guinsoo’s Rageblade and Giant Slayer, which amplify her damage potential against high-health targets. Vayne truly shines in compositions that face a lot of tanks or that need consistent damage output. Her main weakness is her relatively short range compared to other ADCs, which makes her more vulnerable to assassins and other threats. For best results, position her carefully behind your frontline and consider pairing her with other units that can protect her from threats.
Ashe is a reliable ADC who brings both damage and crowd control to the table. Her Crystal Arrow ability not only deals significant damage but also stuns the first enemy hit, making her particularly effective at disrupting enemy formations. With a solid health pool and good attack damage, Ashe can serve as a reliable damage dealer throughout the game. She excels with items like Guinsoo’s Rageblade and Red Buff, which amplify her damage potential and provide additional utility. Ashe truly shines in compositions that focus on poke damage or that need additional crowd control. Her main weakness is her relatively short range compared to other ADCs, which makes her more vulnerable to assassins and other threats. For best results, position her carefully behind your frontline and consider pairing her with other poke-oriented units for maximum effectiveness.
Fiddlesticks is a unique mage who excels at dealing area damage and providing crowd control. His ability to channel and fear nearby enemies while dealing damage makes him incredibly effective at disrupting enemy formations. With a solid health pool for a mage and good ability power, Fiddlesticks can serve as a primary damage dealer in mage compositions. He excels with items like Morellonomicon and Rabadon’s Deathcap, which enhance his damage output and provide additional utility. Fiddlesticks truly shines in compositions that focus on mages or that need additional crowd control. His main weakness is his reliance on proper positioning – if he’s interrupted during his channel, his effectiveness drops significantly. For best results, position him where his fear can hit as many enemies as possible, and consider pairing him with other mages for maximum damage output.
Garen is a sturdy frontline unit who excels at dealing area damage and absorbing damage for your team. His ability to spin rapidly, dealing damage to nearby enemies, makes him incredibly effective at clearing waves and pressuring enemy frontlines. With a high health pool and solid attack damage, Garen can serve as a reliable frontline protector throughout the game. He excels with items like Warmog’s Armor and Bramble Vest, which enhance his survivability and provide additional utility. Garen truly shines in compositions that need a sturdy frontline or that focus on area damage. His main weakness is his lack of mobility, which makes him vulnerable to kiting and other forms of crowd control. For best results, position him at the front of your team and consider pairing him with other frontline units for maximum protection.
Hecarim is a powerful bruiser who excels at dealing damage based on his maximum health. His ability to dash and deal damage based on his max health makes him incredibly effective against both tanks and squishy targets. With a high health pool and solid attack damage, Hecarim can serve as either a primary carry or a secondary damage dealer depending on your team composition. He excels with items like Warmog’s Armor and Bloodthirster, which enhance his survivability and damage output. Hecarim truly shines in compositions that focus on bruisers or that need a versatile frontline unit. His main weakness is his reliance on proper positioning – if he’s not able to dash to key targets, his effectiveness drops significantly. For best results, position him where he can dash to multiple enemies and consider pairing him with other bruisers for maximum frontline presence.
Irelia is a deadly duelist who excels at dashing between enemies and dealing increased damage. Her ability to dash between enemies, dealing increased damage with each dash, makes her incredibly effective at eliminating multiple targets in quick succession. With a solid health pool and good attack damage, Irelia can serve as a primary carry in duelist compositions. She excels with items like Bloodthirster and Guardian Angel, which enhance her survivability and allow her to stay in the fight longer. Irelia truly shines in compositions that focus on duelists or that need to quickly eliminate key targets. Her main weakness is her vulnerability to crowd control – if she’s stunned or silenced before she can dash between enemies, her effectiveness drops significantly. For best results, position her where she can dash between multiple enemies and consider pairing her with other duelists for maximum disruption.
Kalista is a unique ADC who excels at dealing damage and slowing enemies with her spears. Her ability to throw a spear that damages and slows enemies makes her particularly effective at kiting and controlling the battlefield. With a solid health pool and good attack damage, Kalista can serve as a reliable damage dealer throughout the game. She excels with items like Guinsoo’s Rageblade and Red Buff, which amplify her damage potential and provide additional utility. Kalista truly shines in compositions that focus on poke damage or that need additional crowd control. Her main weakness is her relatively short range compared to other ADCs, which makes her more vulnerable to assassins and other threats. For best results, position her carefully behind your frontline and consider pairing her with other poke-oriented units for maximum effectiveness.
Kassadin is a unique mage who excels at dealing damage and silencing enemies with his void zone. His ability to create a void zone that damages and silences enemies makes him incredibly effective at disrupting enemy casters. With a solid health pool for a mage and good ability power, Kassadin can serve as a primary damage dealer in mage compositions. He excels with items like Morellonomicon and Rabadon’s Deathcap, which enhance his damage output and provide additional utility. Kassadin truly shines in compositions that face a lot of enemy casters or that need additional crowd control. His main weakness is his reliance on proper positioning – if he’s not able to place his void zone in a strategic location, his effectiveness drops significantly. For best results, position him where his void zone can hit as many enemies as possible, and consider pairing him with other mages for maximum damage output.
Kennen is a versatile mage who excels at dealing area damage with his shurikens and lightning storm. His ability to throw shurikens and summon a storm of lightning makes him incredibly effective at clearing waves and pressuring enemy formations. With a solid health pool for a mage and good ability power, Kennen can serve as a primary damage dealer in mage compositions. He excels with items like Morellonomicon and Rabadon’s Deathcap, which enhance his damage output and provide additional utility. Kennen truly shines in compositions that focus on mages or that need additional area damage. His main weakness is his reliance on proper positioning – if he’s not able to hit multiple enemies with his abilities, his effectiveness drops significantly. For best results, position him where his lightning storm can hit as many enemies as possible, and consider pairing him with other mages for maximum damage output.
Kog’Maw is a unique ADC who excels at dealing damage over time with his acid spit. His ability to spit acid that deals damage over time makes him particularly effective against tanks and other high-health units. With a solid health pool and good attack damage, Kog’Maw can serve as a primary carry in many compositions. He excels with items like Guinsoo’s Rageblade and Red Buff, which amplify his damage potential and provide additional utility. Kog’Maw truly shines in compositions that face a lot of tanks or that need consistent damage output. His main weakness is his relatively short range compared to other ADCs, which makes him more vulnerable to assassins and other threats. For best results, position him carefully behind your frontline and consider pairing him with other units that can protect him from threats.
Lee Sin is a versatile bruiser who excels at dealing damage and stunning enemies with his kick. His ability to kick an enemy, dealing damage and stunning them, makes him incredibly effective at disrupting enemy formations. With a solid health pool and good attack damage, Lee Sin can serve as either a primary carry or a secondary damage dealer depending on your team composition. He excels with items like Bloodthirster and Guardian Angel, which enhance his survivability and allow him to stay in the fight longer. Lee Sin truly shines in compositions that focus on bruisers or that need additional crowd control. His main weakness is his reliance on proper positioning – if he’s not able to kick key targets, his effectiveness drops significantly. For best results, position him where he can kick multiple enemies and consider pairing him with other bruisers for maximum frontline presence.
Lissandra is a unique mage who excels at dealing damage and stunning enemies with her ice encasement. Her ability to encase an enemy in ice, dealing damage and stunning them, makes her incredibly effective at disrupting enemy formations. With a solid health pool for a mage and good ability power, Lissandra can serve as a primary damage dealer in mage compositions. She excels with items like Morellonomicon and Rabadon’s Deathcap, which enhance her damage output and provide additional utility. Lissandra truly shines in compositions that focus on mages or that need additional crowd control. Her main weakness is her reliance on proper positioning – if she’s not able to encase key targets in ice, her effectiveness drops significantly. For best results, position her where her ice encasement can hit as many enemies as possible, and consider pairing her with other mages for maximum damage output.
Malzahar is a unique mage who excels at dealing damage with his voidlings. His ability to summon voidlings that attack enemies makes him incredibly effective at applying consistent pressure. With a solid health pool for a mage and good ability power, Malzahar can serve as a primary damage dealer in mage compositions. He excels with items like Morellonomicon and Rabadon’s Deathcap, which enhance his damage output and provide additional utility. Malzahar truly shines in compositions that focus on mages or that need consistent damage output. His main weakness is his reliance on his voidlings – if they’re killed quickly, his effectiveness drops significantly. For best results, position him where his voidlings can attack multiple enemies and consider pairing him with other mages for maximum damage output.
Maokai is a sturdy frontline unit who excels at dealing damage and rooting enemies with his saplings. His ability to throw a sapling that deals damage and roots enemies makes him incredibly effective at controlling the battlefield. With a high health pool for a 1-cost unit, Maokai can serve as a reliable frontline protector throughout the game. He excels with items like Warmog’s Armor and Bramble Vest, which enhance his survivability and provide additional utility. Maokai truly shines in compositions that need a sturdy frontline or that focus on crowd control. His main weakness is his lack of mobility, which makes him vulnerable to kiting and other forms of crowd control. For best results, position him at the front of your team and consider pairing him with other frontline units for maximum protection.
Miss Fortune is a deadly ADC who excels at dealing area damage with her bullet barrage. Her ability to fire a barrage of bullets in a cone makes her incredibly effective at clearing waves and pressuring enemy formations. With a solid health pool and good attack damage, Miss Fortune can serve as a primary carry in many compositions. She excels with items like Guinsoo’s Rageblade and Red Buff, which amplify her damage potential and provide additional utility. Miss Fortune truly shines in compositions that focus on area damage or that need to quickly eliminate multiple targets. Her main weakness is her reliance on proper positioning – if she’s not able to hit multiple enemies with her bullet barrage, her effectiveness drops significantly. For best results, position her where her bullet barrage can hit as many enemies as possible, and consider pairing her with other units that can protect her from threats.
Nidalee is a unique mage who excels at dealing damage based on the distance her spear travels. Her ability to throw a spear that deals more damage the farther it travels makes her incredibly effective at sniping enemies from a distance. With a solid health pool for a mage and good ability power, Nidalee can serve as a primary damage dealer in mage compositions. She excels with items like Morellonomicon and Rabadon’s Deathcap, which enhance her damage output and provide additional utility. Nidalee truly shines in compositions that focus on poke damage or that need to eliminate key targets from a distance. Her main weakness is her reliance on proper positioning – if she’s not able to maximize the distance her spear travels, her effectiveness drops significantly. For best results, position her at the back of your team and consider pairing her with other poke-oriented units for maximum effectiveness.
Poppy is a sturdy frontline unit who excels at dealing damage and knocking up enemies with her dash. Her ability to dash and knock up enemies makes her incredibly effective at disrupting enemy formations. With a solid health pool and good attack damage, Poppy can serve as a reliable frontline protector throughout the game. She excels with items like Warmog’s Armor and Bramble Vest, which enhance her survivability and provide additional utility. Poppy truly shines in compositions that need a sturdy frontline or that focus on crowd control. Her main weakness is her reliance on proper positioning – if she’s not able to dash to key targets, her effectiveness drops significantly. For best results, position her where she can dash to multiple enemies and consider pairing her with other frontline units for maximum protection.
Riven is a versatile duelist who excels at dealing damage and protecting herself with her dash and shield. Her ability to dash and shield herself while dealing damage to enemies makes her incredibly effective at both offense and defense. With a solid health pool and good attack damage, Riven can serve as either a primary carry or a secondary damage dealer depending on your team composition. She excels with items like Bloodthirster and Guardian Angel, which enhance her survivability and allow her to stay in the fight longer. Riven truly shines in compositions that focus on duelists or that need a versatile frontline unit. Her main weakness is her reliance on proper positioning – if she’s not able to dash to key targets, her effectiveness drops significantly. For best results, position her where she can dash to multiple enemies and consider pairing her with other duelists for maximum disruption.
Rumble is a unique mage who excels at dealing damage in a line with his mech. His ability to use his mech to deal damage in a line makes him incredibly effective at clearing waves and pressuring enemy formations. With a solid health pool for a mage and good ability power, Rumble can serve as a primary damage dealer in mage compositions. He excels with items like Morellonomicon and Rabadon’s Deathcap, which enhance his damage output and provide additional utility. Rumble truly shines in compositions that focus on mages or that need additional area damage. His main weakness is his reliance on proper positioning – if he’s not able to hit multiple enemies with his mech, his effectiveness drops significantly. For best results, position him where his mech can hit as many enemies as possible, and consider pairing him with other mages for maximum damage output.
Sion is a sturdy frontline unit who excels at dealing damage and knocking up enemies with his charge. His ability to charge forward, dealing damage and knocking up enemies, makes him incredibly effective at disrupting enemy formations. With a high health pool for a 1-cost unit, Sion can serve as a reliable frontline protector throughout the game. He excels with items like Warmog’s Armor and Bramble Vest, which enhance his survivability and provide additional utility. Sion truly shines in compositions that need a sturdy frontline or that focus on crowd control. His main weakness is his lack of mobility after his charge, which makes him vulnerable to kiting and other forms of crowd control. For best results, position him at the front of your team and consider pairing him with other frontline units for maximum protection.
Teemo is a unique mage who excels at dealing damage and slowing enemies with his mushrooms. His ability to place mushrooms that deal damage and slow enemies makes him incredibly effective at controlling the battlefield. With a solid health pool for a mage and good ability power, Teemo can serve as a primary damage dealer in mage compositions. He excels with items like Morellonomicon and Rabadon’s Deathcap, which enhance his damage output and provide additional utility. Teemo truly shines in compositions that focus on mages or that need additional crowd control. His main weakness is his reliance on proper positioning – if he’s not able to place his mushrooms in strategic